|“||A perky, straightforward girl, who is also the only Outrider of the Knights of Favonius. Her amazing mastery of the glider has made her a three-time winner of the Gliding Championship in Mondstadt. As a rising star within the Knights of Favonius, Amber is always ready for any challenging tasks.||”|
–Description from Official Website
Amber is an Outrider of the Knights of Favonius. In an age where Outriders are becoming obsolete, she continues with her responsibilities. It takes a newcomer only a few days to feel right at home with this passionate girl. Whether it's before the Good Hunter's signboard, the banks of Cider Lake, or the treetops at Windrise, one can find traces of this vigilant Outrider in red anywhere. Once spotted by her, no suspicious individual can ever escape her interrogation. - in-game Character Detail text.
Amber has long, dark brown hair; gold eyes; and fair skin.
She wears a jumper-like outfit composed of dark brown leather, a red hoody, and red and white stockings embellished with gold patterns.
Amber’s accessories include a leather belt with two small bags attached, gloves, goggles, and a red cloth around her head, tied into bunny ears.
|Combat Talent - Normal/Charged Attack||Marksmanship||Normal Attack: Perform up to 5 consecutive shots with a bow.|
Charged Attack: Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG.
|Combat Talent - Elemental Skill||Explosive Puppet||Throws a Baron Bunny decoy which taunts nearby opponents. Baron Bunny inherits HP proportional to Amber's Max HP. Upon destruction or expiration (8 seconds), Baron Bunny explodes and deals AoE Pyro DMG.|
Hold to adjust the throwing distance and direction.
|Combat Talent - Elemental Burst||Fiery Rain||Fires off a shower of arrows, dealing continuous AoE Pyro DMG.|
|Passive Talent 1||Every Arrow Finds Its Target||Increases the CRIT Rate of Fiery Rain by 10% and widens its AoE by 30%.|
|Passive Talent 2||Precise Shot||Aimed Shot hits on weak spots increase ATK by 15% for 10s|
|Passive Talent 3||Champion Glider||Decreases gliding Stamina Consumption of your characters in the party by 20%.
Not stackable with Passive Talents that provide the exact same effects.
|Materials used for leveling talents:|
|Talent Level-Up Material||
Teachings of "Freedom"
Guide to "Freedom"
Philosophies of "Freedom"
|Common Ascension Material||
|Weekly Boss Material|
|1||One Arrow to Rule Them All||Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.
The second arrow is fired 10 degrees vertically below actual aiming, has separate critical, and also makes the primary shot travel further before it starts dropping down.
|2||Bunny Triggered||Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it.|
Explosion via manual detonation deals 200% additional DMG.
|3||It Burns!||Increases the level of Fiery Rain by 3. Maximum upgrade level is 15.|
|4||It's Not Just Any Doll...||Decreases Explosive Puppet's CD by 20%. Adds 1 additional charge.|
|5||It's Baron Bunny!||Increases the level of Explosive Puppet by 3. Maximum upgrade level is 15.|
|6||Wildfire||Fiery Rain increases the entire party's Movement SPD by 15% and ATK by 15% for 10s.|
Each Constellation activation requires a Stella Fortuna.
Everflame Seed x2
Small Lamp Grass x10
Firm Arrowhead x15
Everflame Seed x4
Small Lamp Grass x20
Sharp Arrowhead x12
Everflame Seed x8
Small Lamp Grass x30
Sharp Arrowhead x18
Everflame Seed x12
Small Lamp Grass x45
Everflame Seed x20
Small Lamp Grass x60
The character's base stats before and after each ascension:
¹Note: This is the stat without your character's weapon ATK value (since it is variable).
²Note: Characters get specialized stats starting at Ascension 2