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Beneath the Dragon-Queller is a Trounce Domain unlocked after completing Zhongli's Story Quest Historia Antiqua Chapter: Act II - No Mere Stone. Players can relive the fight they had with Lord of Vishaps Azhdaha and receive bountiful rewards. It is located under the Dragon-Queller in Nantianmen, Liyue.

The domain entrance is marked with the elements that Azhdaha will absorb inside the domain.

Description

Azhdaha was unable to unseal itself in the end, and the quaking earth was last put to rest.
Yet the memories of facing the sealed dragon in the heart of the earth itself remain ever so vivid.
Challenge it in your memories once more, and you may gain something new from that encounter...

Boss Description

An enormous dragon as ancient as the mountains themselves. In an age that has all but faded from memory, he stood shoulder to shoulder with one who ruled over a harbor of stone. But in the end, the two came into conflict, and the dragon was banished to a dark place deep underground.
Over the long years of his imprisonment, his power has slowly dissipated. He has also become disfigured from the various kinds of erosion he has been subjected to.
The faint rattling of this dragon lord's shackles and his deep, angry growl echo through the bowels of the mountains like memories of a bygone era.

Ley Line Disorder

When Azhdaha's Cryo, Pyro, Electro, and Hydro attacks hit characters who are not under the protection of a shield, that character will be marked. Marked characters will continuously take Elemental DMG.

Rules

  • Trounce Domains contain unusually powerful opponents. After successfully completing the challenge, you can obtain abundant rewards.
  • Players can complete this domain as many times as they want, but can only collect rewards once per week by using 30 Original Resin to open the Ley Line Blossom for the first three Weekly Bosses, and 60 Original Resin subsequently. Rewards are refreshed with Weekly World Reset.

Requirements and Rewards

All levels award 300 Adventure EXP Adventure EXP and have a chance to drop Northlander Billets (Sword, Bow, Claymore, Catalyst, Polearm) and Dream Solvent.

Mora, Companionship EXP, Character Ascension Materials, and Artifact amount and rarity are affected by the difficulty completed. In order to enter the higher levels of the domain, you must have a certain Adventure Rank (AR).

Loot that can be obtained from a lower difficulty can also be obtained in higher difficulties.

Memories: Earthshaking Dragon

Level AR Party
Level
Icon Mora.png Companionship EXP Ascension Materials* Artifacts
I 35 60 7,100 60 Prithiva Topaz SliverVarunada Lazurite SliverVajrada Amethyst SliverAgnidus Agate SliverShivada Jade Sliver
Prithiva Topaz FragmentVarunada Lazurite FragmentVajrada Amethyst FragmentAgnidus Agate FragmentShivada Jade Fragment
Prithiva Topaz ChunkVarunada Lazurite ChunkVajrada Amethyst ChunkAgnidus Agate ChunkShivada Jade Chunk
Item Berserker's Rose.png3★ Set Berserker
Item Instructor's Brooch.png3★ Set Instructor
Item Exile's Flower.png3★ Set The Exile
Item Berserker's Rose.png4★ Set Berserker
Item Instructor's Brooch.png4★ Set Instructor
Item Exile's Flower.png4★ Set The Exile

II 40 70 7,600 65 Previous Rewards +
Dragon Lord's CrownBloodjade BranchGilded Scale
III 45 80 8,000 70 Prithiva Topaz GemstoneVarunada Lazurite GemstoneVajrada Amethyst GemstoneAgnidus Agate GemstoneShivada Jade Gemstone
IV 50 90 8,100 70

*Other than Prithiva Topaz Geo, the possible Ascension Gems obtained depend on the Elements Azhdaha absorbs.

Attacks and Abilities

Note: All attack and ability names are unofficial.

The boss can infuse itself with Electro, Pyro, Hydro, or Cryo elemental power. The element's color will be reflected on several of its body parts. Damage type will be converted to the respective element after triggering Elemental Infusion. Below ~33% HP, Azhdaha will infuse itself with another Element, therefore gaining a dual Elemental Infusion. The Elemental combination within can be seen on the seal of the domain.

Phase 1: Geo Element

Azhdaha has 70% Geo Resistance, 40% Physical Resistance, and 10% Elemental Resistance to all other elements.

Linear Strike: slams his head and unleashes ground explosions that move in a straight line.

  • Pyro: Damage type converted to Pyro, leaves several fireballs in the air that will hit the ground randomly on its trail. (Phase 2)

Body Slam: Slams its body sideways.

  • Cryo: Damage type converted to Cryo. (Phase 3)

Three Waves: Slams its foreleg once and emits three consecutive shockwaves.

  • Hydro: Damage type converted to Hydro. (Phase 2)
  • Pyro: Damage type converted to Pyro. (Phase 2)

Double Slam: Slams both of its forelegs and emits shockwave upon each impact.

  • Hydro: Damage type converted to Hydro. (Phase 2)
  • Pyro: Damage type converted to Pyro. (Phase 2)

Tail Slam: Slams its tail once if target is behind.

  • Cryo: Damage type converted to Cryo. Slower than normal Tail Slam, but will summon several Ice Spikes around the impact area that will explode twice. (Phase 3)

Tail Sweep: Performs a quick sweep attack.

  • Cryo: Damage type converted to Cryo. Leaves 3 Cryo orbs that will explode after a short while. (Phase 3)

Skewer: Rushes forward, goring enemy units on with its tusks and tossing them into the air.

  • Cryo: Damage type would be converted to Cryo. (Phase 3)

Burrow: Submerges underground and digs around the arena. This action will trigger a massive earthquake and many rocks will rains to the arena for a while. Azhdaha deals damage every time it resurfaces.

Primeval Spring: Spawns a barrage of Elemental-infused stones to the target. The stones will explode shortly upon impact. This ability will produce additional effects based on the current infused element. (Phase 3)

  • Electro: Explodes while releasing small thunderstrikes on 8 directions around it, dealing Electro damage. (Phase 3)
  • Cryo: Explodes and leaves raining ice shards upon impact, dealing continuous Cryo damage to characters in the affected area for a while. (Phase 3)

Phase 2: Elemental Infusion

Upon reaching ~67% HP, Azhdaha infuses an element (Hydro or Pyro), gaining an additional 60% Elemental Resistance to this infused Element, resulting in a total of 70% Elemental Resistance to this element.

Azhdaha can still use any ability from Phase 1. These Phase 1 abilities will be infused with the current infused Element.

Tremors: slams its legs unto earth, unleashing continuous shockwaves around it for 5 times and ending with one final huge shockwave. This ability will produce several effects, based off the current infused element. In phases one and two, Azhdaha only uses Tremors before he gains an infusion. In the final phase, he will continue to use it.

  • Hydro: Damage type will be converted into Hydro. Six lines of water streams splinting evenly on each sides will follow instantly after the final huge shockwave.
  • Pyro: Damage type will be converted into Pyro. Leaves several fireballs in the air, that will hit the ground randomly upon impact shortly after the final huge shockwave.

Earthshock: Jumps, then greatly impacts the earth and leaves cracked earth that will explode twice around it. This ability will produce several effect based of the current infused element.

  • Hydro: Leaves Hydro-infused cracked earth that will explode twice.
  • Pyro: Leaves Pyro-infused cracked earth, that will explode twice, and several fireballs in the air, that will hit the ground randomly.

The King's Roar: Summon several moving Elemental orbs, that will slowly rotate around the arena and deal damage per second upon impact.

  • Hydro: Summon several moving large Hydro orbs, that will slowly rotate around the arena and deal damage per second upon impact.
  • Pyro: Summon several meteors that fall from the sky. The meteors leave a large pool of lava upon impact, that lasts for a while and deals continuous Pyro damage to characters in the affected area.
  • Cryo: Summons a single Cryo orb, that creates icicles homing to the player.
  • Electro: Summon several small moving Electro orbs, that will slowly rotate around the arena and deal damage per second upon impact.

Phase 3: Dual Infusion

Upon reaching ~33% HP, Azhdaha will infuse itself with another Element (Electro or Cryo), therefore gaining a dual Elemental Infusion. Azhdaha will gain an additional 50% Elemental Resistance to this second infused Element, resulting in a total of 60% Elemental Resistance to this second element.

Azhdaha can still use any ability from Phases 1 and 2. These Phase 1 or 2 abilities will be infused with the corresponding elements.

Elemental Tree: Submerges underground while leaving his tail on the surface. Azhdaha cannot be killed in this state, but can still be damaged.

  • Electro: The tail will periodically zap parts of the arena in a cone AoE, that changes after every occurrence of this attack. Targeted areas are indicated with a purple AoE.
  • Cryo: The tail will unleash a massive hailstorm around it. The fallen ice chunks will explode upon impact, followed by circular Ice Spikes that will pulse thrice in the affected area.

The King's Roar (Dual Infusion):

  • Hydro + Electro: Summon several moving Hydro and Electro orbs, that will slowly rotate around the arena and deal damage per second upon impact.

Thunder Sphere: Forms several Thunder Spheres and launches them towards the target.

Fractal Lance: Forms a Frozen Sphere in the air, that will then periodically summon several icy javelins homing towards the enemy.

Strategy

During the encounter against Azhdaha, a Ley Line Disorder will be in effect for the entire duration. This disorder is extremely dangerous; if the player is struck by one of Azhdaha's secondary elemental attacks, they will suffer a continuous bleed of said element unless the element is removed or the player is under the effect of a Shield, so it is almost required to bring characters who can deploy shields or Geo characters, who can cause Crystallize reactions.

Whenever Azhdaha performs his Tremors attack, run away from him as it deals very high damage. A fourth shockwave is also performed at the end of this attack, which has slightly further reach than the previous three. Alternatively, a very strong shield can be used to tank the attack, but is discouraged if suffering from an elemental reaction.

Azhdaha cannot be damaged beyond his health thresholds whenever they are reached, but he can still attack players during this time. In addition, the attack must conclude before phase transitioning occurs if he falls below the health thresholds while performing an attack.

Useful characters
  • Shield characters, although they're not essential, are extremely helpful to have in this fight. These include Zhongli, Noelle, Diona, Xinyan, and Beidou. Geo characters who can generate shields via Crystallize reaction can also be helpful.
  • Healers, like Jean, Qiqi, Barbara, Bennett, etc., are especially important for this fight. Sometimes having multiple healers is better, as Azhdaha will do great AoE damage and his elemental marks will do continuous DoT.
  • That said, sometimes the best defense is offense. Azhdaha has a lot of HP, so having a lot of DPS is just as important, and defeating him before he can use some of his most powerful attacks (especially in his last phase) is helpful too. Some notable DPS users include:
    • Xiao, that can do consistent damage against Azhdaha, no matter what element he is infused in. Azhdaha does switch between multiple elements, but dealing Anemo damage can act as a way to bypass this. Moreover, with Bane of All Evil, Xiao can also jump to avoid many of Azhdaha's earth-shaking attacks.
    • Characters like Diluc, Hu Tao, Klee, and Ganyu can work. Because Azhdaha has a large body, Diluc's Dawn which has a large hitbox can deal extended damage to him.
    • In general, bow users and catalysts are safe for doing damage at a distance. But as a DPS, it is important to avoid as many of Azhdaha's attacks as possible, even with a shield or healing.
    • As Azhdaha gains Elemental RES to its infused Elements, using DPS characters of other elements (such as Anemo) can avoid prolonging the fight.
  • Triggering certain elemental reactions can completely purge the elemental mark without generating a shield. Jean can remove all of the elemental marks, Beidou can remove the Pyro and Cryo marks, Xinyan and Bennett can remove the Hydro, Cryo, and Electro marks, and Barbara can remove the Pyro and Cryo marks.

Battle Dialogue

For the quest version of the battle dialogue, see Beneath the Ancient Tree.

If Zhongli is in your party:
(The battle begins)
Azhdaha: It is time, Morax... We settle this now!
(Upon defeating Azhdaha)
Azhdaha: Morax...!
If Zhongli is not in your party:
(The battle begins)
Azhdaha: You dare overstep your mortal authority!?
(Upon defeating Azhdaha)
Azhdaha: I... will not be destroyed!
(Earthshock)
Azhdaha: Crumble!
Azhdaha: Fissure!
(Tail Slam)
Azhdaha: Cowardly insect!
Azhdaha: Face me!
(The King's Roar)
Azhdaha: Back to the earth!
(Tremors)
Azhdaha: There is no atonement for a thousand years of pain!
Azhdaha: The enraged earth will not absolve you!
(First infusion)
Azhdaha: Today you witness your reckoning!
(Second infusion)
Azhdaha: You stand upon your tomb, though you know it not!
(Elemental Tree)
Azhdaha: Come, experience an eon of suffering!
(Filler)
Azhdaha: Shifting sands know not the mountain's permanence.
Azhdaha: From rock to dust, sooner or later.

Trivia

  • Surrounding the "arena" where Azhdaha is sealed, and around the forcefield that Azhdaha breaks out of when combat begins, stand a large number of Stone Steles, which have the same markings as those created by Zhongli's Elemental Skill. Unlike those other Steles however, the ones surrounding the arena no longer seem to be functioning and show signs of heavy erosion, some having to be held up by chains.
  • The element symbols marked on the entrance are written in the Liyue script, based on the Chinese characters for each element.
    • These symbols are also used as particle effects in his infused states.

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