3 weapons match the category selection:
|Icon||Name||Rarity||Base ATK (Lv.90)||2nd Stat (Lv.90)||Passive Ability|
|The Alley Flash||45
|Elemental Mastery 12
Increases DMG dealt by the character equipping this weapon by 12~24%. Taking DMG disables this effect for 5s.
While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2~4% every second up to a max of 20~40%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4~8% per second until it reaches 0%.
|Wine and Song||44
|Energy Recharge 6.7%
Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate sprint by 14~22% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20~40% for 5s.
Weapons themed around the Phantom Thief from the time of the corrupt Aristocracy.
Reading the tales of his righteous ancestors, a young noble decides to steal a sword from his house's treasury and abandon his home to live in the streets among the commoners. He put his skills to use by robbing the rich and giving the money to the poor under the cover of night, as the people feared to light fires at night. He also acquired a bow, but he didn't use any of his weapons to shed blood, instead relying on his mastery of the weapons to outwit those that would pursue him without harming anyone. He would often be found drinking or singing among the slums rather than pursuing women, but one night when he was robbing a mansion he saw the Blue-Eyed Spear Witch and was struck by her beauty, giving her a jewel from a goblet he had stolen. While the songs about them finish with a happy ending, the reality is not so bright, as she receives a criminal brand and he escapes across the ocean, and neither are heard from again.