Attack, abbreviated in-game as ATK, is an attribute used to calculate how much damage a character (or enemy) does. All forms of damage calculation except specific Elemental Reactions scale linearly with ATK.
The total ATK formula is:[1]
Where:
- is the character's final attack value, which can be viewed from the character's attributes screen.
- ascensions. is the flat attack value the character receives from leveling up and
- is the weapon's flat attack value.
- Damage Bonus (DMG %). is the sum of ATK% bonuses obtained from all sources, including buffs from artifacts, weapon passives, skills, character ascensions, etc. Note ATK % is different from
- is the flat attack value obtained from artifacts, skills, food, etc.
In the Attribute menu screen, the base ATK (Character + Weapon ATK) of a character appears in white whereas all other ATK bonuses appear in green.
Ascension
10 Characters have ATK as their ascension stat:
Character | ATK (Lv. 90) |
---|---|
24.0% | |
24.0% | |
24.0% | |
24.0% | |
24.0% | |
28.8% | |
24.0% | |
24.0% | |
24.0% | |
24.0% |
Increasing ATK
Elemental Resonance
The Fervent Flames Elemental Resonance increases ATK by 25%.
Talents
8 Talents match the category selection:
Character | Name | Description | Type |
---|---|---|---|
When Aloy receives the Coil effect from Frozen Wilds, her ATK is increased by 16%, while nearby party members' ATK is increased by 8%. This effect lasts 10s. | 1st Ascension Passive | ||
Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field. Inspiration Field
|
Elemental Burst | ||
Only an unwavering flame can cleanse the impurities of this world. Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state. Paramita Papilio
Blood Blossom |
Elemental Skill | ||
Aimed Shot hits on weak spots increase ATK by 15% for 10s. | 4th Ascension Passive | ||
Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle. This state has the following special properties:
The Raging Oni King state will be cleared when Itto leaves the field. |
Elemental Burst | ||
Casts down Tengu Juurai: Titanbreaker, dealing AoE Electro DMG. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE Electro DMG. Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall. The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. |
Elemental Burst | ||
Gathering the strength of stone around her weapon, Noelle strikes the opponents surrounding her within a large AoE, dealing Geo DMG. Afterwards, Noelle gains the following effects:
|
Elemental Burst | ||
Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather. Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location. Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK. The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. |
Elemental Skill |
Constellations
6 Constellations match the category selection:
Character | Name | Description | Level |
---|---|---|---|
When the Raging Oni King state caused by Royal Descent: Behold, Itto the Evil! ends, all nearby party members gain 20% DEF and 20% ATK for 10s. | 4 | ||
When Diluc takes DMG, his ATK increases by 10% and his ATK SPD increases by 5%. Lasts for 10s. This effect can stack up to 3 times and can only occur once every 1.5s. |
2 | ||
For 10s after Keqing triggers an Electro-related Elemental Reaction, her ATK is increased by 25%. | 4 | ||
Sweeping Time increases Noelle's ATK by an additional 50% of her DEF. Additionally, every opponent defeated during the skill's duration adds 1s to the duration, up to 10s. |
6 | ||
Decreases the Stamina Consumption of Xinyan's Charged Attacks by 30%. Additionally, Xinyan's Charged Attacks gain an ATK Bonus equal to 50% of her DEF. | 6 | ||
The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s. Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s. |
1 |
Artifacts
7 Artifact Sets match the category selection:
Set | Rarity | Pieces | Bonuses |
---|---|---|---|
Resolution of Sojourner | 3-4★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18% 4 Piece: Increases Charged Attack CRIT Rate by 30%. |
Brave Heart | 3-4★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18%. 4 Piece: Increases DMG by 30% against opponents with more than 50% HP. |
Gladiator's Finale | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18%. 4 Piece: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%. |
Pale Flame | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Physical DMG Bonus +25% 4 Piece: When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%. |
Shimenawa's Reminiscence | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18% 4 Piece: When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration. |
Vermillion Hereafter | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18%. 4 Piece: After using an Elemental Burst. this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This increase can occur this way maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled. |
Echoes of an Offering | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18%. 4 Piece: When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s. |
Weapons
Substat
The following weapons have ATK as a substat. 37 weapons match the category selection:
Icon | Name | Rarity | Base ATK (Lv. 90) | 2nd Stat (Lv. 90) | Passive Ability |
---|---|---|---|---|---|
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Wolf's Gravestone | ![]() |
46 (608) |
ATK 10.8% (49.6%) |
Wolfish Tracker Increases ATK by 20~40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40~80% for 12s. Can only occur once every 30s. |
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The Unforged | ![]() |
46 (608) |
ATK 10.8% (49.6%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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Memory of Dust | ![]() |
46 (608) |
ATK 10.8% (49.6%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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Skyward Atlas | ![]() |
48 (674) |
ATK 7.2% (33.1%) |
Wandering Clouds Increases Elemental DMG Bonus by 12~24%. Normal Attack hits have a 50% chance to earn the favor of the clouds. which actively seek out nearby opponents to attack for 15s, dealing 160~320% ATK DMG. Can only occur once every 30s. |
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Summit Shaper | ![]() |
46 (608) |
ATK 10.8% (49.6%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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Vortex Vanquisher | ![]() |
46 (608) |
ATK 10.8% (49.6%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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Calamity Queller | ![]() |
49 (741) |
ATK 3.6% (16.5%) |
Extinguishing Precept Gain 12~24% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2~6.4% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled. |
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Amos' Bow | ![]() |
46 (608) |
ATK 10.8% (49.6%) |
Strong-Willed Increases Normal Attack and Charged Attack DMG by 12~24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8~16% every 0.1 seconds the arrow is in the air for up to 5 times. |
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The Flute | ![]() |
42 (510) |
ATK 9% (41.3%) |
Chord Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100~200% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s. |
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Sword of Descension | ![]() |
39 (440) |
ATK 7.7% (35.2%) |
Descension
Hitting enemies with Normal or Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. |
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Prototype Archaic | ![]() |
44 (565) |
ATK 6% (27.6%) |
Crush On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240~480% ATK DMG to opponents within a small AoE. Can only occur once every 15s. |
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Rust | ![]() |
42 (510) |
ATK 9% (41.3%) |
Rapid Firing Increases Normal Attack DMG by 40~80% but decreases Charged Attack DMG by 10%. |
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Royal Spear | ![]() |
44 (565) |
ATK 6% (27.6%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. |
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Royal Longsword | ![]() |
42 (510) |
ATK 9% (41.3%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. |
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Royal Grimoire | ![]() |
44 (565) |
ATK 6% (27.6%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. |
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Royal Greatsword | ![]() |
44 (565) |
ATK 6% (27.6%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. |
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Royal Bow | ![]() |
42 (510) |
ATK 9% (41.3%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. |
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Wavebreaker's Fin | ![]() |
45 (620) |
ATK 3% (13.8%) |
Watatsumi Wavewalker For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way. |
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Prototype Crescent | ![]() |
42 (510) |
ATK 9% (41.3%) |
Unreturning Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36~72% for 10s. |
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Akuoumaru | ![]() |
42 (510) |
ATK 9% (41.3%) |
Watatsumi Wavewalker For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way. |
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Predator | ![]() |
42 (510) |
ATK 9% (41.3%) |
Strong Strike
Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. |
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Oathsworn Eye | ![]() |
44 (565) |
ATK 6% (27.6%) |
People of the Faltering Light Increases Energy Recharge by 24~48% for 10s after using an Elemental Skill. |
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Amenoma Kageuchi | ![]() |
41 (454) |
ATK 12% (55.1%) |
Iwakura Succession After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6~12 Energy for each seed consumed. |
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Dodoco Tales | ![]() |
41 (454) |
ATK 12% (55.1%) |
Dodoventure! Normal Attack hits on opponents increase Charged Attack DMG by 16~32% for 6s. Charged Attack hits on opponents increase ATK by 8~16% for 6s. |
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Eye of Perception | ![]() |
41 (454) |
ATK 12% (55.1%) |
Echo Normal and Charged Attacks have a 50% chance to fire a Bolt of Perception, dealing 240~360% ATK as DMG. This bolt can bounce between opponents a maximum of 4 times. This effect can occur once every 12~8s. |
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Frostbearer | ![]() |
42 (510) |
ATK 9% (41.3%) |
Frost Burial Hitting an opponent with Normal and Charged Attacks has a 60~100% chance of forming and dropping an Everfrost Icicle above them, dealing 80~140% AoE ATK DMG. Opponents affected by Cryo are dealt 200~360% ATK DMG instead by the icicle. Can only occur once every 10s. |
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Mouun's Moon | ![]() |
44 (565) |
ATK 6% (27.6%) |
Watatsumi Wavewalker For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way. |
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Hamayumi | ![]() |
41 (454) |
ATK 12% (55.1%) |
Full Draw Increases Normal Attack DMG by 16~32% and Charged Attack DMG by 12~24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%. |
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Lion's Roar | ![]() |
42 (510) |
ATK 9% (41.3%) |
Bane of Fire and Thunder Increases DMG against enemies affected by Pyro or Electro by 20~36%. |
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Lithic Blade | ![]() |
42 (510) |
ATK 9% (41.3%) |
Lithic Axiom - Unity For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and 3~7% CRIT Rate increase. This effect stacks up to 4 times. |
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Lithic Spear | ![]() |
44 (565) |
ATK 6% (27.6%) |
Lithic Axiom - Unity For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and a 3~7% CRIT Rate increase. This effect stacks up to 4 times. |
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Luxurious Sea-Lord | ![]() |
41 (454) |
ATK 12% (55.1%) |
Oceanic Victory Increases Elemental Burst DMG by 12~24%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that charges and deals 100~200% ATK as AoE DMG. This effect can occur once every 15s. |
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Alley Hunter | ![]() |
44 (565) |
ATK 6% (27.6%) |
Oppidan Ambush While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2~4% every second up to a max of 20~40%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4~8% per second until it reaches 0%. |
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Fillet Blade | ![]() |
39 (401) |
ATK 7.7% (35.2%) |
Gash On hit, has 50% chance to deal 240~400% ATK DMG to a single enemy. Can only occur once every 15~11s. |
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Debate Club | ![]() |
39 (401) |
ATK 7.7% (35.2%) |
Blunt Conclusion After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 60~120% ATK DMG in a small area. Effect lasts 15s. DMG can only occur once every 3s. |
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Cool Steel | ![]() |
39 (401) |
ATK 7.7% (35.2%) |
Bane of Water and Ice Increases DMG against opponents affected by Hydro or Cryo by 12~24%. |
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Halberd | ![]() |
40 (448) |
ATK 5.1% (23.4%) |
Heavy Normal Attacks deal an additional 160~320% DMG. Can only occur once every 10s. |
Passives
The following weapons have ATK as a part of their passive effect. 36 weapons match the category selection:
Icon | Name | Rarity | Base ATK (Lv. 90) | 2nd Stat (Lv. 90) | Passive Ability |
---|---|---|---|---|---|
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Aquila Favonia | ![]() |
48 (674) |
Physical DMG Bonus 9% (41.3%) |
Falcon's Defiance ATK is increased by 20~40%. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of the resistance aloft, regenerating HP equal to 100~160% of ATK and dealing 200~320% of ATK as DMG to surrounding opponents. This effect can only occur once every 15s. |
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Memory of Dust | ![]() |
46 (608) |
ATK 10.8% (49.6%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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Vortex Vanquisher | ![]() |
46 (608) |
ATK 10.8% (49.6%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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Thundering Pulse | ![]() |
46 (608) |
CRIT DMG 14.4% (66.2%) |
Rule By Thunder Increases ATK by 20~40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40~24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently. |
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The Unforged | ![]() |
46 (608) |
ATK 10.8% (49.6%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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Summit Shaper | ![]() |
46 (608) |
ATK 10.8% (49.6%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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Staff of Homa | ![]() |
46 (608) |
CRIT DMG 14.4% (66.2%) |
Reckless Cinnabar HP increased by 20~40%. Additionally, provides an ATK Bonus based on 0.8~1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1~1.8% of Max HP. |
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Song of Broken Pines | ![]() |
49 (741) |
Physical DMG Bonus 4.5% (20.7%) |
Rebel's Banner Hymn A part of the "Millennial Movement" that wanders amidst the winds. Increases ATK by 16~32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s. When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. "Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12~24% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the "Millennial Movement", buffs of the same type will not stack. |
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Primordial Jade Cutter | ![]() |
44 (542) |
CRIT Rate 9.6% (44.1%) |
Protector's Virtue HP increased by 20~40%. Additionally, provides an ATK Bonus based on 1.2~2.4% of the wielder's Max HP. |
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Polar Star | ![]() |
46 (608) |
CRIT Rate 7.2% (33.1%) |
Daylight's Augury Elemental Skill and Elemental Burst DMG increased by 12~24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48~20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others. |
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Primordial Jade Winged-Spear | ![]() |
48 (674) |
CRIT Rate 4.8% (22.1%) |
Eagle Spear of Justice On hit, increases ATK by 3.2~6.0% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12~24%. |
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Freedom-Sworn | ![]() |
46 (608) |
Elemental Mastery 43 (198) |
Revolutionary Chorale A part of the "Millennial Movement" that wanders amidst the winds. Increases DMG by 10~20%. When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field. When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s. "Millennial Movement: Song of Resistance" increases Normal, Charged, and Plunging Attack DMG by 16~32% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack. |
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Elegy for the End | ![]() |
46 (608) |
Energy Recharge 12% (55.1%) |
The Parting Refrain A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60~120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack. |
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Wolf's Gravestone | ![]() |
46 (608) |
ATK 10.8% (49.6%) |
Wolfish Tracker Increases ATK by 20~40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40~80% for 12s. Can only occur once every 30s. |
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Engulfing Lightning | ![]() |
46 (608) |
Energy Recharge 12% (55.1%) |
Timeless Dream: Eternal Stove ATK increased by 28~56% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80~120% ATK. Gain 30~50% Energy Recharge for 12s after using an Elemental Burst. |
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Compound Bow | ![]() |
41 (454) |
Physical DMG Bonus 15% (69.0%) |
Infusion Arrow Normal Attack and Charged Attack hits increase ATK by 4~8% and Normal ATK SPD by 1.2~2.4% for 6s. Max 4 stacks. Can only occur once every 0.3s. |
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Wine and Song | ![]() |
44 (565) |
Energy Recharge 6.7% (30.6%) |
Ever-Changing Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate sprint by 14~22% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20~40% for 5s. |
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Windblume Ode | ![]() |
42 (510) |
Elemental Mastery 36 (165) |
Windblume Wish After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16~32% for 6s. |
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Whiteblind | ![]() |
42 (510) |
DEF 11.3% (51.7%) |
Infusion Blade On hit, Normal or Charged Attacks increase ATK and DEF by 6~12% for 6s. Max 4 stacks (24~48% total). Can only occur once every 0.5s. |
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Blackcliff Longsword | ![]() |
44 (565) |
CRIT DMG 8% (36.8%) |
Press the Advantage After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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Blackcliff Slasher | ![]() |
42 (510) |
CRIT DMG 12% (55.1%) |
Press the Advantage After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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The Widsith | ![]() |
42 (510) |
CRIT DMG 12% (55.1%) |
Debut When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60~120%. Aria: Increases all Elemental DMG by 48~96%. Interlude: Elemental Mastery is increased by 240~480. |
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Blackcliff Warbow | ![]() |
44 (565) |
CRIT DMG 8% (36.8%) |
Press the Advantage After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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Sword of Descension | ![]() |
39 (440) |
ATK 7.7% (35.2%) |
Descension
Hitting enemies with Normal or Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. |
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Lithic Blade | ![]() |
42 (510) |
ATK 9% (41.3%) |
Lithic Axiom - Unity For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and 3~7% CRIT Rate increase. This effect stacks up to 4 times. |
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Deathmatch | ![]() |
41 (454) |
CRIT Rate 8% (36.8%) |
Gladiator If there are at least 2 opponents nearby, ATK is increased by 16~32% and DEF is increased by 16~32%. If there are fewer than 2 opponents nearby, ATK is increased by 24~48%. |
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Prototype Rancour | ![]() |
44 (565) |
Physical DMG Bonus 7.5% (34.5%) |
Smashed Stone On hit, Normal or Charged Attacks increase ATK and DEF by 4~8% for 6s. Max 4 stacks. Can only occur once every 0.3s. |
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Prototype Crescent | ![]() |
42 (510) |
ATK 9% (41.3%) |
Unreturning Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36~72% for 10s. |
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Blackcliff Agate | ![]() |
42 (510) |
CRIT DMG 12% (55.1%) |
Press the Advantage After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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Lithic Spear | ![]() |
44 (565) |
ATK 6% (27.6%) |
Lithic Axiom - Unity For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and a 3~7% CRIT Rate increase. This effect stacks up to 4 times. |
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Predator | ![]() |
42 (510) |
ATK 9% (41.3%) |
Strong Strike
Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. |
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Emerald Orb | ![]() |
40 (448) |
Elemental Mastery 20 (94) |
Rapids Upon causing a Vaporize, Electro-Charged, Frozen, or a Hydro-infused Swirl reaction, increases ATK by 20~40% for 12s. |
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Skyrider Sword | ![]() |
38 (354) |
Energy Recharge 11.3% (51.7%) |
Determination Using an Elemental Burst grants a 12~24% increase in ATK and Movement SPD for 15s. |
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Thrilling Tales of Dragon Slayers | ![]() |
39 (401) |
HP 7.7% (35.2%) |
Heritage When switching characters, the new character taking the field has their ATK increased by 24~48% for 10s. This effect can only occur once every 20s. |
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Twin Nephrite | ![]() |
40 (448) |
CRIT Rate 3.4% (15.6%) |
Guerilla Tactic Defeating an opponent increases Movement SPD and ATK by 12~20% for 15s. |
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Dark Iron Sword | ![]() |
39 (401) |
Elemental Mastery 31 (141) |
Overloaded Upon causing an Overloaded, Superconduct, Electro-Charged, or an Electro-infused Swirl reaction, ATK is increased by 20~40% for 12s. |
Increasing Party ATK
Talents
5 Talents match the category selection:
Character | Name | Description | Type |
---|---|---|---|
When Guoba Attack's effects end, Guoba leaves a chili pepper on the spot where it disappeared. Picking up a chili pepper increases ATK by 10% for 10s. | 4th Ascension Passive | ||
When Aloy receives the Coil effect from Frozen Wilds, her ATK is increased by 16%, while nearby party members' ATK is increased by 8%. This effect lasts 10s. | 1st Ascension Passive | ||
Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field. Inspiration Field
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Elemental Burst | ||
Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%. | 4th Ascension Passive | ||
Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather. Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location. Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK. The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. |
Elemental Skill |
Constellations
4 Constellations match the category selection:
Character | Name | Description | Level |
---|---|---|---|
Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s. | 6 | ||
When the Raging Oni King state caused by Royal Descent: Behold, Itto the Evil! ends, all nearby party members gain 20% DEF and 20% ATK for 10s. | 4 | ||
Fantastic Voyage's ATK increase no longer has an HP restriction, and gains an additional 20% of Bennett's Base ATK. | 1 | ||
When the Musou Isshin state applied by Secret Art: Musou Shinsetsu expires, all nearby party members (excluding the Raiden Shogun) gain 30% bonus ATK for 10s. | 4 |
Artifacts
2 Artifact Sets match the category selection:
Set | Rarity | Pieces | Bonuses |
---|---|---|---|
Noblesse Oblige | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: Elemental Burst DMG +20% 4 Piece: Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack. |
Tenacity of the Millelith | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2 Piece: HP +20% 4 Piece: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field. |
Weapons
4 weapons match the category selection:
Icon | Name | Rarity | Base ATK (Lv. 90) | 2nd Stat (Lv. 90) | Passive Ability |
---|---|---|---|---|---|
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Elegy for the End | ![]() |
46 (608) |
Energy Recharge 12% (55.1%) |
The Parting Refrain A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60~120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack. |
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Freedom-Sworn | ![]() |
46 (608) |
Elemental Mastery 43 (198) |
Revolutionary Chorale A part of the "Millennial Movement" that wanders amidst the winds. Increases DMG by 10~20%. When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field. When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s. "Millennial Movement: Song of Resistance" increases Normal, Charged, and Plunging Attack DMG by 16~32% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack. |
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Song of Broken Pines | ![]() |
49 (741) |
Physical DMG Bonus 4.5% (20.7%) |
Rebel's Banner Hymn A part of the "Millennial Movement" that wanders amidst the winds. Increases ATK by 16~32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s. When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. "Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12~24% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the "Millennial Movement", buffs of the same type will not stack. |
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Thrilling Tales of Dragon Slayers | ![]() |
39 (401) |
HP 7.7% (35.2%) |
Heritage When switching characters, the new character taking the field has their ATK increased by 24~48% for 10s. This effect can only occur once every 20s. |
ATK Scaling Abilities
ATK Scaling Talents
151 Talents match the category selection:
Character | Name | Description | Type |
---|---|---|---|
Albedo creates a Solar Isotoma using alchemy, which deals AoE Geo DMG on appearance. Solar Isotoma has the following properties:
Hold to designate the location of the skill. |
Elemental Skill | ||
Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing Cryo DMG to surrounding opponents. Herald of Frost
|
Elemental Skill | ||
Qiqi releases the adeptus power sealed within her body, marking nearby opponents with a Fortune-Preserving Talisman that deals Cryo DMG. Fortune-Preserving Talisman When opponents affected by this Talisman take DMG, the character that dealt this DMG regenerates HP. |
Elemental Burst | ||
Normal Attack Perform up to 5 rapid strikes. Charged Attack Consumes a certain amount Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Creates a small Wind Spirit that pulls opponents and objects towards its location, launches opponents within its AoE, and deals Anemo DMG. | Elemental Skill | ||
You call upon the protection of lightning, knocking nearby opponents back and dealing Electro DMG to them. Lightning Shroud When your active character's Normal or Charged Attacks hit opponents, they will call Falling Thunder forth, dealing Electro DMG. When Falling Thunder hits opponents, it will regenerate Energy for that character. One instance of Falling Thunder can be generated every 0.5s. |
Elemental Burst | ||
Thoma vaults forward with his polearm and delivers a flame-filled flying kick that deals AoE Pyro DMG, while also summoning a defensive Blazing Barrier. At the moment of casting, Thoma's Elemental Skill applies Pyro to himself. The DMG Absorption of the Blazing Barrier scales off Thoma's Max HP. The Blazing Barrier has the following traits:
The maximum DMG Absoprtion of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP. |
Elemental Skill | ||
When Yanfei's Charged Attack deals a CRIT Hit to opponents, she will deal an additional instance of AoE Pyro DMG equal to 80% of her ATK. This DMG counts as Charged Attack DMG. | 4th Ascension Passive | ||
Normal Attack Perform up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, the dark lightning spirits of Immernachtreich shall heed the call of their Prinzessin and indwell the enchanted arrowhead. When fully indwelt, the Rachsüchtig Blitz shall deal immense Electro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Normal Attack | ||
Summons protective stone armor, dealing Geo DMG to surrounding opponents and creating a shield. The shield's DMG Absorption scales based on Noelle's DEF. The shield has the following properties:
The amount of HP healed when regeneration is triggered scales based on Noelle's DEF. |
Elemental Skill | ||
Coalesces atmospheric frost and snow to summon a Sacred Cryo Pearl that exorcises evil. During its ability duration, the Sacred Cryo Pearl will continuously rain down shards of ice, striking opponents within an AoE and dealing Cryo DMG. |
Elemental Burst | ||
Normal Attack Perform up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Unleashes a secret technique as fierce as the rushing wind that pulls objects and opponents towards Kazuha's current position before launching opponents within the AoE, dealing Anemo DMG and lifting Kazuha into the air on a rushing gust of wind. Within 10s of remaining airborne after casting Chihayaburu, Kazuha can unleash a powerful Plunging Attack known as Midare Ranzan. Press Can be used in mid-air. Hold Charges up before unleashing greater Anemo DMG over a larger AoE than Press Mode. Plunging Attack: Midare Ranzan When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG. On landing, Kazuha creates a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents. Midare Ranzan's DMG is considered Plunging Attack DMG. |
Elemental Skill | ||
Hunts his prey using the techniques taught to him by his master and his lupical. Press Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor. Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate. Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration. Hold Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils. Each Electro Sigil cleared in this manner will be converted into Energy for Razor. |
Elemental Skill | ||
Deals AoE Geo DMG and grants all nearby party members a Flying Cloud Flag Formation. Flying Cloud Flag Formation When Normal Attack DMG is dealt to opponents, Bonus DMG will be dealt based on Yun Jin's current DEF. The effects of this skill will be cleared after a set duration or after being triggered a specific number of times. When one Normal Attack hits multiple opponents, the effect is triggered multiple times according to the number of opponents hit. The number of times that the effect is triggered is counted independently for each member of the party with Flying Cloud Flag Formation. |
Elemental Burst | ||
Normal Attack Performs up to five consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Every hit with Frostgnaw regenerates HP for Kaeya equal to 15% of his ATK. | 1st Ascension Passive | ||
Thoma spins his polearm, slicing at his foes with roaring flames that deal AoE Pyro DMG and weave themselves into a Scorching Ooyoroi. Scorching Ooyoroi While Scorching Ooyoroi is in effect, the active character's Normal Attacks will trigger Fiery Collapse, dealing AoE Pyro DMG and summoning a Blazing Barrier. Fiery Collapse can be triggered once every 1s. Except for the amount of DMG they can absorb, the Blazing Barriers created in this way are identical to those created by Thoma's Elemental Skill, Blazing Blessing:
The maximum DMG Absorption of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP. |
Elemental Burst | ||
Normal Attack Perform up to 6 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status. Riptide Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
Plunging Attack |
Normal Attack | ||
Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, perform a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Calling upon the wind's protection, Jean creates a swirling Dandelion Field, launching surrounding opponents and dealing Anemo DMG. At the same time, she instantly regenerates a large amount of HP for all party members. The amount of HP restored scales off Jean's ATK. Dandelion Field
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Elemental Burst | ||
Releases intense flames to knock back nearby opponents, dealing Pyro DMG. The flames then converge into the weapon, summoning a Phoenix that flies forward and deals massive Pyro DMG to all opponents in its path. The Phoenix explodes upon reaching its destination, causing a large amount of AoE Pyro DMG. The searing flames that run down his blade cause it to be infused with Pyro. |
Elemental Burst | ||
Normal Attack Performs up to five consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Perform up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, perform a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Unleashes the power of the Talisman Spirit, allowing it to roam free in this plane, dealing AoE Cryo DMG. The Talisman Spirit then creates a field that decreases the Cryo RES and Physical RES of opponents within it. It also deals periodic Cryo DMG to opponents within the field. |
Elemental Burst | ||
Normal Attack Perform up to 6 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Normal Attack | ||
Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between. Press Commands the power of earth to create a Stone Stele. Hold Causes nearby Geo energy to explode, causing the following effects:
Stone Stele |
Elemental Skill | ||
Triggers a spray of intense flames that rush at nearby opponents, dealing AoE Pyro DMG, granting Yanfei the maximum number of Scarlet Seals, and applying Brilliance to her. Brilliance Has the following effects:
The effects of Brilliance will end if Yanfei leaves the field or falls in battle. |
Elemental Burst | ||
Normal Attack Performs up to five consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
The ever-reliable Baron Bunny takes the stage. Baron Bunny
Hold |
Elemental Skill | ||
Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field. Inspiration Field
|
Elemental Burst | ||
Normal Attack Performs up to 5 consecutive strikes. Charged Attack Consumes a certain amount of stamina to launch an opponent using the power of wind. Launched opponents will slowly fall to the ground. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Perform up to 5 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, perform a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Perform up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Fires off a shower of arrows, dealing continuous AoE Pyro DMG. | Elemental Burst | ||
Normal Attack Perform up to 4 consecutive strikes. When the 2nd and 4th strikes hit opponents, Itto will gain 1 or 2 stacks of Superlative Superstrength, respectively. Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks. Additionally, Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!" Charged Attack When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash. If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
Plunging Attack |
Normal Attack | ||
Sucrose hurls an unstable concoction that creates a Large Wind Spirit. While it persists, the Large Wind Spirit will continuously pull in surrounding opponents and objects, launch nearby opponents, and deal Anemo DMG. Elemental Absorption If the Wind Spirit comes into contact with Hydro/Pyro/Cryo/Electro energy, it will deal additional Elemental DMG of that type. Elemental Absorption may only occur once per use. |
Elemental Burst | ||
Normal Attack Perform up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance. In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows: Normal Attack Perform up to 6 consecutive Hydro strikes. Charged Attack Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG. Riptide Slash Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s. After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD. The longer Tartaglia stays in his Melee Stance, the longer the CD. If the return to a ranged stance occurs automatically after 30s, the CD is even longer. |
Elemental Skill | ||
The final hit of a Normal Attack combo triggers a collapse, dealing 60% of ATK as AoE Geo DMG. | 4th Ascension Passive | ||
Unleashes a frigid blast, dealing Cryo DMG to opponents in front of Kaeya. | Elemental Skill | ||
Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing Cryo DMG. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing Cryo DMG. When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack. Aloy can gain up to 1 Coil stack every 0.1s. Coil
While in the Rushing Ice state, Aloy cannot obtain new Coil stacks. |
Elemental Skill | ||
Focusing the might of the formless wind around her blade, Jean releases a miniature storm, launching opponents in the direction she aims at, dealing massive Anemo DMG. Hold At the cost of continued stamina consumption, Jean can command the whirlwind to pull surrounding opponents and objects towards her front. Direction can be adjusted. Character is immobile during skill duration. |
Elemental Skill | ||
Normal Attack Perform up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. If this Plunging Attack is triggered by Chihayaburu, it will be converted to Plunging Attack: Midare Ranzan. Plunging Attack: Midare Ranzan When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG and will create a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents. |
Normal Attack | ||
Brandishes her greatsword, dealing Cryo DMG to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s. While present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s. Once its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents. This DMG scales on the number of energy stacks the Lightfall Sword has accumulated. If Eula leaves the field, the Lightfall Sword will explode immediately. |
Elemental Burst | ||
Coalescing the frost in the air, Kaeya summons 3 icicles that revolve around him. These icicles will follow the character around and deal Cryo DMG to opponents in their path for the ability's duration. |
Elemental Burst | ||
Legends of "kitsunetsuki," or the manifestations of a kitsune's might, are common in Inazuma's folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing AoE Electro DMG. When she uses this skill, Yae Miko will unseal nearby Sesshou Sakura, destroying their outer forms and transforming them into Tenko Thunderbolts that descend from the skies, dealing AoE Electro DMG. Each Sesshou Sakura destroyed in this way will create one Tenko Thunderbolt. |
Elemental Burst | ||
Normal Attack Perform up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Xingqiu performs twin strikes with his sword, dealing Hydro DMG. At the same time, this ability creates the maximum number of Rain Swords, which will orbit your active character. The Rain Swords have the following properties:
20% of Xingqiu's Hydro DMG Bonus will be converted to additional DMG Reduction for the Rain Swords. The maximum amount of additional DMG Reduction that can be gained this way is 24%. |
Elemental Skill | ||
Initiate Rainbow Bladework and fight using an illusory sword rain, while creating the maximum number of Rain Swords. Rainbow Bladework
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Elemental Burst | ||
Only an unwavering flame can cleanse the impurities of this world. Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state. Paramita Papilio
Blood Blossom |
Elemental Skill | ||
Summons Guoba the Panda. Guoba continuously breathes fire at opponents, dealing AoE Pyro DMG. | Elemental Skill | ||
Guiding the path of the wind currents, you summon a forward-moving tornado that pulls objects and opponents towards itself, dealing continuous Anemo DMG. Elemental Absorption If the tornado comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type. Elemental Absorption may only occur once per use. |
Elemental Burst | ||
Performs different attacks based on what stance Tartaglia is in when casting. Ranged Stance: Flash of Havoc Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status. Returns a portion of its Energy Cost after use. Melee Stance: Light of Obliteration Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast. Riptide Blast When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Burst DMG. |
Elemental Burst | ||
Sharp frost, swift blade. Press Slashes swiftly, dealing Cryo DMG. When it hits an opponent, Eula gains a stack of Grimheart that stacks up to 2 times. These stacks can only be gained once every 0.3s. Grimheart Increases Eula's resistance to interruption and DEF. Hold Wielding her sword, Eula consumes all the stacks of Grimheart and lashes forward, dealing AoE Cryo DMG to opponents in front of her. If Grimheart stacks are consumed, surrounding opponents will have their Physical RES and Cryo RES decreased. Each consumed stack of Grimheart will be converted into an Icewhirl Brand that deals Cryo DMG to nearby opponents. |
Elemental Skill | ||
Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit. The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target. Press Rapidly fires off 2 Icy Paws. Hold Dashes back quickly before firing five Icy Paws. The shield created by a Hold attack will gain a 75% DMG Absorption Bonus. The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration. |
Elemental Skill | ||
Deals AoE Geo DMG and sets up a General's War Banner. General's War Banner Provides up to 3 buffs to active characters within the skill's AoE based on the number of Geo characters in the party at the time of casting:
Gorou can deploy only 1 General's War Banner on the field at any one time. |
Elemental Skill | ||
Ningguang creates a Jade Screen out of gold, obsidian and her great opulence, dealing AoE Geo DMG. Jade Screen
Jade Screen is considered a Geo Construct and can be used to block certain attacks, but cannot be climbed. Only one Jade Screen may exist at any one time. |
Elemental Skill | ||
Jumpy Dumpty is tons of boom-bang-fun! When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE Pyro DMG with every bounce. On the third bounce, the bomb splits into many mines. The mines will explode upon contact with opponents, or after a short period of time, dealing AoE Pyro DMG. Starts with 2 charges. |
Elemental Skill | ||
Normal Attack Throws things that go boom when they hit things! Perform up to 3 explosive attacks, dealing AoE Pyro DMG. Charged Attack Consumes a certain amount of Stamina and deals AoE Pyro DMG to opponents after a short casting time. Plunging Attack Gathering the power of Pyro, Klee plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground. |
Normal Attack | ||
Summons blooming ice to launch nearby opponents, dealing AoE Cryo DMG. | Elemental Skill | ||
Normal Attack Perform up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash a flurry of sword ki. Plunging Attack Plunges from mid-air to strike the ground below, damaging enemies along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Kamisato Ayato shifts positions and enters the Takimeguri Kanka state. After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG. Takimeguri Kanka In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden. It also has the following properties:
Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state. |
Elemental Skill | ||
Normal Attack Perform up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to dash forward and perform an iai. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Summons forth a snowstorm with flawless poise, unleashing a Frostflake Seki no To that moves forward continuously. Frostflake Seki no To
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Elemental Burst | ||
Unveils a garden of purity that silences the cacophony within. While this space exists, Bloomwater Blades will constantly rain down and attack opponents within its AoE, dealing Hydro DMG and increasing the Normal Attack DMG of characters within. | Elemental Burst | ||
The signature technique of Kazuha's self-styled bladework — a single slash that strikes with the force of the first winds of autumn, dealing AoE Anemo DMG. The blade's passage will leave behind a field named "Autumn Whirlwind" that periodically deals AoE Anemo DMG to opponents within its range. Elemental Absorption If Autumn Whirlwind comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use. |
Elemental Burst | ||
Summons a "Bake-Kurage" created from water that can heal her allies. Using this skill will apply the Wet status to Sangonomiya Kokomi. Bake-Kurage Deals Hydro DMG to surrounding opponents and heal nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP. |
Elemental Skill | ||
Normal Attack Perform up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Normal Attack | ||
Xiao lunges forward, dealing Anemo DMG to opponents in his path. Can be used in mid-air. Starts with 2 charges. |
Elemental Skill | ||
Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them. Melody Loop
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Elemental Skill | ||
Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent. 2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated. Abundance Amulets When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:
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Elemental Skill | ||
Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him. The Wolf Within will fight alongside Razor for the skill's duration. The Wolf Within
These effects end when Razor leaves the battlefield. |
Elemental Burst | ||
Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing Electro DMG. The Lightning Rose will continuously emit lightning to knock back opponents and deal Electro DMG throughout the ability's duration. |
Elemental Burst | ||
Normal Attack Performs up to 4 lightning attacks that deal Electro DMG. Charged Attack Consumes a certain amount of Stamina to deal Electro DMG after a short casting time. Plunging Attack Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground. |
Normal Attack | ||
Normal Attack Perform up to 6 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack |
Normal Attack | ||
Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit. When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength. Ushi will remain on the field and provide support in the following ways:
Hold |
Elemental Skill | ||
Summons Oz to spread his twin wings of twilight and defend Fischl. Has the following properties during the ability's duration:
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Elemental Burst | ||
Creates an illusory Phantom of Fate from coalesced waterspouts. The Phantom has the following special properties:
Hold |
Elemental Skill | ||
Summons Oz. The night raven forged of darkness and lightning descends upon the land, dealing Electro DMG in a small AoE. For the ability's duration, Oz will continuously attack nearby opponents with Freikugel. Hold to adjust the location Oz will be summoned to. Press again any time during the ability's duration to once again summon him to Fischl's side. |
Elemental Skill | ||
Normal Attack Perform up to 5 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, perform a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform an upward slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Grasping the wind's might, you form a vortex of vacuum in your palm, causing continuous Anemo DMG to opponents in front of you. The vacuum vortex explodes when the skill duration ends, causing a greater amount of Anemo DMG over a larger area. Hold DMG and AoE will gradually increase. Elemental Absorption If the vortex comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type. Elemental Absorption may only occur once per use. |
Elemental Skill | ||
Bennett puts all his fire and passion for adventuring into his sword. Results may vary based on how fired up he is... Press A single, swift flame strike that deals Pyro DMG. Hold (Short) Charges up, resulting in different effects when unleashed based on the Charge Level.
Bennett takes no damage from being launched. |
Elemental Skill | ||
Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Brings a falling meteor down to earth, dealing massive Geo DMG to opponents caught in its AoE and applying the Petrification status to them. Petrification Opponents affected by the Petrification status cannot move. |
Elemental Burst | ||
Aloy throws a Power Cell filled with Cryo in the targeted direction, then detonates it with an arrow, dealing AoE Cryo DMG. | Elemental Burst | ||
Displaying her mastery over both fire and polearms, Xiangling sends a Pyronado whirling around her. The Pyronado will move with your character for the ability's duration, dealing Pyro DMG to all opponents in its path. | Elemental Burst | ||
Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, causing stone spears to fall along his path. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Perform up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Normal Attack | ||
Rosaria swiftly shifts her position to appear behind her opponent, then stabs and slashes them with her polearm, dealing Cryo DMG. This ability cannot be used to travel behind opponents of a larger build. |
Elemental Skill | ||
Strumming rapidly, Xinyan launches nearby opponents and deals Physical DMG to them, hyping up the crowd. The sheer intensity of the atmosphere will cause explosions that deal Pyro DMG to nearby opponents. | Elemental Burst | ||
Normal Attack Perform up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, stone crystals will accumulate on the arrowhead. A fully charged crystalline arrow will deal Geo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Perform up to 4 water splash attacks that deal Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. Plunging Attack Gathering the might of Hydro, Mona plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. |
Normal Attack | ||
Under Albedo's command, Geo crystals surge and burst forth, dealing AoE Geo DMG in front of him. If a Solar Isotoma created by Albedo himself is on the field, 7 Fatal Blossoms will be generated in the Solar Isotoma field, bursting violently into bloom and dealing AoE Geo DMG. Tectonic Tide DMG and Fatal Blossom DMG will not generate Transient Blossoms. |
Elemental Burst | ||
Rosaria's unique take on this prayer ritual: First, she swings her weapon to slash surrounding opponents; then, she summons a frigid Ice Lance that strikes the ground. Both actions deal Cryo DMG. While active, the Ice Lance periodically releases a blast of cold air, dealing Cryo DMG to surrounding opponents. |
Elemental Burst | ||
Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze. Aurous Blaze All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG. When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration. One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated. |
Elemental Burst | ||
Normal Attack Shoots fireballs that deal up to three counts of Pyro DMG. When Yanfei's Normal Attacks hit enemies, they will grant her a single Scarlet Seal. Yanfei may possess a maximum of 3 Scarlet Seals, and each time this effect is triggered, the duration of currently possessed Scarlet Seals will refresh. Each Scarlet Seal will decrease Yanfei's Stamina consumption and will disappear when she leaves the field. Charged Attack Consumes Stamina and all Scarlet Seals before dealing AoE Pyro DMG to the opponents after a short casting time. This Charged Attack's AoE and DMG will increase according to the amount of Scarlet Seals consumed. Plunging Attack Gathering the power of Pyro, Yanfei plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground. |
Normal Attack | ||
Performs a forward slash that deals Pyro DMG. This skill can be consecutively used 3 times. Enters CD if not cast again within a short period. |
Elemental Skill | ||
Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used. Musou Isshin While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration. While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG. While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG. The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field. Chakra Desiderata When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts. The maximum number of Resolve stacks is 60. The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field. |
Elemental Burst | ||
Normal Attack Performs up to six consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Perform up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, perform a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Tosses out a special cold brew that deals AoE Cryo DMG and creates a Drunken Mist in an AoE. Drunken Mist
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Elemental Burst | ||
Summons blistering flames that deal AoE Pyro DMG. Opponents hit by the flames will grant Yanfei the maximum number of Scarlet Seals. |
Elemental Skill | ||
O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky! Press Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air. Hold Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air. After unleashing the Hold version of this ability, Venti rides the wind into the air. Opponents hit by Skyward Sonnet will fall to the ground slowly. |
Elemental Skill | ||
The last hit of a Normal Attack combo unleashes a wind blade, dealing 60% of ATK as Anemo DMG to all opponents in its path. | 1st Ascension Passive | ||
If Chihayaburu comes into contact with Hydro/Pyro/Cryo/Electro when cast, Chihayaburu will absorb that element and if Plunging Attack: Midare Ranzan is used before the effect expires, it will deal an additional 200% ATK of the absorbed elemental type as DMG. This will be considered Plunging Attack DMG. Elemental Absorption may only occur once per use of Chihayaburu. |
1st Ascension Passive | ||
Normal Attack Shoots gems that deal Geo DMG. Upon hit, this grants Ningguang 1 Star Jade. Charged Attack Consumes a certain amount of stamina to fire off a giant gem that deals Geo DMG. If Ningguang has any Star Jades, unleashing a Charged Attack will cause the Star Jades to be fired at the enemy as well, dealing additional DMG. Plunging Attack Gathering the might of Geo, Ningguang plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Geo DMG upon impact with the ground. |
Normal Attack | ||
Klee's Blazing Delight! For the duration of this ability, continuously summons Sparks 'n' Splash to attack nearby opponents, dealing AoE Pyro DMG. | Elemental Burst | ||
Normal Attack Performs up to five consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Chongyun strikes the ground with his greatsword, causing a Cryo explosion in a circular AoE in front of him that deals Cryo DMG. After a short delay, the cold air created by the Cryo explosion will coalesce into a Chonghua Frost Field, within which all Sword, Claymore and Polearm-wielding characters' weapons will be infused with Cryo. |
Elemental Skill | ||
Performing the secret hand seals, Chongyun summons 3 giant spirit blades in mid-air that fall to the earth one by one after a short delay, exploding as they hit the ground. When the spirit blades explode, they will deal AoE Cryo DMG and launch opponents. |
Elemental Burst | ||
Commands a blazing spirit to attack, dealing Pyro DMG in a large AoE. Upon striking the enemy, regenerates a percentage of Hu Tao's Max HP. This effect can be triggered up to 5 times, based on the number of enemies hit. If Hu Tao's HP is below or equal to 50% when the enemy is hit, both the DMG and HP Regeneration are increased. |
Elemental Burst | ||
Normal Attack Summons forth kitsune spirits, initiating a maximum of 3 attacks that deal Electro DMG. Charged Attack Consumes a certain amount of Stamina to deal Electro DMG after a short casting time. Plunging Attack Plunges towards the ground from mid-air, damaging all opponents in her path with thunderous might. Deals AoE Electro DMG upon impact with the ground. |
Normal Attack | ||
The frosted dew, silvery and dense, shall exorcise all demons. Grants all nearby party members the Icy Quill effect and deals Cryo DMG in different ways based on whether it is pressed or held. Press Rushes forward together with a Talisman Spirit, dealing Cryo DMG to opponents along the path. Hold Commands the Talisman Spirit to deal AoE Cryo DMG. Icy Quill When Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts deal Cryo DMG to opponents, the DMG dealt is increased based on Shenhe's current ATK. The Icy Quill's effects will be cleared once its duration ends or after being triggered a certain number of times. When held rather than pressed, the Icy Quill's effect lasts longer and can be triggered more times. When one Cryo DMG instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill. |
Elemental Skill | ||
You disgorge a meteorite from the depths of the earth, dealing AoE Geo DMG. The meteorite is considered a Geo Construct, and can be climbed or used to block attacks. Hold This skill's positioning may be adjusted. |
Elemental Skill | ||
Gathering a great number of gems, Ningguang scatters them all at once, sending homing projectiles at her opponents that deal massive Geo DMG. If Starshatter is cast when a Jade Screen is nearby, the Jade Screen will fire additional gem projectiles at the same time. |
Elemental Burst | ||
Keqing unleashes the power of lightning, dealing Electro DMG in an AOE. She then blends into the shadow of her blade, striking a series of thunderclap-blows to nearby opponents simultaneously that deal multiple instances of Electro DMG. The final attack deals massive AoE Electro DMG. |
Elemental Burst | ||
Normal Attack Perform up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, perform a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Hurls a Lightning Stiletto that annihilates her opponents like the swift thunder. When the Stiletto hits its target, it deals Electro DMG to opponents in a small AoE, and places a Stiletto Mark on the spot hit. Hold Hold to adjust the direction in which the Stiletto shall be thrown. Stilettos thrown by the Hold attack mode can be suspended in mid-air, allowing Keqing to jump to them when using Stellar Restoration a second time. Lightning Stiletto If Keqing uses Stellar Restoration again or uses a Charged Attack while its duration lasts, it will clear the Stiletto Mark and produce different effects:
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Elemental Skill | ||
Mona summons the sparkling waves and creates a reflection of the starry sky, applying the Illusory Bubble status to opponents in a large AoE. Illusory Bubble Traps opponents inside a pocket of destiny and also makes them Wet. Renders weaker opponents immobile. When an opponent affected by Illusory Bubble sustains DMG, it has the following effects:
Omen |
Elemental Burst | ||
Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing Electro DMG to nearby opponents. Thunderbeast's Targe
A maximum of 1 lightning discharge can be triggered per second. |
Elemental Burst | ||
Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Casts down Tengu Juurai: Titanbreaker, dealing AoE Electro DMG. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE Electro DMG. Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall. The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. |
Elemental Burst | ||
Xinyan brandishes her instrument, dealing Pyro DMG on nearby opponents, forming a shield made out of her audience's passion. The shield's DMG Absorption scales based on Xinyan's DEF and on the number of opponents hit.
The shield has the following special properties:
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Elemental Skill | ||
Gathering the strength of stone around her weapon, Noelle strikes the opponents surrounding her within a large AoE, dealing Geo DMG. Afterwards, Noelle gains the following effects:
|
Elemental Burst | ||
Normal Attack Performs up to four consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Perform up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, perform a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack | ||
Normal Attack Perform up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, crackling lightning will accumulate on the arrowhead. An arrow fully charged with the storm's might will deal Electro DMG. When in the Crowfeather Cover state, a fully-charged arrow will leave a Crowfeather behind after it hits. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
Normal Attack | ||
Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather. Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location. Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK. The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. |
Elemental Skill | ||
Normal Attack Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. Plunging Attack Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. |
Normal Attack | ||
Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder. Press Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG. Hold Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP. Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice. The shield possesses the following properties:
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Elemental Skill | ||
Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE Cryo DMG. Ice Lotus
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Elemental Skill | ||
The Raiden Shogun unveils a shard of her Euthymia, dealing Electro DMG to nearby opponents, and granting nearby party members the Eye of Stormy Judgment. Eye of Stormy Judgment
The Eye can initiate one coordinated attack every 0.9s per party. |
Elemental Skill | ||
If your active character triggers an Electro-related Elemental Reaction when Oz is on the field, the opponent shall be stricken with Thundering Retribution, dealing Electro DMG equal to 80% of Fischl's ATK. | 4th Ascension Passive | ||
Channels the power of lightning to sweep bothersome matters away. Press Releases a homing Lightning Orb. On hit, it deals Electro DMG, and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE. Hold After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents. Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status. |
Elemental Skill | ||
Energizing the Geo deep underground, you set off expanding shockwaves. Launches surrounding opponents back and deals AoE Geo DMG. A stone wall is erected at the edges of the shockwave. The stone wall is considered a Geo Construct, and may be used to block attacks. |
Elemental Burst | ||
Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform an upward thrust. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. Xiao does not take DMG from performing Plunging Attacks. |
Normal Attack | ||
Normal Attack Perform up to 4 water splash attacks that deal Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. Plunging Attack Gathering the might of Hydro, Barbara plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. |
Normal Attack | ||
Hits by Jean's Normal Attacks have a 50% chance to regenerate HP equal to 15% of Jean's ATK for all party members. | 1st Ascension Passive | ||
Normal Attack Performs up to 4 attacks using Wind Spirits, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and deals AoE Anemo DMG after a short casting time. Plunging Attack Calling upon the power of her Wind Spirits, Sucrose plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground. |
Normal Attack | ||
Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG. Elemental Absorption If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type. Elemental Absorption may only occur once per use. |
Elemental Burst | ||
To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally. Moves swiftly, leaving a Sesshou Sakura behind. Sesshou Sakura Has the following properties:
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Elemental Skill | ||
The special technique of the Yoohoo Ninja Arts! Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG. Press Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick. Hold Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state. During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick. The Hold version of this skill can trigger Elemental Absorption. This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD. Elemental Absorption If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use of this skill. |
Elemental Skill | ||
The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu. Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma. Muji-Muji Daruma At specific intervals, the Daruma will take one of several actions based on the situation around it:
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Elemental Burst | ||
Normal Attack Perform up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
Normal Attack |
ATK Scaling Constellations
These constellations scale with the character's ATK.
13 Constellations match the category selection:
Character | Name | Description | Level |
---|---|---|---|
Upon being attacked, Beidou's Normal Attacks gain an additional instance of 20% Electro DMG for 10s. | 4 | ||
Fantastic Voyage's ATK increase no longer has an HP restriction, and gains an additional 20% of Bennett's Base ATK. | 1 | ||
The last attack of Chongyun's Normal Attack combo releases 3 ice blades. Each blade deals 50% of Chongyun's ATK as Cryo DMG to all opponents in its path. | 1 | ||
Even when Oz is not present in combat, he can still watch over Fischl through his raven eyes. When Fischl performs a Normal Attack against an opponent, Oz fires a joint attack, dealing DMG equal to 22% of Fischl's ATK. | 1 | ||
When Nightrider is used, it deals an additional 200% ATK as DMG, and its AoE is increased by 50%. | 2 | ||
When Midnight Phantasmagoria is used, it deals 222% of ATK as Electro DMG to surrounding opponents. When the skill duration ends, Fischl regenerates 20% of her HP. |
4 | ||
Extends the duration of Oz's presence on the field by 2s. Additionally, Oz performs joint attacks with your active character when present, dealing 30% of Fischl's ATK as Electro DMG. | 6 | ||
After using Kamisato Art: Kyouka, Ayato's next Shunsuiken attack will create 2 extra Shunsuiken strikes when they hit opponents, each one dealing 450% of Ayato's ATK as DMG. Both these Shunsuiken attacks will not be affected by Namisen. |
6 | ||
Recasting Stellar Restoration while a Lightning Stiletto is present causes Keqing to deal 50% of her ATK as AoE Electro DMG at the start point and terminus of her Blink. | 1 | ||
If Klee leaves the field during the duration of Sparks 'n' Splash, her departure triggers an explosion that deals 555% of her ATK as AoE Pyro DMG. | 4 | ||
When Breastplate's duration expires or it is destroyed by DMG, it will deal 400% ATK of Geo DMG to surrounding opponents. | 4 | ||
Every 10s, Razor's sword charges up, causing the next Normal Attack to release lightning that deals 100% of Razor's ATK as Electro DMG. When Razor is not using Lightning Fang, a lightning strike on an opponent will grant Razor an Electro Sigil for Claw and Thunder. |
6 | ||
The last attack in a Normal Attack sequence applies the Implode status onto the opponent for 2s. An explosion will occur once this duration ends, dealing 75% of Xiangling's ATK as AoE Pyro DMG. | 2 |
Enemies
Attack Decrease
The following abilities can decrease the ATK of enemies. 2 Talents match the category selection:
Character | Name | Description | Type |
---|---|---|---|
Opponents who enter the AoE of Signature Mix have 10% decreased ATK for 15s. | 4th Ascension Passive | ||
Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing Cryo DMG. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing Cryo DMG. When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack. Aloy can gain up to 1 Coil stack every 0.1s. Coil
While in the Rushing Ice state, Aloy cannot obtain new Coil stacks. |
Elemental Skill |
1 Constellations match the category selection:
Character | Name | Description | Level |
---|---|---|---|
Targets marked by the Fortune-Preserving Talisman have their ATK decreased by 20%. | 4 |
Other Languages
Language | Official Name | Literal Meaning |
---|---|---|
English | ATK | — |
Chinese (Simplified) |
攻击力 Gōngjí-lì |
Attack Power |
Chinese (Traditional) |
攻擊力 Gōngjí-lì |
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Japanese | 攻撃力 Kougeki-ryoku |
Attack Power |
Korean | 공격력 Gonggyeok-ryeok |
Attack Power |
Spanish | ATQ | ATK |
French | ATQ | ATK |
Russian | Сила атаки Sila ataki |
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Thai | พลังโจมตี |
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Vietnamese | Tấn Công | Attack |
German | ANG | ATK |
Indonesian | ATK | — |
Portuguese | ATQ | ATK |
Change History
References
- ↑ HoYolab Post: Attack power mechanics translated
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