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Aggravation, also known as aggro, is an enemy threat mechanic in which enemies are alerted to and attack a nearby hostile entity, such as the player. Taunting refers to special character abilities that can aggravate enemies and change their target. All bosses are immune to taunt skills.

Combat Mode

When the player or a nearby ally aggravates an enemy, the player enters combat mode. When the enemy is no longer aggravated, the player leaves combat mode.

There will be red arrows near the player that point to any enemies that are aggravated by a player or a nearby ally and are off-screen but not hidden or invisible.

Upon aggravating an enemy:

  • The player enters combat mode.
  • Enemies who are aggravated will have an exclamation mark briefly appear above their heads.
  • A short drum roll plays.
  • If there are no obstacles blocking the camera, then the camera zooms out all the way beyond the normal maximum zoom-out to the separate maximum zoom-out for combat.

While in combat mode:

  • The player cannot change their party setup.
  • The maximum zoom-out for combat mode remains during combat.
  • In most of the open world, battle music will play. Stormterror's Lair is a notable exception.


All enemies will become aggravated for at least a moment when they are hit by players or lightning strikes during thunderstorms, even if there are no players within their travel range. Lightning strikes will cause the enemy to discover the player if the player is close enough, even if the player would not have been discovered otherwise.

  • Enemies may not become aggravated when they receive damage from Defense Mechanisms.
  • Hits do not need to deal damage in order to aggravate enemies. In addition, damageless applications of elements also count as hits, as the Unusual Hilichurl can become aggravated when it receives a damageless Hydro application from Xingqiu's orbiting Rain Swords or Barbara's Melody Loop. Activation of Yoimiya's Niwabi Fire-Dance will also aggravate the Unusual Hilichurl despite the skill activation not applying any elements.

All enemies will also become aggravated when players are too close to them, although aggravation ranges are not the same for all enemies. There is no known rigorous testing of aggravation ranges yet, but casual observation by players as well as various videos and anecdotes around the web, including this wiki,[1] suggest that the sizes of aggravation ranges in Genshin Impact are affected by multiple things.

Different types of enemies have different aggravation ranges. For example, Whopperflowers have much larger aggravation ranges than other enemies, preventing players from launching surprise attacks on them.

Line of sight is a factor in the aggravation ranges for some enemies, such as hilichurls and common human enemies. Players who are close enough to be noticed when these enemies are looking at them may not be noticed if these enemies' backs are turned or if there are obstacles, such as walls, that block the enemies' line of sight.

Enemy status also affects aggravation ranges. Players can get very close to the many relaxed and sleeping Hilichurls scattered around Teyvat but be noticed from a distance by patrolling Hilichurls of the same type.

Enemies who are close to each other will often all become aggravated immediately after one of them becomes aggravated, even if the additional enemies would have otherwise not been aggravated.

Arrows from Bow characters' Normal Attacks, including Aimed Shots, that do not hit enemies but still land near them may lead to discovery of the player and subsequent enemy aggravation. When no allies are in a position to aggravate the enemy and one arrow lands near a human or hilichurl enemy, then the enemy will walk to where the arrow landed without becoming aggravated. When two or more arrows land near enemies in a short period of time, enemies will become aggravated and discover the player, even if the player is out of sight.

  • For some reason, this inconsistently applies to Charged Shots that deal elemental damage.

The only way for enemies to completely lose aggravation is if there are no hostile targets in their travel range.

Multiple Targets

Targets that are not the player include but are not limited to co-op teammates, Ley Line Monoliths, deactivatable Ruin Braziers in Subzero environments, Transport Balloon, and skills that make taunting objects such as Amber's Baron Bunny and Ganyu's Ice Lotus. It is unknown exactly what the requirements are for changing an enemy's target aside from casting a skill that makes a taunting object, but one requirement may be dealing damage.

Taunting Talents

The following character skills can taunt the enemy and change their aggro target. 4 Talents match the category selection:

Character Name Description Type
Amber Amber Explosive Puppet Explosive Puppet The ever-reliable Baron Bunny takes the stage.

Baron Bunny:

  • Continuously taunts the enemy, drawing their fire.
  • Baron Bunny's HP scales with Amber's Max HP.
  • When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.

Hold: Adjusts the throwing direction of Baron Bunny. The longer the button is held, the further the throw.

Elemental Skill
Ganyu Ganyu Trail of the Qilin Trail of the Qilin Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE Cryo DMG.

Ice Lotus:

  • Continuously taunts surrounding opponents, attracting them to attack it.
  • Endurance scales based on Ganyu's Max HP.
  • Blooms profusely when destroyed or once its duration ends, dealing AoE Cryo DMG.
Elemental Skill
Mona Mona Mirror Reflection of Doom Mirror Reflection of Doom Creates an illusory Phantom of fate from coalesced waterspouts.

The Phantom has the following special properties:

  • Continuously taunts nearby opponents, attracting their fire.
  • Each second, 4 times, deals AoE Hydro DMG.
  • When its duration expires, the Phantom explodes, dealing AoE Hydro DMG.

Hold: Utilizes water currents to move backwards swiftly before conjuring a Phantom
Only one Phantom created by Mirror Reflection of Doom can exist at any time.

Elemental Skill
Mona Mona Come 'n' Get Me, Hag! Come 'n' Get Me, Hag! After she has used Illusory Torrent for 2s, if there are any opponents nearby, Mona will automatically create a Phantom.

A Phantom created in this manner lasts for 2s, and its explosion DMG is equal to 50% of Mirror Reflection of Doom.

1st Ascension Passive


Wildlife may be considered to have reverse aggravation in that they usually run away instead of attacking the player. In addition, some wildlife, such as crystalflies and boars, will be alerted when nearby wildlife is alerted or is collected or killed by the player, similar to how most enemies will be aggravated as soon as one nearby enemy is aggravated.

Sayu's and Aloy's Utility Passives, Yoohoo Art: Silencer's Secret and Easy Does It both allow active characters to not alert certain wildlife. However, both have limitations, for Sayu's passive, the disappearance of certain wildlife will still alert any other nearby[2] while Aloy's passive will still startle wildlife if the player gets too close.

Notable Examples

  • Clear Pool and Mountain Cavern III: The player will not aggravate the Hydro Abyss Mage on the left if the player runs to a righthand corner. This is not true in reverse for the Pyro Abyss Mage on the right. (Directions given assume the player is facing the Petrified Tree.)
  • Prior to Version 1.3, Dendro Slimes were more notorious than Whopperflowers for their very large aggravation ranges combined with their hiding skills.
  • The Unusual Hilichurl does not aggro until a player attacks him.


  • The term aggro is short for aggravate but is commonly thought to be short for aggression or aggressive. The term predates video games, but it may be mostly known as a video game term in present day. Aggro is used as both a verb and a noun, and the verb's active form to aggro and passive form to be aggro'd are interchangeable, with the meanings inferred from context.[3][4]