Genshin Impact's combat and exploration are governed by character attributes that affect how often you can use your abilities, how powerful they will be, and your survivability.
- 1 Base Stats
- 2 Damage calculation
- 3 Advanced Stats
HP, short for hit points, is a measure of how much life force your character has. If your HP reaches 0, your character will become incapacitated and disappear, while another character in your team will be activated. HP can be restored by eating food, using abilities that heal, returning to a Statue of the Seven, or dealing damage with weapons that provide healing (such as The Black Sword).
Health can be increased by raising your character level, or equipping artifacts and weapons that provide HP or HP% increase. Leveling up these weapons and artifacts will also increase the HP bonus they provide. All flower-type artifacts increase HP, so leveling these up is a good way to boost HP.
Attack, abbreviated in-game as ATK, is a measure of how much damage your character does. Your normal attacks, elemental skills, and elemental bursts all have their damage boosted based on your attack. Some talents deal a higher percentage of damage based on attack than others, so you can go to the talent info screen on the character tab to inspect each talent individually and see how things scale for your character. Attack damage is reduced by the defense attribute of the enemy you hit, as well as by any elemental shields they have active.
Your attack can be increased by raising your character level, or equipping artifacts that provide attack or attack% increase, as well as by leveling up your weapon or equipping a more powerful weapon. All feather type artifacts increase attack, so leveling these up is a good way to boost attack. In addition, the Fervent Flames Elemental Resonance provides a 25% attack boost, while Enduring Rock gives a 15% boost while under the effect of an elemental shield. Finally, there are food items that provide a temporary attack bonus when consumed.
Defense, abbreviated in-game as DEF, is a measure of how much resistance your character has to incoming damage. The higher your defense, the less damage you take from attacks. Defense can be increased by raising your character level, or equipping artifacts or weapons that provide defense or defense % increase. Additionally, some characters, most notably Noelle, have talents that increase defense. Finally, there are food items that provide a temporary defense boost when consumed.
Curve fitting of damage vs defense and level shows that damage is reduced by both the defender's defense and also with increasing level of the defender. (Source forums.mihoyo (original chinese language bbs.mihoyo.com) The suggested formula is (approximately):
Damage = Unit Attack Power × (e-Target Defense ÷ (Level×4+225) + 0.01 × Level)
However it has also been claimed that differences in level between attacker and defender also affect final damage by the relation (Source section Level Difference/DEF):
Damage Scale = (100 + Attacker Level) ÷ (100 + Attacker Level + 100 + Defender Level)
Currently known formula for final damage calculation:
Non-critical Hit = ATK Power × Skill% × DMG Bonus% × EnemyDamageReduction × (1 - RES% + RESReduction%)
For Critical Damage:
Critical Hit DMG = Non-critical Hit × (1 + CRIT DMG%)
Attack Power Formula
Sourced from translated CN CBT3 post and testing during Global CBT3
ATK Power = [(Character's Base ATK + Weapon ATK) × (1 + Weapon ATK% bonuses + Artifact ATK% bonuses)] + Artifact ATK flat bonuses
Enemy Damage Reduction
Enemy Damage Reduction = (Character Level + 100) ÷ [(1 - DEF Reduction Debuffs%) × (Enemy Level + 100) + (Character Level + 100)]
Any other damage source like Elemental%, Physical%, Skill%, Burst%, Normal%, Charged% and other X% bonuses like damage increase for picking up Elemental Orbs. These bonuses are all additive.
DMG Bonus = 1 + Listed buffs
Enemies have different resistance to each of the elements and there are ways to reduce that resistance.
Base Enemy Resistance
Currently known resistance values of each enemy:
|Enemy||Physical RES||Elemental RES||
|Fatui Pyro Agent||-20%||10%||50% Pyro RES|
|Electro Cicin||-20%||10%||50% Electro RES|
There are ways to reduce resistance of the enemies such as Superconductor (40% Physical RES Reduction), Chongyun's 1st Ascension Passive (10% Cryo RES Reduction), Xiangling's 1st Constellation (15% Pyro RES Reduction) and many more. If you can reduce RES past 0%, the effectiveness is halved. For example, if you use Superconductor on an enemy with 10% Physical RES, the resistance will be reduced to -15%.
Elemental Mastery is a measure of how powerful elemental reactions created by your character will be. These elemental reactions include Vaporize, Melt, Overloaded, Superconduct, Electro-Charged, Shattered, Swirl, and Crystallize. It should be noted that the damage bonus to Vaporize and Melt is roughly half of that to Overloaded, Superconduct, Electro-Charged, Shattered, and Swirl. The bonus to Crystallize makes the resulting elemental shield more powerful.
Elemental Mastery can be increased by equipping artifacts or weapons that provide a bonus to Elemental Mastery. Additionally, some characters, such as Lisa, gain Elemental Mastery by raising their character level.
The damage from Superconduct, Swirl, Electro-Charged, Shattered, and Overloaded increase with Elemental Mastery and Level only - attack does not matter !
However for Melt and Vaporise the damage does scale from the attack that produced it. (Melt is 2x when triggered by Pyro, 1.5 with Cryo; Vaporise is 2x if triggered by Hydro, otherwise 1.5x from Pyro) The damage is then multiplied by the EM effect.
Elemental Mastery Formula
The higher a character's elemental mastery, the stronger the elemental energy that can be released.
- Increases damage caused by Vaporize and Melt by X%
- Increases damage caused by Overload, Superconduct, Electro-Charged, Shattered, and Swirl by Y%
- Increases the damage absorption power of shields created through Crystallize by Z%
- The exact formula for getting X, Y, and Z is unknown, however, a good approximation is given by (tested up to 266EM)
- X = 0.197 × EM × e-(0.00063×EM)
- Y = 0.472 × EM × e-(0.00063×EM)
- Z = 0.315 × EM × e-(0.00063×EM)
- Alternative polynomial formula closely matching the above behaviour confirm the same mutliplier/EM relationship (Source reddit)
The relative differences from the base level damage caused by Superconduct, Swirl, Electro-Charged, Shattered, and Overloaded are roughly 1 : 1.2 : 2.4 : 3 : 4 respectively (all other factors being equal) (Source Section Transformation Reactions, also (reddit)
In early versions (beta, pre-release) EM also may have affected standard magic attack damage - it doesn't in the released version.
Stamina is a measure of how much physical exertion your character can expend before needing to rest. It is consumed by performing heavy attacks, dodging, sprinting, climbing, and gliding. Stamina is restored automatically when your character runs out of stamina or stops consuming it for a short time. Additionally, you can consume food that restores stamina.
The Elemental Resonance Impetuous Winds decreases stamina consumption by 15%. Some food items and character talents also reduce the amount of stamina used by activities such as sprinting, climbing, or gliding. You can increase your maximum stamina by finding Anemoculus and Geoculus and offering them in worship to their respective Statue of the Seven.
Energy is the resource that is used to execute your elemental burst attack. It is regenerated over time by attacking enemies, as well as by picking up elemental particles (for a small amount of energy) and elemental orbs (for a larger amount of energy). The elemental particles and orbs are dropped by enemies when they are defeated as well as when they take certain levels of damage, but there are also some weapons that can generate them. Also, the Elemental Resonance High Voltage will generate an elemental particle on a 5 second cooldown if the Superconduct, Overloaded, or Electro-Charged elemental reaction is inflicted on an enemy.
Besides this, some artifacts and weapons can also regenerate energy directly when their activation conditions are met. Some character talents are also capable of regenerating energy. While picking up elemental particles and orbs regenerates energy for the entire party, it is important to carefully read the descriptions of artifacts, weapons, and talents, as some of them only regenerate energy for certain party members.
The energy requirement to activate the elemental burst ability is not the same for all characters. To inspect how much energy is required for a particular character's elemental burst ability, you can pull up the Skill Attributes section in the Talents screen.
Energy Recharge, expressed as a percentage, shows how the percentage increase of energy regenerated by each elemental particle and elemental orb that is absorbed. You can increase it by equipping artifacts or weapons with the Energy Recharge % attribute. Additionally, some characters, such as Venti, gain Energy Recharge by increasing their level.
Movement speed, abbreviated as Movement SPD in game, determines how much faster your character moves in relation to their normal movement speed. To increase your movement speed, you can equip weapons that provide a bonus to movement speed when their conditions are activated. Also, the Impetuous Winds Elemental Resonance increases movement speed by 10%.
Attack Speed, abbreviated as Attack SPD in game, determines how much faster your character can attack compared to normal. For example, if your character can normally attack once every 0.8 seconds but has a 30% attack speed bonus, they will be able to attack every 0.56 seconds instead. In order to increase your attack speed, you must equip weapons that provide an attack speed bonus and fulfill their activation conditions.
Critical Rate is abbreviated in game as CRIT Rate and commonly known as Crit Chance. This attribute, expressed as a percentage, determines how likely it is that an attack will hit critically and deal bonus critical damage. Crit Rate can be increased by equipping artifacts or weapons that provide an increase to Crit Rate.
At critical rates at or above 100% attacks give a critical hit every time. (test) In pre-release beta versions there was thought to be a soft cap on critical rate at around 80% - increasing the rate above this in stats gave only very small increases beyond 80%. (Source forums.mihoyo.com, original chinese language bbs.mihoyo.com)
The Shattering Ice Elemental Resonance provides a 15% boost to Crit Rate against enemies that are Frozen or affected by Cryo. Some characters, such as Diluc, gain Crit Rate by raising their character level. Finally, you can consume certain food items to temporarily increase Crit Rate.
Critical Damage is abbreviated in game as CRIT DMG. This attribute, expressed as a percentage, determines how much bonus damage your character does when an attack hits critically. Crit Damage can be increased by equipping artifacts and weapons that provide a bonus to it. Some characters, such as Keqing, gain Crit Damage by leveling up. Additionally, there are food items that can be consumed to temporarily increase it.
Healing Bonus, expressed as a percentage, determines the bonus to outgoing healing by characters that can heal themselves or other party members. You can increase healing bonus by equipping artifacts that increase character healing effectiveness, or provide a healing bonus % increase. Some characters, such as Jean, gain healing bonus by leveling up.
Incoming Healing Bonus
Incoming Healing Bonus, expressed as a percentage, determines the bonus to incoming healing directed at the character. You can increase incoming healing bonus by equipping artifacts that boost healing received or incoming healing. The Elemental Resonance Soothing Water increases it by 30%. Additionally, there are food items that can boost healing effects temporarily.
Reduce CD, or Reduce Cool Down, commonly known as cooldown reduction, is an attribute expressed as a parcentage that determines how long you must wait after using your elemental skill or elemental burst before using them again. For example, if your elemental skill normally has a cool down of 10 seconds, and you have 10% cooldown reduction, your skill can be used every 9 seconds. The Impetuous Winds Elemental Resonance provides 5% cooldown reduction.
Powerful Shield, expressed as a percentage, determines how much damage elemental shields generated by the character can sustain before being destroyed. You can increase your powerful shield by equipping artifacts that increase the strength of shields.
Damage Bonus attributes, expressed as percentages, show the amount of bonus damage done by a specific type of attack. There is a separate damage bonus attribute for each type of attack, including Pyro, Hydro, Dendro, Electro, Anemo, Cryo, Geo, and Physical. It has been reported that this damage bonus is applied after all other damage calculations have been made, so it can provide a much greater increase in damage than the attack % attribute or a flat attack bonus.
Damage Resistance attributes, expressed as percentages, show how much incoming damage of a certain type is reduced. There is a separate damage resistance attribute for each type of attack, including Pyro, Hydro, Dendro, Electro, Anemo, Cryo, Geo, and Physical. To increase damage resistance, you can equip artifacts that provide a bonus to one or all of the damage resistance types. Additionally, the Elemental Resonance Protective Canopy provides a 15% damage reduction to every type of damage.