Abyss Mages are monsters that are a part of the Abyss Order who act as their foot soldiers. They are able to harness elemental energy from the Ley Lines of Teyvat and use that power towards their group's goal of overthrowing the world ruled by the archons.
Abyss Mages are usually protected by an elemental shield of their affinity that will absorb all damage they receive until it is depleted. If the Abyss Mage does not have a shield on, they will activate it as soon as they spot the player.
The shield is immune to its own elemental damage as well as weak physical attacks such as bows and swords. Physical Claymore attacks deal some damage but are not as effective as some elemental reactions. See here for more details. Shielded Abyss Mages have an innate element which can be reacted off of. Crystallize is a generic reaction that will cause elemental shards to bounce off that can be picked up, protecting the player from their attacks.
Apart from their own elemental attacks, the mages have a tendency to teleport around to get a better angle on the player by clutching their mask, teleporting in if the player is away from them, and out if the player is too close to them. Mages deal elemental damage in an area upon reappearing after a teleport.
Once the shield has been depleted, the Abyss Mage will drop to the ground in a dazed state, and their resistances are reset to base values. See damage resistance for more details. After they regain their senses, they will perform a ritual to restore their elemental shield, indicated with flame pillars for Pyro, icicles for Cryo, water bubbles for Hydro and electric orbs for Electro, which deal damage to the player if touched. This can be interrupted with sufficient knockback or other means of interruption.
All types of Abyss Mages have 4 different attacks: a Normal Attack which involves shooting a small projectile, a Special Attack, Teleportation and Revival.
After using a Special Attack, Abyss Mages have a tendency to taunt the player by either dancing or relaxing after successfully attacking the player for a short duration. If the player avoids the attack, they can use this time to deal additional damage to the mage before they get back into combat.
Cryo Cryo Abyss Mage
Electro Electro Abyss Mage
Hydro Hydro Abyss Mage
Pyro Pyro Abyss Mage
Notable Abyss Mages
Cryochanter Abyss Mage Emery
A Cryo Abyss Mage that appears as the main antagonist during Troublesome Work. It gets electrocuted by Lisa after refusing to return The Pale Princess and the Six Pygmies, mistakenly believing that the book contains a hidden secret.
Hydrochanter Abyss Mage Landrich
A Pyro Abyss Mage that is the main antagonist during True Treasure. Having heard of Klee's reputation as the strongest in Mondstadt, it steals a bomb from one of her caches to use against Mondstadt. It accidentally kills itself when it mishandles the bomb it stole, causing great anguish to the young Knight.
Other Notable Abyss Mages
- In For a Tomorrow Without Tears: the randomly named* Pyrochanter Abyss Mage which guards Eagle's Gate.
- In For a Tomorrow Without Tears: the unnamed Cryo Abyss Mage which controls Dvalin and reports to the Traveler's Sibling.
- In The Outlander Who Caught the Wind: the unnamed Cryo Abyss Mage which is behind the ambush.
- In Master's Day Off: the randomly named* Pyrochanter Abyss Mage which tries to get rid of Jean while she is sick.
- In the Story Teaser "We Will Be Reunited": the unnamed Hydro Abyss Mage which reports to the Traveler's Sibling.
* Random names include Adalbert, Adil, Adolphus, Alberte, Albrecht, Alfljortr, Arbogastis, Bergdis, Eggert, Erambert, Gerhart, Guillaume, Ingikarr, Ioni, Konrad, Liebhard, Ljodey, Lodovica, Lydingr, Meinolf, Miuki, Naddodr, Nefi, Refill, Thorolfr, Thyla, Triunn, Uberto, Ulfie, and Vilhelm.
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