The Amethyst Series (unofficial name) is a 4-star Weapon Series.
All weapons in this series can be forged. Forging these weapons notably require Northlander Billets and Amethyst Lumps, among other materials.
Only Kitain Cross Spear and Katsuragikiri Nagamasa share the same passive.
Weapons[]
5 Weapons match the category selection:
Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
---|---|---|---|---|---|
Amenoma Kageuchi | 454 (41) |
ATK 55.1% (12%) |
Iwakura Succession After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6~12 Energy for each seed consumed. | ||
Hakushin Ring | 565 (44) |
Energy Recharge 30.6% (6.7%) |
Sakura Saiguu After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10~20% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked. | ||
Hamayumi | 454 (41) |
ATK 55.1% (12%) |
Full Draw Increases Normal Attack DMG by 16~32% and Charged Attack DMG by 12~24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%. | ||
Katsuragikiri Nagamasa | 510 (42) |
Energy Recharge 45.9% (10.0%) |
Samurai Conduct Increases Elemental Skill DMG by 6~12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3~5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. | ||
Kitain Cross Spear | 565 (44) |
Elemental Mastery 110 (24) |
Samurai Conduct Increases Elemental Skill DMG by 6~12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3~5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. |
Change History[]
Released in Version 2.0
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