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Fire Emblem Warriors: Three Hopes - The Loop
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Anemo Specters are Common Enemies that are part of the Specters enemy group and the Elemental Lifeforms family.
For specific locations, see the HoYoLAB Teyvat Interactive Map.
Drops



Stats
Resistances | |||||||
---|---|---|---|---|---|---|---|
10% | 10% | 10% | 10% | 10% | Immune | 10% |
Level Scaling | |||
---|---|---|---|
Level | HP | ATK | DEF |
1 | 147 | 36 | 505 |
5 | 331 | 59 | 525 |
10 | 578 | 95 | 550 |
15 | 1,043 | 150 | 575 |
20 | 1,702 | 234 | 600 |
25 | 2,383 | 320 | 625 |
30 | 3,170 | 382 | 650 |
35 | 4,255 | 461 | 675 |
40 | 5,692 | 572 | 700 |
45 | 7,646 | 711 | 725 |
50 | 10,487 | 882 | 750 |
55 | 13,608 | 1,045 | 775 |
60 | 17,718 | 1,242 | 800 |
65 | 23,294 | 1,466 | 825 |
70 | 29,304 | 1,714 | 850 |
75 | 36,668 | 1,954 | 875 |
80 | 47,273 | 2,205 | 900 |
85 | 60,396 | 2,398 | 925 |
90 | 74,201 | 2,664 | 950 |
95 | 90,857 | 3,056 | 975 |
100 | 110,920 | 3,447 | 1,000 |
Note that HP and ATK values may change in Co-Op, some Quests, and certain Domains. The change usually involves multiplying some of the values by a constant scale factor.
Abilities and Attacks
- Fury: Taking high DMG from a single attack will charge Fury. The higher the DMG dealt, the more Fury will be accumulated. When they have a full Fury bar, they will grow bigger and gain access to enhanced attacks.
DMG Taken (%Max HP) Fury Accumulated (%) 15-25 20 25-35 40 35-45 70 45+ 100 - Wind Blast: Shoots two consecutive homing wind bolts that each deals 100% ATK as Anemo DMG. If at max Fury, instead shoots three non-homing bolts in a spread pattern, each dealing 125% ATK as Anemo DMG and becomes its only attack.
- Puff Blow: Spins, puffs up, then releases a swirl of wind dealing 125% ATK as AoE Anemo DMG.
- Final Burst: Explodes after a short pause when defeated dealing 125% ATK as AoE Anemo DMG. If at max Fury, DMG is increased to 150% ATK, and leaves behind a Vacuum Field for 10 seconds that sucks in players and items while dealing 50% ATK as Anemo DoT.
Preview
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Ability Logic
See also: Cooldown § Enemy Cooldowns
- An ability will only be used if they meet all of the following conditions:
- The ability is not on cooldown
- The target is within the range required by the ability
- The ability has the highest priority out of all that meet the previous 2 conditions
- A lower priority number indicates a higher priority.
- If multiple abilities share the highest priority, one will be chosen at random.
- Certain abilities with extra trigger conditions may defy regular ability logic.
State | Ability | Range Req. (m) | Priority | CD (s) | Action Interval (s) |
---|---|---|---|---|---|
Normal | Wind Blast | 5.5–22 | 2 | 5–7.5 | 3.5 |
Puff Blow | 0–3.5 | 2 | 5 | ||
Max Fury | Wind Blast | 0–9.5 | — | 3 |
Gallery
Other Languages
Language | Official Name | Literal Meaning |
---|---|---|
English | Anemo Specter | — |
Chinese (Simplified) | 风飘浮灵 Fēng Piāofú-líng | Anemo Specter |
Chinese (Traditional) | 風飄浮靈 Fēng Piāofú-líng | |
Japanese | 風フライム Kaze Furaimu[!] | Anemo Specter |
Korean | 떠도는 바람의 정령 Tteodoneun Baram-ui Jeongryeong | Anemo Specter |
Spanish | Espectro Anemo | Anemo Specter |
French | Spectre Anémo | Anemo Specter |
Russian | Анемо призрак Anemo prizrak | Anemo Specter |
Thai | Anemo Specter | — |
Vietnamese | Bóng Ma - Phong | Specter - Anemo |
German | Anemo-Gespenst | Anemo Specter |
Indonesian | Anemo Specter | — |
Portuguese | Espectro Anemo |
Change History
Released in Version 2.1