Aggravation, also known as aggro, is an enemy threat mechanic in which enemies are alerted to and attack a nearby hostile entity, such as the player. Taunting refers to special character abilities that can aggravate enemies and change their target. All bosses are immune to taunt skills.
When the player or a nearby ally aggravates an enemy, the player enters combat mode. When the enemy is no longer aggravated, the player leaves combat mode.
There will be red arrows near the player that point to any enemies that are aggravated by a player or a nearby ally and are off-screen but not hidden or invisible. Enemies who off-screen and who are also hidden or invisible will not have arrows pointing at them.
Upon aggravating an enemy:
- The player enters combat mode.
- Enemies who are aggravated will have an exclamation mark briefly appear above their heads.
- A short drum roll plays.
- If there are no obstacles blocking the camera, then the camera zooms out all the way beyond the normal maximum zoom-out to the separate maximum zoom-out for combat.
While in combat mode:
- The player cannot change their party setup.
- The maximum zoom-out for combat mode remains during combat.
- In most of the open world, battle music will play. Stormterror's Lair is a notable exception.
All enemies will become aggravated for at least a moment when they are hit by players or lightning strikes during thunderstorms, even if there are no players within their travel range. Lightning strikes will cause the enemy to discover the player if the player is close enough, even if the player would not have been discovered otherwise.
- Enemies may not become aggravated when they receive damage from Defense Mechanisms.
- Hits do not need to deal damage in order to aggravate enemies. In addition, damageless applications of elements also count as hits, as the Unusual Hilichurl can become aggravated when it receives a damageless Hydro application from Xingqiu's orbiting Rain Swords or Barbara's Melody Loop. Activation of Yoimiya's Niwabi Fire-Dance will also aggravate the Unusual Hilichurl despite the skill activation not applying any elements.
The only way for enemies to completely lose aggravation is if there are no hostile targets in their travel range.
All enemies except the Unusual Hilichurl will become aggravated when players are too close to them. Detection ranges are not the same for all enemies. There is no known rigorous testing of detection ranges yet, but casual observation by players as well as various videos and anecdotes around the web, including this wiki, suggest that the sizes of detection ranges in Genshin Impact are affected by multiple things.
Different types of enemies have different detection ranges. For example, Whopperflowers have much larger detection ranges than other enemies, preventing players from launching surprise attacks on them.
Line of sight is a factor in the detection ranges for some enemies, such as hilichurls and common human enemies. Players who are close enough to be noticed when these enemies are looking at them may not be noticed if these enemies' backs are turned or if there are significant obstacles, such as thick walls, that block the enemies' line of sight.
Enemy status also affects detection ranges. Players can get very close to the many relaxed and sleeping Hilichurls scattered around Teyvat but be noticed from a distance by patrolling Hilichurls of the same type.
Enemies who are close to each other will often all become aggravated immediately after one of them becomes aggravated, even if the additional enemies would have otherwise not been aggravated.
Arrows from Bow characters' Normal Attacks, including Aimed Shots, that do not hit enemies but still land near them may lead to discovery of the player and subsequent enemy aggravation. When no allies are in a position to aggravate the enemy and one arrow lands near a human or hilichurl enemy, then the enemy will walk to where the arrow landed without becoming aggravated. When two or more arrows land near enemies in a short period of time, enemies will become aggravated and discover the player, even if the player is out of sight.
- For some reason, this inconsistently applies to fully charged Aimed Shots. For example, it is very hard (maybe impossible) to aggravate enemies using fully charged Aimed Shots from Venti and Fischl, but it is relatively easy to aggravate enemies using fully charged Aimed Shots from Amber and Tartaglia. It is possible that this depends on the element for in-universe reasons (for example, a fully charged Anemo arrow is probably harder to notice than a fully charged Pyro arrow), but it is hard to prove as some elements only have one archer.
- This does not apply to hits on terrain from Catalyst characters, including those with projectile attacks.
Enemies who take damage may have larger aggravation ranges, as enemies who are led to Chillwater Bomblets from Aloy's Frozen Wilds without aggroing and then take damage may discover the player when they otherwould would not have.
If far enough, players may not aggravate enemies for several seconds upon entering their detection ranges, even with good loading and connection times. However, enemies will still eventually discover players within their aggravation ranges, suggesting that enemies do "sweeps" of their detection ranges.
Targets that are not the player include but are not limited to co-op teammates, Ley Line Monoliths, deactivatable Ruin Braziers in Subzero Climate, Transport Balloon, and skills that make taunting objects such as Amber's Baron Bunny and Ganyu's Ice Lotus. It is unknown exactly what the requirements are for changing an enemy's target aside from casting a skill that makes a taunting object. Requirements may include distance and dealing damage, as new arrivals may be ignored by enemies who are already engaged in combat until they take damage from or are extremely close to the new arrivals.
The following character skills can taunt the enemy and change their aggro target. 5 Talents match the category selection:
|Mona||"Come 'n' Get Me, Hag!"||After she has used Illusory Torrent for 2s, if there are any opponents nearby, Mona will automatically create a Phantom.
A Phantom created in this manner lasts for 2s, and its explosion DMG is equal to 50% of Mirror Reflection of Doom.
|1st Ascension Passive|
|Amber||Explosive Puppet||The ever-reliable Baron Bunny takes the stage.
|Arataki Itto||Masatsu Zetsugi: Akaushi Burst!||Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit.
When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength.
Ushi will remain on the field and provide support in the following ways:
|Mona||Mirror Reflection of Doom||Creates an illusory Phantom of Fate from coalesced waterspouts.
The Phantom has the following special properties:
|Ganyu||Trail of the Qilin||Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE Cryo DMG.
Wildlife may be considered to have reverse aggravation in that they usually flee when startled instead of attacking the player. The conditions under which wildlife are startled are similar to those under which enemies can become aggravated.
Sayu's and Aloy's Utility Passives, Yoohoo Art: Silencer's Secret and Easy Does It both allow active characters to not startle certain wildlife. However, both have limitations, for Sayu's passive, the disappearance of certain wildlife will still startle any other nearby while Aloy's passive only reduces the detection range and does not prevent startling wildlife if the player gets too close.
Aside from player approach, wildlife will also be startled by hits that are dealt by the player and land near wildlife, whether the hits land on terrain (such as Aimed Shots that miss, similar to what happens for enemies) or on nearby enemies. Hits from enemies will not alert wildlife. Wildlife may also be startled when a nearby enemy becomes aggravated.
Yoimiya's Niwabi Fire-Dance will startle wildlife if Yoimiya is standing on or next to wildlife. The damageless Hydro applications from Barbara's Melody Loop will not startle wildlife. The damageless Hydro applications from Xingqiu's orbiting Rain Swords may or may not startle wildlife.
Some wildlife, such as crystalflies and boars, will be startled when nearby wildlife of any kind is startled or is collected or killed by the player, similar to how most enemies will be aggravated as soon as one nearby enemy is aggravated.
Wildlife with complete group-alert behavior include:
Wildlife that are not startled when wildlife of the same type disappear but otherwise have group-alert behavior include:
- Clear Pool and Mountain Cavern III: The player will not aggravate the Hydro Abyss Mage on the left if the player runs to a righthand corner. This is not true in reverse for the Pyro Abyss Mage on the right. (Directions given assume the player is facing the Petrified Tree.)
- Prior to Version 1.3, Dendro Slimes were more notorious than Whopperflowers for their very large aggravation ranges combined with their hiding skills.
- The Unusual Hilichurl does not aggro until a player attacks him.
- Canine Bunshin will not aggro from arrows that land near them.
- The term aggro is short for aggravate but is commonly thought to be short for aggression or aggressive. The term predates video games, but it may be mostly known as a video game term in present day. Aggro is used as both a verb and a noun, and the verb's active form to aggro and passive form to be aggro'd are interchangeable, with the meanings inferred from context.
- Most walking Hilichurls have two walking animations when they are not aggravated. The first is a very relaxed walking animation with the Hilichurl swinging their weapon by their side. The second is a more alert walking animation with the Hilichurl holding up their weapon, which they may switch to when the player is almost but not yet close enough to aggravate them as well as if a single Aimed Shot lands near them. Their detection range may be larger for the more alert animation than for the relaxed animation.