
Artifacts
Artifacts are equipment items that increase characters' stats. There are five artifact slots, and equipping a certain number of artifacts within a set can activate special artifact set bonuses.
All artifacts have a main stat, along with up to 4 secondary stats (called "substats"), which, together, can greatly increase your characters' strength in combat. Certain artifact pieces, such as the Flower of Life and Plume of Death, have a fixed main stat, while the other pieces can roll for more than one type of main stat (see: Types, Stats). Some believe artifacts alone account for roughly 50% of a character's overall maximum strength, a significant amount of the power pie, considering the other 50% would be split between character levels, weapon/weapon levels, talent levels and constellations.
Players can hold a maximum of 1,000 Artifacts in their Inventory at a time. After reaching the limit, attempting to pick up more Artifacts will result in a "Item amount exceeds max limit" pop-up.
Contents
Types
The player can store Artifacts by having them on the Inventory or by equipping them on characters. Each character has exactly 5 slots in which they can equip artifacts. When equipped, the artifacts are in effect and cannot be disabled or switched during combat. Each of these five slots represent one of the five Artifact Pieces and you cannot place an artifact of certain type (e.g. a Flower Artifact item) into a slot of a different type (e.g. a Plume-designated slot).
Artifacts, as of now, can be divided into two categories: the ones with a fixed main stat and the ones with a non-fixed main stat. Artifact pieces that have fixed main stats include the Flower of Life and the Plume of Death, with flat HP and flat ATK as their respective fixed main stats, while artifact pieces with non-fixed main stats include the Sands of Eon, the Goblet of Eonothem and the Circlet of Logos, each able to enhance not one fixed main stat, but rather one of a few possibilities of a main stat. Although they don't have a universal fixed main stat, they do have a fixed 'pool of possible main stats', meaning it's not completely random.
Another way of looking at it is all artifact types have at least one main stat exclusive to its type: Flowers have the exclusive (and fixed) flat +HP, Feathers the exclusive (and fixed) flat +ATK, Sands of Eon has the exclusive Energy Recharge% as a main stat, the Goblet of Eonothem has the exclusive elemental/phys dmg bonus and the Circlet has the exclusives CRIT rate, CRIT DMG% and Healing Bonus. Common to all three of the non-fixed main stat though are the HP%, DEF%, ATK% and EM (Elemental Mastery) main stats.
Flower of Life
The Flower of Life (or simply "the Flower") occupies the first slot and increases a character's HP attribute by adding flat +HP as its main stat. It is one of the two artifact pieces to have a fixed main stat (flat +HP).
Along with the Plume of Death, the Flower of Life is considered to be one of the easiest pieces to get specific desirable substats on, because variance in rolls is restricted to the substats.
Note that an artifact cannot roll its main stat as a sub-stat, so Flowers of Life cannot have the flat +HP sub-stat. It is possible, however, to have +HP% in a Flower since it is considered a different type of sub-stat.
Plume of Death
The Plume of Death (simply "the Plume" or, more commonly, "the feather") occupies the second slot and increases a character's ATK attribute by adding flat +ATK as its main stat. It is one of the two artifact pieces to have a fixed main stat (flat +ATK).
Along with the Flower of Life, the Plume of Death is considered one of the easiest pieces to get specific, desirable substats on, because variance in rolls is restricted to the substats.
Note that Artifacts cannot share the same main stat as a substat, so Plumes of Death cannot have the flat +ATK substat. It is possible, however, to have +ATK% on a Feather, since percentage and flat are considered different types of substats.
Sands of Eon
The Sands of Eon (also known colloquially as "the clock", "the timepiece", "the hourglass", "the watch" or simply "the sands") occupies the third slot and is one of the three Artifact Pieces that does not have a fixed main stat, making them a more "flexible" piece in theory, as they can increase a character's power in different areas (e.g. survivability, damage, utility, etc). Although it does not have a fixed main stat, the Sands of Eon piece does have a fixed pool of possible main stats, totaling 5: the basic four (HP%, DEF%, ATK%, +EM) along with the specific Energy Recharge, which can only be found as a main stat on this piece, although it is found as a substat elsewhere.
It is piece considered to be of medium difficulty to get specific, desired stats on: harder than the Flower of Life and Plume of Death (which both have fixed main stats), but easier than the Goblet of Eonothem and Circlet of Logos, because of their larger pools.
According to some community-made experiments posted on Reddit, it appears drop rates for the main stats are fixed, but are not officially known. Tests show your timepiece has a 28% chance of rolling for HP% or DEF% as a main stat each, while Elemental Mastery and Energy Recharge have a roughly 10% chance each. 25% chance for ATK%[1][2].
Goblet of Eonothem
The Goblet of Eonothem (also "the goblet" or "the chalice", but more generally called "the cup") occupies the fourth slot and is one of the three Artifact Pieces that does not have a fixed main stat, making them a more "flexible" piece in theory, as they can increase a character's power in specific areas (e.g. survivability, damage, utility, etc). Although it does not have a fixed main stat, the Goblet of Eonothem piece does have a fixed pool of possible main stats, totaling 11: the basic four (HP%, DEF%, ATK%, +EM) along with the special Physical/Pyro/Hydro/Cryo/Electro/Geo/Anemo DMG Bonus%. Note that this is the ONLY place where you can find elemental/physical bonus damage% in an artifact as it also does not appear as a substat in any artifact piece, making elemental/physical DMG bonus% Goblets specially crucial and precious. As of patch 1.2, Dendro is not available as a main stat.
It is considered the hardest artifact piece to get specific, desired stats on for two important reasons: (1) the sheer number of different main stats it can roll (11 in total, 12 if you count Dendro) and (2) the low drop-rates for the considerably more desirable and rare main stats, all while still aiming for desirable substats. According to community-gathered data, these essential Physical/Elemental DMG bonus cups have roughly only a 4-5% chance to roll for each element, making them statistically hard to get. The highest probabilities of main stat are DEF% (21%), ATK% (21%) and HP% (19%) while Elemental Mastery only has a 2-4% chance[2][1].
It is advisable, therefore, that players pay specific attention to their goblets as to not fodder them accidently. Because of this also, players might choose to use cups of completely different sets (see: Artifact Sets) than the ones they are using on their other slots, prioritizing their other four slots for set bonuses and leaving the cup slot open.
Circlet of Logos
The Circlet of Logos (also known colloquially as "the crown", "the mask", "the headpiece", "the headgear", "the helmet", "the hat" or simply "the Circlet") occupies the fifth and final slot and is one of the three Artifact Pieces that does not have a fixed main stat, making them a more "flexible" piece in theory, as they can increase a character's power in different areas (e.g. survivability, damage, utility, etc). Although it does not have a fixed main stat, the Circlet of Logos piece does have a fixed pool of possible main stats, totaling 7: the basic four (HP%, DEF%, ATK%, +EM) along with CRIT Rate%, CRIT DMG% and Healing Bonus% as their exclusives. While CRIT Rate% and CRIT DMG% can be found as substats on all pieces, the Circlet's main stat is the only place in an artifact where Healing Bonus% can be found.
It is considered the second-hardest artifact piece to get specific, desired stats on because of its sizeable pool of 7 possible main stats: a Reddit analysis post by u/fririe[2] shows the highest probability of main stats are DEF% (24%), HP% (22%) and ATK% (22%), while the lowest is Elemental Mastery (5%) and Healing Bonus% (7%). CRIT Rate% and CRIT DMG% both appear to have a 10% chance to drop each[2][1].
Stats

Main Stats
Each artifact has one main stat, determined by the artifact's type/slot. Its starting value is determined by the artifact's rarity. See Artifacts/Main Stat Scaling for values per level.
Flower of Life ![]() |
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Rarity | ![]() | ![]() | ![]() |
HP | 430 - 1,893 | 645 - 3,571 | 717 - 4,780 |
Plume of Death ![]() |
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Rarity | ![]() | ![]() | ![]() |
ATK | 28 - 123 | 42 - 232 | 47 - 311 |
Sands of Eon ![]() |
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Rarity | ![]() | ![]() | ![]() |
HP% | 5.2 - 23.1% | 6.3 - 34.8% | 7.0 - 46.6% |
DEF% | 6.6 - 28.8% | 7.9 - 43.5% | 8.7 - 58.3% |
ATK% | 5.2 - 23.1% | 6.3 - 34.8% | 7.0 - 46.6% |
Elemental Mastery | 21 - 92 | 25 - 139 | 28 - 187 |
Energy Recharge% | 5.8 - 25.6% | 7.0 - 38.7% | 7.8 - 51.8% |
Goblet of Eonothem ![]() |
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Rarity | ![]() | ![]() | ![]() |
HP% | 5.2 - 23.1% | 6.3 - 34.8% | 7.0 - 46.6% |
DEF% | 6.6 - 28.8% | 7.9 - 43.5% | 8.7 - 58.3% |
ATK% | 5.2 - 23.1% | 6.3 - 34.8% | 7.0 - 46.6% |
Elemental Mastery | 21 - 92 | 25 - 139 | 28 - 187 |
Elemental DMG Bonus% | 5.2 - 23.1% | 6.3 - 34.8% | 7.0 - 46.6% |
Physical DMG Bonus% | 6.6 - 28.8% | 7.9 - 43.5% | 8.7 - 58.3% |
Circlet of Logos ![]() |
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---|---|---|---|
Rarity | ![]() | ![]() | ![]() |
HP% | 5.2 - 23.1% | 6.3 - 34.8% | 7.0 - 46.6% |
DEF% | 6.6 - 28.8% | 7.9 - 43.5% | 8.7 - 58.3% |
ATK% | 5.2 - 23.1% | 6.3 - 34.8% | 7.0 - 46.6% |
Elemental Mastery | 21 - 92 | 25 - 139 | 28 - 187 |
CRIT Rate% | 3.5 - 15.4% | 4.2 - 23.2% | 4.7 - 31.1% |
CRIT DMG% | 7.0 - 30.8% | 8.4 - 46.4% | 9.3 - 62.2% |
Healing Bonus% | 4.0 - 17.8% | 4.8 - 26.8% | 5.4 - 35.9% |
Sub Stats
Along with the main stat, artifacts can have up to 4 sub-stats; the starting number is based on its rarity.
An artifact cannot have duplicate sub-stats, and its sub-stats cannot be the same as the main stat. (E.g., an artifact with an ATK% main stat cannot gain an ATK% sub-stat, but could have a flat ATK sub-stat.)
Rarity | Max LV | Base # of Sub Stats |
# of Unlocks | # of Upgrades |
---|---|---|---|---|
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+4 | 0 | 1 | 0 |
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+4 | 0-1 | 1 | 0 |
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+12 | 1-2 | 2-3 | 0-1 |
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+16 | 2-3 | 1-2 | 2-3 |
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+20 | 3-4 | 0-1 | 4-5 |
The initial value of each sub-stat is also randomized according to rarity.
Rarity | ![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|---|
HP | 24 / 30 | 50 / 61 / 72 | 100 / 115 / 129 / 143 | 167 / 191 / 215 / 239 | 209 / 239 / 269 / 299 |
ATK | 2 / 2 | 3 / 4 / 5 | 7 / 8 / 9 | 11 / 12 / 14 / 16 | 14 / 16 / 18 / 19 |
DEF | 2 / 2 | 4 / 5 / 6 | 8 / 9 / 10 / 11 | 13 / 15 / 17 / 19 | 16 / 19 / 21 / 23 |
HP% | 1.2% / 1.5% | 1.6% / 2% / 2.3% | 2.5% / 2.8% / 3.2% / 3.5% | 3.3% / 3.7% / 4.2% / 4.7% | 4.1% / 4.7% / 5.3% / 5.8% |
ATK% | 1.2% / 1.5% | 1.6% / 2% / 2.3% | 2.5% / 2.8% / 3.2% / 3.5% | 3.3% / 3.7% / 4.2% / 4.7% | 4.1% / 4.7% / 5.3% / 5.8% |
DEF% | 1.5% / 1.8% | 2% / 2.5% / 2.9% | 3.1% / 3.5% / 3.9% / 4.4% | 4.1% / 4.7% / 5.3% / 5.8% | 5.1% / 5.8% / 6.6% / 7.3% |
Elemental Mastery | 5 / 6 | 7 / 8 / 9 | 10 / 11 / 13 / 14 | 13 / 15 / 17 / 19 | 16 / 19 / 21 / 23 |
Energy Recharge% | 1.3% / 1.6% | 1.8% / 2.2% / 2.6% | 2.7% / 3.1% / 3.5% / 3.9% | 3.6% / 4.1% / 4.7% / 5.2% | 4.5% / 5.2% / 5.8% / 6.5% |
CRIT Rate% | 0.8% / 1.0% | 1.1% / 1.3% / 1.6% | 1.6% / 1.9% / 2.1% / 2.3% | 2.2% / 2.5% / 2.8% / 3.1% | 2.7% / 3.1% / 3.5% / 3.9% |
CRIT DMG% | 1.6% / 1.9% | 2.2% / 2.6% / 3.1% | 3.3% / 3.7% / 4.2% / 4.7% | 4.4% / 5% / 5.6% / 6.2% | 5.4% / 6.2% / 7% / 7.8% |
Artifact stats were primarily sourced from Honey Impact[3]
Every 4 enhancement levels, an artifact sub-stat gets added or increased:
- If the artifact has fewer than 4 sub-stats, it gains a new random sub-stat with a random value from the table above.
- If the artifact already has 4 sub-stats, a random sub-stat is increased by a random amount from the table above.
Stat Roll Distribution
See Artifacts/Stat Roll Distribution
2-4 Piece Artifact Sets
Equipping 2 or 4 different artifacts that belong to the same set gives a special bonus depending on the set. Since characters can only equip 5 artifacts, a character can only have either one set's 2- and 4-Piece bonuses, or two 2-Piece bonuses from two different sets.
Set | 2-Piece Bonus | 4-Piece Bonus |
---|---|---|
Group 1 (Min rarity is ![]() ![]() | ||
Max HP increased by 1,000. | Opening a chest regenerates 30% Max HP over 5s. | |
DEF increased by 100. | Picking up Mora restores 300 HP. | |
Increases incoming healing by 20%. | Using Elemental Burst restores 20% HP. | |
Group 2 (Can drop from Elite Enemies and Bosses, Min rarity is ![]() ![]() | ||
Increases Elemental Mastery by 80. | Upon triggering an Elemental Reaction, increases all party members' Elemental Mastery by 120 for 8s. | |
CRIT Rate +12% | When HP is below 70%, CRIT Rate increases by an additional 24%. | |
Energy Recharge +20% | Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack. | |
Group 3 (Can be obtained from Domains, Min rarity is ![]() ![]() | ||
ATK +18%. | Increases DMG by 30% against opponents with more than 50% HP. | |
ATK +18% | Increases Charged Attack CRIT Rate by 30%. | |
Increases Normal Attack and Charged Attack DMG by 15%. | After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s. | |
Increases Elemental Skill DMG by 20%. | Defeating an opponent has 100% chance to remove Elemental Skill CD. Can only occur once every 15s. | |
DEF +30% | For each different element present in your own party, the wearer's Elemental RES to that corresponding element is increased by 30%. | |
Energy Recharge +20% | Gaining Elemental Particles or Orbs gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occur once every 3s. | |
All Elemental RES increased by 20%. | Incoming elemental DMG increases corresponding Elemental RES by 30% for 10s. Can only occur once every 10s. | |
Group 4 (Boss exclusive, Min rarity is ![]() ![]() | ||
ATK +18%. | If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%. | |
Increases Elemental Mastery by 80. | Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow. | |
Group 5 (Domain exclusive, Min rarity is ![]() ![]() | ||
Elemental Burst DMG +20% | Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack. | |
Character Healing Effectiveness +15% | Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s. | |
Increases Shield Strength by 35%. | While protected by a shield, gain an additional 40% Normal and Charged Attack DMG. | |
Pyro DMG Bonus +15% | Increases Overloaded and Burning DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using an Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks. | |
Pyro RES increased by 40%. | Increases DMG against opponents affected by Pyro by 35%. | |
Hydro DMG Bonus +15% | After using an Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s. | |
Electro DMG Bonus +15% | Increases damage caused by Overloaded, Electro-Charged and Superconduct by 40%. Triggering such effects decreases Elemental Skill CD by 1s. Can only occur once every 0.8s. | |
Electro RES increased by 40%. | Increases DMG against opponents affected by Electro by 35%. | |
Anemo DMG Bonus +15% | Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s. | |
Cryo DMG Bonus +15% | When a character attacks an opponent affected by Cryo, their CRIT Rate is increased by 20%. If the opponent is Frozen, CRIT Rate is increased by an additional 20%. | |
Geo DMG Bonus +15% | Upon obtaining an Elemental Shard created through a Crystallize Reaction, all party members gain 35% DMG Bonus for that particular element for 10s. Only one form of Elemental DMG Bonus can be gained in this manner at any one time. | |
Physical DMG +25% | After defeating an opponent, increases Charged Attack DMG by 50%, and reduces its Stamina cost to 0 for 10s. |
1-Piece Artifact Sets
Set | 1-Piece Bonus | |
---|---|---|
(Min rarity is ![]() ![]() | ||
Affected by Pyro for 40% less time. | ||
Affected by Hydro for 40% less time. | ||
Affected by Electro for 40% less time. | ||
Affected by Cryo for 40% less time. |
With the new update, players will accurately see the 1-Piece Bonus of these artifacts displayed under their character's artifact page even when two other set bonuses are active (e.g. Instructor 2-Piece and 4-Piece Bonus and Prayers of Wisdom 1-Piece Bonus).
Enhancing
Enhancing artifacts requires other artifacts to be used as fodder. Upon enhancing an artifact, there is a small chance that the artifact will receive ×2~5 the normal amount of EXP. While leveling artifacts, 1 point of EXP costs 1 Mora (except when recycling an already-leveled artifact: see below.)
A consumed artifact's EXP value is based on its rarity:
Rarity | EXP/Mora Value |
---|---|
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420 |
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840 |
![]() |
1,260 |
![]() |
2,520 |
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3,780 |
When consuming an enhanced artifact, in addition to the Base EXP granted, 80% of the EXP used for its upgrades will be recovered at no extra Mora. For example, using a Level 16 artifact is worth 100,660 EXP (2,520 + 0.8 * 122,675), and costs 2,520 Mora.
Chance chart of EXP Multiplier:[4]:
EXP Multiplier | Chance |
---|---|
x1 | 90% |
x2 | 9% |
x5 | 1% |
Artifact EXP Chart
Rarity | ![]() |
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---|---|---|---|---|---|
Current Level | EXP to Next Level | ||||
0 | 3,000 | 2,400 | 1,800 | 1,200 | 600 |
1 | 3,725 | 2,975 | 2,225 | 1,500 | 750 |
2 | 4,425 | 3,550 | 2,650 | 1,775 | 875 |
3 | 5,150 | 4,125 | 3,100 | 2,050 | 1,025 |
4 | 5,900 | 4,725 | 3,550 | MAXED | MAXED |
5 | 6,675 | 5,350 | 4,000 | ||
6 | 7,500 | 6,000 | 4,500 | ||
7 | 8,350 | 6,675 | 5,000 | ||
8 | 9,225 | 7,375 | 5,525 | ||
9 | 10,125 | 8,100 | 6,075 | ||
10 | 11,050 | 8,850 | 6,625 | ||
11 | 12,025 | 9,625 | 7,225 | ||
12 | 13,025 | 10,425 | MAXED | ||
13 | 15,150 | 12,125 | |||
14 | 17,600 | 14,075 | |||
15 | 20,375 | 16,300 | |||
16 | 23,500 | MAXED | |||
17 | 27,050 | ||||
18 | 31,050 | ||||
19 | 35,575 | ||||
20 | MAXED |
Rarity | ![]() |
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---|---|---|---|---|---|
Current Level | Cumulative EXP | ||||
1 | 3,000 | 2,400 | 1,800 | 1,200 | 600 |
2 | 6,725 | 5,375 | 4,025 | 2,700 | 1,350 |
3 | 11,150 | 8,925 | 6,675 | 4,475 | 2,225 |
4 | 16,300 | 13,050 | 9,775 | 6,525 | 3,250 |
5 | 22,200 | 17,775 | 13,325 | ||
6 | 28,875 | 23,125 | 17,325 | ||
7 | 36,375 | 29,125 | 21,825 | ||
8 | 44,725 | 35,800 | 26,825 | ||
9 | 53,950 | 43,175 | 32,350 | ||
10 | 64,075 | 51,275 | 38,425 | ||
11 | 75,125 | 60,125 | 45,050 | ||
12 | 87,150 | 69,750 | 52,275 | ||
13 | 100,175 | 80,175 | |||
14 | 115,325 | 92,300 | |||
15 | 132,925 | 106,375 | |||
16 | 153,300 | 122,675 | |||
17 | 176,800 | ||||
18 | 203,850 | ||||
19 | 234,900 | ||||
20 | 270,475 |
Destroying
1~3★ artifacts can also be destroyed in exchange for Mora, but have to be at Level 0 with 0 EXP. The amount of Mora gained is 420/840/1260.
4/5★ artifacts cannot be destroyed at all.
Guides
Guide Notes
- As of update 1.2, it seems more artifacts are dropping from objects when they are investigated. Testing needs to be done but this could mean that the average amount of EXP earned could be significantly higher and you could expect more than 29k EXP per run.
- The "46 Artifact Spot in 17 Minutes" guide above shows how to get ~29k EXP worth of artifacts every 24 hours, which is equivalent to 7-8 5★ artifacts. This is a great way to get artifact EXP without resin or spending vast amounts of time killing elite enemies. To fully level a 5★ artifact, you would have to farm this route ~9.3 times (~270,000 / ~29,000 = ~9.3 runs).
- You can speed up the route by doing 3 things. First, put someone in your party that has a passive talent to reduce sprinting stamina consumption like Kaeya. Second, have two anemo characters in your party to get the Elemental Resonance that increases movement speed. Third, eat food that reduces sprinting stamina consumption.
- Each investigable object has a chance to drop one 1★ (420 EXP), two 1★s (840 EXP) or one 2★ (also 840 EXP). EXP amounts are calculated with the assumption that you will get an average of 630 EXP (1.5 1★ artifacts) per object.
- If you are a hard-core farmer, there are 12 investigable objects that respawn artifacts every 12 hours instead of every 24 hours. If you farm these locations 2 times each day, you can expect an extra ~7,500 EXP. There are rumors that you can only investigate 100 times per day and this limit resets according to whatever the Daily Reset Time is for your server/region. So, if farming every 12 hours, it is advised to avoid investigating objects that do not drop artifacts. Gathering all the artifacts as soon as they become available requires about 60 investigations. Leveling a 5★ artifact will only require ~7.4 days with this method (~270,000 / ~36,500 = ~7.4 days).
Change History
- Blizzard Strayer and Heart of Depth artifact sets were released and are available from the Peak of Vindagnyr domain.
- Artifacts were released.
References
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