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Attack, abbreviated in-game as ATK, is an attribute used to calculate how much damage a character (or enemy) does. All forms of damage calculation except specific Elemental Reactions scale linearly with ATK.

The total ATK formula is:[1]

Where:

  • is the character's final attack value, which can be viewed from the character's attributes screen.
  • is the flat attack value the character receives from leveling up and ascensions.
  • is the weapon's flat attack value.
  • is the sum of ATK% bonuses obtained from all sources, including buffs from artifacts, weapon passives, skills, character ascensions, etc. Note ATK % is different from Damage Bonus (DMG %).
  • is the flat attack value obtained from artifacts, skills, food, etc.

In the Attribute menu screen, the base ATK (Character + Weapon ATK) of a character appears in white whereas all other ATK bonuses appear in green.

Ascension[]

16 Characters have ATK as their ascension stat:

Character ATK (Lv. 90)
AmberPyro Amber
24.0%
CharlotteCryo Charlotte
24.0%
ChongyunCryo Chongyun
24.0%
ColleiDendro Collei
24.0%
FaruzanAnemo Faruzan
24.0%
FischlElectro Fischl
24.0%
FreminetCryo Freminet
24.0%
GamingPyro Gaming
24.0%
Kujou SaraElectro Kujou Sara
24.0%
RosariaCryo Rosaria
24.0%
ShenheCryo Shenhe
28.8%
ThomaPyro Thoma
24.0%
Traveler Traveler
24.0%
XianyunAnemo Xianyun
28.8%
XingqiuHydro Xingqiu
24.0%
XinyanPyro Xinyan
24.0%

Increasing ATK[]

Elemental Resonance[]

The Pyro Fervent Flames Elemental Resonance increases ATK by 25%.

Talents[]

There are 14 Talents that match the category selection:

TalentDescriptionType
Beware, It's Super Hot! Beware, It's Super Hot!
Xiangling Xiangling
When Guoba Attack's effects end, Guoba leaves a chili pepper on the spot where it disappeared. Picking up a chili pepper increases ATK by 10% for 10s.4th Ascension Passive
Combat Override Combat Override
Aloy Aloy
When Aloy receives the Coil effect from Frozen Wilds, her ATK is increased by 16%, while nearby party members' ATK is increased by 8%. This effect lasts 10s.1st Ascension Passive
Fantastic Voyage Fantastic Voyage
Bennett Bennett
Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field.

Inspiration Field
  • If the health of a character within the AoE is equal to or falls below 70%, their health will continuously regenerate. The amount of HP restored scales off Bennett's Max HP.
  • If the health of a character within the AoE is higher than 70%, they gain an ATK Bonus that is based on Bennett's Base ATK.
  • Imbues characters within the AoE with Pyro.
Elemental Burst
Guide to Afterlife Guide to Afterlife
Hu Tao Hu Tao
Only an unwavering flame can cleanse the impurities of this world.
Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.

Paramita Papilio
  • Increases Hu Tao's ATK based on her Max HP at the time of entering this state. ATK Bonus gained this way cannot exceed 400% of Hu Tao's Base ATK.
  • Converts attack DMG to Pyro DMG, which cannot be overridden by any other elemental infusion.
  • Charged Attacks apply the Blood Blossom effect to the enemies hit.
  • Increases Hu Tao's resistance to interruption.

Blood Blossom
Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG.
Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself.

Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen.
Elemental Skill
Jade-Claimed Flower Jade-Claimed Flower
Wanderer Wanderer
If Hanega: Song of the Wind comes into contact with Hydro/Pyro/Cryo/Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s):
  • Hydro: Kuugoryoku Point cap increases by 20.
  • Pyro: ATK increases by 30%.
  • Cryo: CRIT Rate increases by 20%.
  • Electro: When Normal and Charged Attacks hit an opponent, 0.8 Energy will be restored. Energy can be restored this way every 0.2s.

You can have up to 2 different kinds of these buffs simultaneously.
1st Ascension Passive
Mutual Assistance Network Mutual Assistance Network
Navia Navia
For each Pyro/Electro/Cryo/Hydro party member, Navia gains 20% increased ATK. This effect can stack up to 2 times.4th Ascension Passive
Precise Shot Precise Shot
Amber Amber
Aimed Shot hits on weak spots increase ATK by 15% for 10s.4th Ascension Passive
Royal Descent: Behold, Itto the Evil! Royal Descent: Behold, Itto the Evil!
Arataki Itto Arataki Itto
Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle.
This state has the following special properties:
  • Converts Itto's Normal, Charged, and Plunging Attacks to Geo DMG. This cannot be overridden.
  • Increases Itto's Normal Attack SPD. Also increases his ATK based on his DEF.
  • On hit, the 1st and 3rd strikes of his attack combo will each grant Arataki Itto 1 stack of Superlative Superstrength.
  • Decreases Itto's Elemental and Physical RES by 20%.

The Raging Oni King state will be cleared when Itto leaves the field.
Elemental Burst
Sophisticated Synergy Sophisticated Synergy
Lynette Lynette
Within 10s after using Magic Trick: Astonishing Shift, when there are 1/2/3/4 Elemental Types in the party, all party members' ATK will be increased by 8%/12%/16%/20% respectively.1st Ascension Passive
Subjugation: Koukou Sendou Subjugation: Koukou Sendou
Kujou Sara Kujou Sara
Casts down Tengu Juurai: Titanbreaker, dealing AoE Electro DMG. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE Electro DMG.
Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall.

The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Elemental Burst
Sweeping Time Sweeping Time
Noelle Noelle
Gathering the strength of stone around her weapon, Noelle strikes the opponents surrounding her within a large AoE, dealing Geo DMG.
Afterwards, Noelle gains the following effects:
  • Larger attack AoE.
  • Converts attack DMG to Geo DMG that cannot be overridden by any other elemental infusion.
  • Increased ATK that scales based on her DEF.
Elemental Burst
Tengu Stormcall Tengu Stormcall
Kujou Sara Kujou Sara
Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather.
Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location.
Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK.

The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Elemental Skill
There Shall Be a Reckoning for Sin There Shall Be a Reckoning for Sin
Wriothesley Wriothesley
When Wriothesley's current HP increases or decreases, if he is in the Chilling Penalty state conferred by Icefang Rush, Chilling Penalty will gain one stack of Prosecution Edict. Max 5 stacks. Each stack will increase Wriothesley's ATK by 6%.4th Ascension Passive
Vertical Force Coordination Vertical Force Coordination
Chevreuse Chevreuse
After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way.4th Ascension Passive

Constellations[]

There are 10 Constellations that match the category selection:

Constellation Description Level
Searing Ember Searing Ember
Diluc Diluc
When Diluc takes DMG, his ATK increases by 10% and his ATK SPD increases by 5%. Lasts for 10s.
This effect can stack up to 3 times and can only occur once every 1.5s.
2
Attunement Attunement
Keqing Keqing
For 10s after Keqing triggers an Electro-related Elemental Reaction, her ATK is increased by 25%.4
Must Be Spotless Must Be Spotless
Noelle Noelle
Sweeping Time increases Noelle's ATK by an additional 50% of her DEF.
Additionally, every opponent defeated during the skill's duration adds 1s to the duration, up to 10s.
6
Rockin' in a Flaming World Rockin' in a Flaming World
Xinyan Xinyan
Decreases the Stamina Consumption of Xinyan's Charged Attacks by 30%. Additionally, Xinyan's Charged Attacks gain an ATK Bonus equal to 50% of her DEF.6
Agate Ryuukin Agate Ryuukin
Yoimiya Yoimiya
The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s.
Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s.
1
Jailhouse Bread and Butter Jailhouse Bread and Butter
Arataki Itto Arataki Itto
When the Raging Oni King state caused by Royal Descent: Behold, Itto the Evil! ends, all nearby party members gain 20% DEF and 20% ATK for 10s.4
Dance of the Snowy Moon and Flute Dance of the Snowy Moon and Flute
Freminet Freminet
After Freminet triggers Frozen, Shatter, or Superconduct against opponents, his ATK will be increased by 9% for 6s. Max 2 stacks. This can be triggered once every 0.3s.4
A Duty to Pursue Truth A Duty to Pursue Truth
Charlotte Charlotte
When using Framing: Freezing Point Composition, when Monsieur Verite hits 1/2/3 (or more) opponents, Charlotte's own ATK will be increased by 10%/20%/30% for 12s.2
Plum Blossoms Underfoot Plum Blossoms Underfoot
Gaming Gaming
When Gaming receives healing and this instance of healing overflows, his ATK will be increased by 20% for 5s.2
Aloof From the World Aloof From the World
Xianyun Xianyun
After using a Skyladder from White Clouds at Dawn, Xianyun's ATK will be increased by 20% for 15s.
Additionally, the effects of the Passive Talent "Consider, the Adeptus in Her Realm" will be enhanced: When the Starwicker created by Stars Gather at Dusk has Adeptal Assistance stacks, nearby active characters' Plunging Attack shockwave DMG will be increased by 400% of Xianyun's ATK. The maximum DMG increase that can be achieved this way is 18,000.
Each Plunging Attack shockwave DMG instance can only apply this increased DMG effect to a single opponent. Each character can trigger this effect once every 0.4s.
You must first unlock the Passive Talent "Consider, the Adeptus in Her Realm."
2

Artifacts[]

12 Artifact Sets match the category selection:

Set Rarity Pieces Bonuses
Resolution of Sojourner 3-4★ Heart of ComradeshipFeather of HomecomingSundial of the SojournerGoblet of the SojournerCrown of Parting 2 Piece: ATK +18%.
4 Piece: Increases Charged Attack CRIT Rate by 30%.
Brave Heart 3-4★ Medal of the BraveProspect of the BraveFortitude of the BraveOutset of the BraveCrown of the Brave 2 Piece: ATK +18%.
4 Piece: Increases DMG by 30% against opponents with more than 50% HP.
Gladiator's Finale 4-5★ Gladiator's NostalgiaGladiator's DestinyGladiator's LongingGladiator's IntoxicationGladiator's Triumphus 2 Piece: ATK +18%.
4 Piece: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Pale Flame 4-5★ Stainless BloomWise Doctor's PinionMoment of CessationSurpassing CupMocking Mask 2 Piece: Physical DMG Bonus +25%
4 Piece: When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%.
Shimenawa's Reminiscence 4-5★ Entangling BloomShaft of RemembranceMorning Dew's MomentHopeful HeartCapricious Visage 2 Piece: ATK +18%
4 Piece: When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
Vermillion Hereafter 4-5★ Flowering LifeFeather of Nascent LightSolar RelicMoment of the PactThundering Poise 2 Piece: ATK +18%.
4 Piece: After using an Elemental Burst. this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This increase can occur this way maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled.
Echoes of an Offering 4-5★ Soulscent BloomJade LeafSymbol of FelicitationChalice of the FontFlowing Rings 2 Piece: ATK +18%.
4 Piece: When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK.
This effect will be dispelled 0.05s after a Normal Attack deals DMG.
If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%.
This trigger can occur once every 0.2s.
Gilded Dreams 4-5★ Dreaming SteelbloomFeather of JudgmentThe Sunken YearsHoneyed Final FeastShadow of the Sand King 2 Piece: Increases Elemental Mastery by 80.
4 Piece: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
Nymph's Dream 4-5★ Odyssean FlowerWicked Mage's PlumuleNymph's ConstancyHeroes' Tea PartyFell Dragon's Monocle 2 Piece: Hydro DMG Bonus +15%
4 Piece: After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will triggered, lasting 8s. When under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG will be increased by 4%/9%/15%. Mirrored Nymph created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently.
Nighttime Whispers in the Echoing Woods 4-5★ Selfless Floral AccessoryHonest QuillFaithful HourglassMagnanimous Ink BottleCompassionate Ladies' Hat 2 Piece: ATK +18%
4 Piece: After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. While under a shield granted by the Crystallize reaction, the above effect will be increased by 150%, and this additional increase disappears 1s after that shield is lost.
Fragment of Harmonic Whimsy 4-5★ Harmonious Symphony PreludeAncient Sea's Nocturnal MusingThe Grand Jape of the Turning of FateIchor Shower RhapsodyWhimsical Dance of the Withered 2 Piece: ATK +18%
4 Piece: When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks.
Unfinished Reverie 4-5★ Dark Fruit of Bright FlowersFaded Emerald TailMoment of AttainmentThe Wine-Flask Over Which the Plan Was HatchedCrownless Crown 2 Piece: ATK +18%
4 Piece: After leaving combat for 3s, DMG dealt increased by 50%. In combat, if no Burning opponents are nearby for more than 6s, this DMG Bonus will decrease by 10% per second until it reaches 0%. When a Burning opponent exists, it will increase by 10% instead until it reaches 50%. This effect still triggers if the equipping character is off-field.

Weapons[]

Substat[]

The following weapons have ATK as a substat. 51 Weapons match the category selection:

Icon Name Quality Base ATK
(Lv. 1)
2nd Stat
(Lv. 1)
Passive Ability
Weapon Amos' Bow Amos' Bow 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Strong-Willed
Increases Normal Attack and Charged Attack DMG by 12~24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8~16% every 0.1 seconds the arrow is in the air for up to 5 times.
Weapon Calamity Queller Calamity Queller 5 Stars 741
(49)
ATK 16.5%
(3.6%)
Extinguishing Precept
Gain 12~24% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2~6.4% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled.
Weapon Crane's Echoing Call Crane's Echoing Call 5 Stars 741
(49)
ATK 16.5%
(3.6%)
Cloudfall Axiom
After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal 28~80% increased DMG for 20s. When nearby party members hit opponents with Plunging Attacks, they will restore 2.5~3.5 Energy to the equipping character. Energy can restored this way every 0.7s. This energy regain effect can be triggered even if the equipping character is not on the field.
Weapon Memory of Dust Memory of Dust 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Weapon Skyward Atlas Skyward Atlas 5 Stars 674
(48)
ATK 33.1%
(7.2%)
Wandering Clouds
Increases Elemental DMG Bonus by 12~24%. Normal Attack hits have a 50% chance to earn the favor of the clouds. which actively seek out nearby opponents to attack for 15s, dealing 160~320% ATK DMG. Can only occur once every 30s.
Weapon Summit Shaper Summit Shaper 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Weapon The Unforged The Unforged 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Weapon Vortex Vanquisher Vortex Vanquisher 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Weapon Wolf's Gravestone Wolf's Gravestone 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Wolfish Tracker
Increases ATK by 20~40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40~80% for 12s. Can only occur once every 30s.
Weapon Akuoumaru Akuoumaru 4 Stars 510
(42)
ATK 41.3%
(9%)
Watatsumi Wavewalker
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way.
Weapon Alley Hunter Alley Hunter 4 Stars 565
(44)
ATK 27.6%
(6%)
Oppidan Ambush
While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2~4% every second up to a max of 20~40%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4~8% per second until it reaches 0%.
Weapon Amenoma Kageuchi Amenoma Kageuchi 4 Stars 454
(41)
ATK 55.1%
(12%)
Iwakura Succession
After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6~12 Energy for each seed consumed.
Weapon Chain Breaker Chain Breaker 4 Stars 565
(44)
ATK 27.6%
(6%)
Flower—Feather Song
For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8~9.6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24~48 Elemental Mastery.
Weapon Dodoco Tales Dodoco Tales 4 Stars 454
(41)
ATK 55.1%
(12%)
Dodoventure!
Normal Attack hits on opponents increase Charged Attack DMG by 16~32% for 6s. Charged Attack hits on opponents increase ATK by 8~16% for 6s.
Weapon Earth Shaker Earth Shaker 4 Stars 565
(44)
ATK 27.6%
(6%)
Oath of Qhapaq Nan
After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 16~32% for 8s. This effect can be triggered even when the triggering party member is not on the field.
Weapon Eye of Perception Eye of Perception 4 Stars 454
(41)
ATK 55.1%
(12%)
Echo
Normal and Charged Attacks have a 50% chance to fire a Bolt of Perception, dealing 240~360% ATK as DMG. This bolt can bounce between opponents a maximum of 4 times. This effect can occur once every 12~8s.
Weapon Finale of the Deep Finale of the Deep 4 Stars 565
(44)
ATK 27.6%
(6%)
An End Sublime
When using an Elemental Skill, ATK will be increased by 12~24% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150~300 ATK will be gained based on 2.4~4.8% of the total amount of the Life Bond cleared, lasting for 15s.
Weapon Flowing Purity Flowing Purity 4 Stars 565
(44)
ATK 27.6%
(6%)
Unfinished Masterpiece
When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8~16% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond Of Life is cleared, every 1,000 HP cleared in the process will provide 2~4% All Elemental DMG Bonus, up to a maximum of 12~24%. This effect lasts 15s.
Weapon Frostbearer Frostbearer 4 Stars 510
(42)
ATK 41.3%
(9%)
Frost Burial
Hitting an opponent with Normal and Charged Attacks has a 60~100% chance of forming and dropping an Everfrost Icicle above them, dealing 80~140% AoE ATK DMG. Opponents affected by Cryo are dealt 200~360% ATK DMG instead by the icicle. Can only occur once every 10s.
Weapon Hamayumi Hamayumi 4 Stars 454
(41)
ATK 55.1%
(12%)
Full Draw
Increases Normal Attack DMG by 16~32% and Charged Attack DMG by 12~24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.
Weapon Ibis Piercer Ibis Piercer 4 Stars 565
(44)
ATK 27.6%
(6%)
Secret Wisdom's Favor
The character's Elemental Mastery will increase by 40~80 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can triggered once every 0.5s.
Weapon Kagotsurube Isshin Kagotsurube Isshin 4 Stars 510
(42)
ATK 41.3%
(9%)
Isshin Art Clarity
When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s.
Weapon King's Squire King's Squire 4 Stars 454
(41)
ATK 55.1%
(12%)
Labyrinth Lord's Instruction
Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Elemental Burst, increasing Elemental Mastery by 60~140 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100~180% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s.
Weapon Lion's Roar Lion's Roar 4 Stars 510
(42)
ATK 41.3%
(9%)
Bane of Fire and Thunder
Increases DMG against enemies affected by Pyro or Electro by 20~36%.
Weapon Lithic Blade Lithic Blade 4 Stars 510
(42)
ATK 41.3%
(9%)
Lithic Axiom: Unity
For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and 3~7% CRIT Rate increase. This effect stacks up to 4 times.
Weapon Lithic Spear Lithic Spear 4 Stars 565
(44)
ATK 27.6%
(6%)
Lithic Axiom: Unity
For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and a 3~7% CRIT Rate increase. This effect stacks up to 4 times.
Weapon Luxurious Sea-Lord Luxurious Sea-Lord 4 Stars 454
(41)
ATK 55.1%
(12%)
Oceanic Victory
Increases Elemental Burst DMG by 12~24%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that deals 100~200% ATK as AoE DMG. This effect can occur once every 15s.
Weapon Missive Windspear Missive Windspear 4 Stars 510
(42)
ATK 41.3%
(9%)
The Wind Unattained
Within 10s after an Elemental Reaction is triggered, ATK is increased by 12~24% and Elemental Mastery is increased by 48~96.
Weapon Mouun's Moon Mouun's Moon 4 Stars 565
(44)
ATK 27.6%
(6%)
Watatsumi Wavewalker
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way.
Weapon Oathsworn Eye Oathsworn Eye 4 Stars 565
(44)
ATK 27.6%
(6%)
People of the Faltering Light
Increases Energy Recharge by 24~48% for 10s after using an Elemental Skill.
Weapon Predator Predator 4 Stars 510
(42)
ATK 41.3%
(9%)
Strong Strike
  • This weapon's effect is only applied on the following platform(s):
    • "PlayStation Network"

Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks.
Additionally, when Aloy equips Predator, ATK is increased by 66.

Weapon Prospector's Drill Prospector's Drill 4 Stars 565
(44)
ATK 27.6%
(6%)
Masons' Ditty
When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3~7% ATK and 7~13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Weapon Prototype Archaic Prototype Archaic 4 Stars 565
(44)
ATK 27.6%
(6%)
Crush
On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240~480% ATK DMG to opponents within a small AoE. Can only occur once every 15s.
Weapon Prototype Crescent Prototype Crescent 4 Stars 510
(42)
ATK 41.3%
(9%)
Unreturning
Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36~72% for 10s.
Weapon Range Gauge Range Gauge 4 Stars 565
(44)
ATK 27.6%
(6%)
Masons' Ditty
When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3~7% ATK and 7~13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Weapon Royal Bow Royal Bow 4 Stars 510
(42)
ATK 41.3%
(9%)
Focus
Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks.
Weapon Royal Greatsword Royal Greatsword 4 Stars 565
(44)
ATK 27.6%
(6%)
Focus
Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks.
Weapon Royal Grimoire Royal Grimoire 4 Stars 565
(44)
ATK 27.6%
(6%)
Focus
Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks.
Weapon Royal Longsword Royal Longsword 4 Stars 510
(42)
ATK 41.3%
(9%)
Focus
Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks.
Weapon Royal Spear Royal Spear 4 Stars 565
(44)
ATK 27.6%
(6%)
Focus
Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks.
Weapon Rust Rust 4 Stars 510
(42)
ATK 41.3%
(9%)
Rapid Firing
Increases Normal Attack DMG by 40~80% but decreases Charged Attack DMG by 10%.
Weapon Song of Stillness Song of Stillness 4 Stars 510
(42)
ATK 41.3%
(9%)
Benthic Pulse
After the wielder is healed, they will deal 16~32% more DMG for 8s. This can be triggered even when the character is not on the field.
Weapon Sword of Descension Sword of Descension 4 Stars 440
(39)
ATK 35.2%
(7.7%)
Descension
Effective only on the following platform:
"PlayStation Network"
Hitting enemies with Normal or Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s.
Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66.
Weapon Sword of Narzissenkreuz Sword of Narzissenkreuz 4 Stars 510
(42)
ATK 41.3%
(9%)
Hero's Blade
When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 160~320% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz.
Weapon The Flute The Flute 4 Stars 510
(42)
ATK 41.3%
(9%)
Chord
Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100~200% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.
Weapon Tidal Shadow Tidal Shadow 4 Stars 510
(42)
ATK 41.3%
(9%)
White Cruising Wave
After the wielder is healed, ATK will be increased by 24~48% for 8s. This can be triggered even when the character is not on the field.
Weapon Wavebreaker's Fin Wavebreaker's Fin 4 Stars 620
(45)
ATK 13.8%
(3%)
Watatsumi Wavewalker
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way.
Weapon Cool Steel Cool Steel 3 Stars 401
(39)
ATK 35.2%
(7.7%)
Bane of Water and Ice
Increases DMG against opponents affected by Hydro or Cryo by 12~24%.
Weapon Debate Club Debate Club 3 Stars 401
(39)
ATK 35.2%
(7.7%)
Blunt Conclusion
After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 60~120% ATK DMG in a small area. Effect lasts 15s. DMG can only occur once every 3s.
Weapon Fillet Blade Fillet Blade 3 Stars 401
(39)
ATK 35.2%
(7.7%)
Gash
On hit, has 50% chance to deal 240~400% ATK DMG to a single enemy. Can only occur once every 15~11s.
Weapon Halberd Halberd 3 Stars 448
(40)
ATK 23.4%
(5.1%)
Heavy
Normal Attacks deal an additional 160~320% DMG. Can only occur once every 10s.

Passives[]

The following weapons have ATK as a part of their passive effect. 51 Weapons match the category selection:

Icon Name Quality Base ATK
(Lv. 1)
2nd Stat
(Lv. 1)
Passive Ability
Weapon Aquila Favonia Aquila Favonia 5 Stars 674
(48)
Physical DMG Bonus 41.3%
(9%)
Falcon's Defiance
ATK is increased by 20~40%. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of the resistance aloft, regenerating HP equal to 100~160% of ATK and dealing 200~320% of ATK as DMG to surrounding opponents. This effect can only occur once every 15s.
Weapon Cashflow Supervision Cashflow Supervision 5 Stars 674
(48)
CRIT Rate 22.1%
(4.8%)
Golden Blood-Tide
ATK is increased by 16~32%. When current HP increases or decreases, Normal Attack DMG will be increased by 16~32% and Charged Attack DMG will be increased by 14~28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8~16%.
Weapon Elegy for the End Elegy for the End 5 Stars 608
(46)
Energy Recharge 55.1%
(12%)
The Parting Refrain
A part of the "Millennial Movement" that wanders amidst the winds.
Increases Elemental Mastery by 60~120.
When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field.
When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s.
"Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s.
Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Weapon Engulfing Lightning Engulfing Lightning 5 Stars 608
(46)
Energy Recharge 55.1%
(12%)
Timeless Dream: Eternal Stove
ATK increased by 28~56% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80~120% ATK. Gain 30~50% Energy Recharge for 12s after using an Elemental Burst.
Weapon Freedom-Sworn Freedom-Sworn 5 Stars 608
(46)
Elemental Mastery 198
(43)
Revolutionary Chorale
A part of the "Millennial Movement" that wanders amidst the winds.
Increases DMG by 10~20%.
When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field.
When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s.
"Millennial Movement: Song of Resistance" increases Normal, Charged, and Plunging Attack DMG by 16~32% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s.
Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Weapon Lumidouce Elegy Lumidouce Elegy 5 Stars 608
(46)
CRIT Rate 33.1%
(7.2%)
Bright Dawn Overture
ATK increased by 15~31%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18~38%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12~16 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
Weapon Memory of Dust Memory of Dust 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Weapon Polar Star Polar Star 5 Stars 608
(46)
CRIT Rate 33.1%
(7.2%)
Daylight's Augury
Elemental Skill and Elemental Burst DMG increased by 12~24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48~20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.
Weapon Primordial Jade Cutter Primordial Jade Cutter 5 Stars 542
(44)
CRIT Rate 44.1%
(9.6%)
Protector's Virtue
HP increased by 20~40%. Additionally, provides an ATK Bonus based on 1.2~2.4% of the wielder's Max HP.
Weapon Primordial Jade Winged-Spear Primordial Jade Winged-Spear 5 Stars 674
(48)
CRIT Rate 22.1%
(4.8%)
Eagle Spear of Justice
On hit, increases ATK by 3.2~6.0% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12~24%.
Weapon Song of Broken Pines Song of Broken Pines 5 Stars 741
(49)
Physical DMG Bonus 20.7%
(4.5%)
Rebel's Banner-Hymn
A part of the "Millennial Movement" that wanders amidst the winds.
Increases ATK by 16~32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s.
When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s.
"Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12~24% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s.
Of the many effects of the "Millennial Movement", buffs of the same type will not stack.
Weapon Staff of Homa Staff of Homa 5 Stars 608
(46)
CRIT DMG 66.2%
(14.4%)
Reckless Cinnabar
HP increased by 20~40%. Additionally, provides an ATK Bonus based on 0.8~1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1~1.8% of Max HP.
Weapon Staff of the Scarlet Sands Staff of the Scarlet Sands 5 Stars 542
(44)
CRIT Rate 44.1%
(9.6%)
Heat Haze at Horizon's End
The equipping character gains 52~104% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28~56% of their Elemental Mastery as bonus ATK. Max 3 stacks.
Weapon Summit Shaper Summit Shaper 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Weapon The First Great Magic The First Great Magic 5 Stars 608
(46)
CRIT DMG 66.2%
(14.4%)
Parsifal the Great
DMG dealt by Charged Attacks increased by 16~32%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%~32%/64%/96%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%~12%/15%/18%.
Weapon The Unforged The Unforged 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Weapon Thundering Pulse Thundering Pulse 5 Stars 608
(46)
CRIT DMG 66.2%
(14.4%)
Rule By Thunder
Increases ATK by 20~40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40~24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
Weapon Vortex Vanquisher Vortex Vanquisher 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Weapon Wolf's Gravestone Wolf's Gravestone 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Wolfish Tracker
Increases ATK by 20~40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40~80% for 12s. Can only occur once every 30s.
Weapon Blackcliff Agate Blackcliff Agate 4 Stars 510
(42)
CRIT DMG 55.1%
(12%)
Press the Advantage
After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Weapon Blackcliff Longsword Blackcliff Longsword 4 Stars 565
(44)
CRIT DMG 36.8%
(8%)
Press the Advantage
After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Weapon Blackcliff Slasher Blackcliff Slasher 4 Stars 510
(42)
CRIT DMG 55.1%
(12%)
Press the Advantage
After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Weapon Blackcliff Warbow Blackcliff Warbow 4 Stars 565
(44)
CRIT DMG 36.8%
(8%)
Press the Advantage
After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Weapon Chain Breaker Chain Breaker 4 Stars 565
(44)
ATK 27.6%
(6%)
Flower—Feather Song
For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8~9.6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24~48 Elemental Mastery.
Weapon Compound Bow Compound Bow 4 Stars 454
(41)
Physical DMG Bonus 69.0%
(15%)
Infusion Arrow
Normal Attack and Charged Attack hits increase ATK by 4~8% and Normal ATK SPD by 1.2~2.4% for 6s. Max 4 stacks. Can only occur once every 0.3s.
Weapon Deathmatch Deathmatch 4 Stars 454
(41)
CRIT Rate 36.8%
(8%)
Gladiator
If there are at least 2 opponents nearby, ATK is increased by 16~32% and DEF is increased by 16~32%. If there are fewer than 2 opponents nearby, ATK is increased by 24~48%.
Weapon Finale of the Deep Finale of the Deep 4 Stars 565
(44)
ATK 27.6%
(6%)
An End Sublime
When using an Elemental Skill, ATK will be increased by 12~24% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150~300 ATK will be gained based on 2.4~4.8% of the total amount of the Life Bond cleared, lasting for 15s.
Weapon Kagotsurube Isshin Kagotsurube Isshin 4 Stars 510
(42)
ATK 41.3%
(9%)
Isshin Art Clarity
When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s.
Weapon Lithic Blade Lithic Blade 4 Stars 510
(42)
ATK 41.3%
(9%)
Lithic Axiom: Unity
For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and 3~7% CRIT Rate increase. This effect stacks up to 4 times.
Weapon Lithic Spear Lithic Spear 4 Stars 565
(44)
ATK 27.6%
(6%)
Lithic Axiom: Unity
For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and a 3~7% CRIT Rate increase. This effect stacks up to 4 times.
Weapon Makhaira Aquamarine Makhaira Aquamarine 4 Stars 510
(42)
Elemental Mastery 165
(36)
Desert Pavilion
The following effect will trigger every 10s: The equipping character will gain 24~48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Weapon Missive Windspear Missive Windspear 4 Stars 510
(42)
ATK 41.3%
(9%)
The Wind Unattained
Within 10s after an Elemental Reaction is triggered, ATK is increased by 12~24% and Elemental Mastery is increased by 48~96.
Weapon Moonpiercer Moonpiercer 4 Stars 565
(44)
Elemental Mastery 110
(24)
Stillwood Moonshadow
After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16~32% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field.
Weapon Predator Predator 4 Stars 510
(42)
ATK 41.3%
(9%)
Strong Strike
  • This weapon's effect is only applied on the following platform(s):
    • "PlayStation Network"

Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks.
Additionally, when Aloy equips Predator, ATK is increased by 66.

Weapon Prospector's Drill Prospector's Drill 4 Stars 565
(44)
ATK 27.6%
(6%)
Masons' Ditty
When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3~7% ATK and 7~13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Weapon Prototype Crescent Prototype Crescent 4 Stars 510
(42)
ATK 41.3%
(9%)
Unreturning
Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36~72% for 10s.
Weapon Prototype Rancour Prototype Rancour 4 Stars 565
(44)
Physical DMG Bonus 34.5%
(7.5%)
Smashed Stone
On hit, Normal or Charged Attacks increase ATK and DEF by 4~8% for 6s. Max 4 stacks. This effect can only occur once every 0.3s.
Weapon Range Gauge Range Gauge 4 Stars 565
(44)
ATK 27.6%
(6%)
Masons' Ditty
When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3~7% ATK and 7~13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Weapon Sword of Descension Sword of Descension 4 Stars 440
(39)
ATK 35.2%
(7.7%)
Descension
Effective only on the following platform:
"PlayStation Network"
Hitting enemies with Normal or Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s.
Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66.
Weapon Talking Stick Talking Stick 4 Stars 565
(44)
CRIT Rate 18.4%
(4%)
"The Silver Tongue"
ATK will be increased by 16~32% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12~24% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s.
Weapon The Widsith The Widsith 4 Stars 510
(42)
CRIT DMG 55.1%
(12%)
Debut
When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s.
Recitative: ATK is increased by 60~120%.
Aria: Increases all Elemental DMG by 48~96%.
Interlude: Elemental Mastery is increased by 240~480.
Weapon Tidal Shadow Tidal Shadow 4 Stars 510
(42)
ATK 41.3%
(9%)
White Cruising Wave
After the wielder is healed, ATK will be increased by 24~48% for 8s. This can be triggered even when the character is not on the field.
Weapon Wandering Evenstar Wandering Evenstar 4 Stars 510
(42)
Elemental Mastery 165
(36)
Wildling Nightstar
The following effect will trigger every 10s: The equipping character will gain 24~48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Weapon Whiteblind Whiteblind 4 Stars 510
(42)
DEF 51.7%
(11.3%)
Infusion Blade
On hit, Normal or Charged Attacks increase ATK and DEF by 6~12% for 6s. Max 4 stacks (24~48% total). Can only occur once every 0.5s.
Weapon Windblume Ode Windblume Ode 4 Stars 510
(42)
Elemental Mastery 165
(36)
Windblume Wish
After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16~32% for 6s.
Weapon Wine and Song Wine and Song 4 Stars 565
(44)
Energy Recharge 30.6%
(6.7%)
Ever-Changing
Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14~22% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20~40% for 5s.
Weapon Dark Iron Sword Dark Iron Sword 3 Stars 401
(39)
Elemental Mastery 141
(31)
Overloaded
Upon causing an Overloaded, Superconduct, Electro-Charged, Quicken, Aggravate, Hyperbloom, or Electro-infused Swirl reaction, ATK is increased by 20~40% for 12s.
Weapon Emerald Orb Emerald Orb 3 Stars 448
(40)
Elemental Mastery 94
(20)
Rapids
Upon causing a Vaporize, Electro-Charged, Frozen, Bloom, or a Hydro-infused Swirl reaction, increases ATK by 20~40% for 12s.
Weapon Skyrider Sword Skyrider Sword 3 Stars 354
(38)
Energy Recharge 51.7%
(11.3%)
Determination
Using an Elemental Burst grants a 12~24% increase in ATK and Movement SPD for 15s.
Weapon Thrilling Tales of Dragon Slayers Thrilling Tales of Dragon Slayers 3 Stars 401
(39)
HP 35.2%
(7.7%)
Heritage
When switching characters, the new character taking the field has their ATK increased by 24~48% for 10s. This effect can only occur once every 20s.
Weapon Twin Nephrite Twin Nephrite 3 Stars 448
(40)
CRIT Rate 15.6%
(3.4%)
Guerilla Tactics
Defeating an opponent increases Movement SPD and ATK by 12~20% for 15s.

Increasing Party ATK[]

Talents[]

There are 7 Talents that match the category selection:

TalentDescriptionType
Beware, It's Super Hot! Beware, It's Super Hot!
Xiangling Xiangling
When Guoba Attack's effects end, Guoba leaves a chili pepper on the spot where it disappeared. Picking up a chili pepper increases ATK by 10% for 10s.4th Ascension Passive
Combat Override Combat Override
Aloy Aloy
When Aloy receives the Coil effect from Frozen Wilds, her ATK is increased by 16%, while nearby party members' ATK is increased by 8%. This effect lasts 10s.1st Ascension Passive
Fantastic Voyage Fantastic Voyage
Bennett Bennett
Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field.

Inspiration Field
  • If the health of a character within the AoE is equal to or falls below 70%, their health will continuously regenerate. The amount of HP restored scales off Bennett's Max HP.
  • If the health of a character within the AoE is higher than 70%, they gain an ATK Bonus that is based on Bennett's Base ATK.
  • Imbues characters within the AoE with Pyro.
Elemental Burst
Sophisticated Synergy Sophisticated Synergy
Lynette Lynette
Within 10s after using Magic Trick: Astonishing Shift, when there are 1/2/3/4 Elemental Types in the party, all party members' ATK will be increased by 8%/12%/16%/20% respectively.1st Ascension Passive
Subjugation: Koukou Sendou Subjugation: Koukou Sendou
Kujou Sara Kujou Sara
Casts down Tengu Juurai: Titanbreaker, dealing AoE Electro DMG. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE Electro DMG.
Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall.

The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Elemental Burst
Summer Night's Dawn Summer Night's Dawn
Yoimiya Yoimiya
Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%.4th Ascension Passive
Tengu Stormcall Tengu Stormcall
Kujou Sara Kujou Sara
Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather.
Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location.
Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK.

The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Elemental Skill

Constellations[]

There are 4 Constellations that match the category selection:

Constellation Description Level
Grand Expectation Grand Expectation
Bennett Bennett
Fantastic Voyage's ATK increase no longer has an HP restriction, and gains an additional 20% of Bennett's Base ATK.1
Wildfire Wildfire
Amber Amber
Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s.6
Pledge of Propriety Pledge of Propriety
Raiden Shogun Raiden Shogun
When the Musou Isshin state applied by Secret Art: Musou Shinsetsu expires, all nearby party members (excluding the Raiden Shogun) gain 30% bonus ATK for 10s.4
Jailhouse Bread and Butter Jailhouse Bread and Butter
Arataki Itto Arataki Itto
When the Raging Oni King state caused by Royal Descent: Behold, Itto the Evil! ends, all nearby party members gain 20% DEF and 20% ATK for 10s.4

Artifacts[]

2 Artifact Sets match the category selection:

Set Rarity Pieces Bonuses
Noblesse Oblige 4-5★ Royal FloraRoyal PlumeRoyal Pocket WatchRoyal Silver UrnRoyal Masque 2 Piece: Elemental Burst DMG +20%
4 Piece: Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.
Tenacity of the Millelith 4-5★ Flower of AccoladesCeremonial War-PlumeOrichalceous Time-DialNoble's Pledging VesselGeneral's Ancient Helm 2 Piece: HP +20%
4 Piece: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.

Weapons[]

4 Weapons match the category selection:

Icon Name Quality Base ATK
(Lv. 1)
2nd Stat
(Lv. 1)
Passive Ability
Weapon Elegy for the End Elegy for the End 5 Stars 608
(46)
Energy Recharge 55.1%
(12%)
The Parting Refrain
A part of the "Millennial Movement" that wanders amidst the winds.
Increases Elemental Mastery by 60~120.
When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field.
When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s.
"Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s.
Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Weapon Freedom-Sworn Freedom-Sworn 5 Stars 608
(46)
Elemental Mastery 198
(43)
Revolutionary Chorale
A part of the "Millennial Movement" that wanders amidst the winds.
Increases DMG by 10~20%.
When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field.
When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s.
"Millennial Movement: Song of Resistance" increases Normal, Charged, and Plunging Attack DMG by 16~32% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s.
Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Weapon Song of Broken Pines Song of Broken Pines 5 Stars 741
(49)
Physical DMG Bonus 20.7%
(4.5%)
Rebel's Banner-Hymn
A part of the "Millennial Movement" that wanders amidst the winds.
Increases ATK by 16~32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s.
When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s.
"Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12~24% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s.
Of the many effects of the "Millennial Movement", buffs of the same type will not stack.
Weapon Thrilling Tales of Dragon Slayers Thrilling Tales of Dragon Slayers 3 Stars 401
(39)
HP 35.2%
(7.7%)
Heritage
When switching characters, the new character taking the field has their ATK increased by 24~48% for 10s. This effect can only occur once every 20s.

ATK Scaling Abilities[]

ATK Scaling Talents[]

There are 263 Talents that match the category selection:

TalentDescriptionType
Abductive Reasoning Abductive Reasoning
Alhaitham Alhaitham
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Abiogenesis: Solar Isotoma Abiogenesis: Solar Isotoma
Albedo Albedo
Albedo creates a Solar Isotoma using alchemy, which deals AoE Geo DMG on appearance.

Solar Isotoma
has the following properties:
  • When opponents within the Solar Isotoma field take DMG, the Solar Isotoma will generate Transient Blossoms which deal AoE Geo DMG. DMG dealt scales off Albedo's DEF.
  • Transient Blossoms can only be generated once every 2s.
  • When a character is located at the locus of the Solar Isotoma, the Solar Isotoma will accumulate Geo power to form a crystallized platform that lifts the character up to a certain height. Only one crystallized platform can exist at a time.
  • Solar Isotoma is considered a Geo construct. Only one Solar Isotoma created by Albedo himself can exist at a time.

Hold to designate the location of the skill.
Elemental Skill
Adeptus Art: Herald of Frost Adeptus Art: Herald of Frost
Qiqi Qiqi
Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing Cryo DMG to surrounding opponents.

Herald of Frost
  • On hit, Qiqi's Normal and Charged Attacks regenerate HP for your own party members and nearby teammates. Healing scales based on Qiqi's ATK.
  • Periodically regenerates your active character's HP.
  • Follows the character around, dealing Cryo DMG to opponents in their path.
Elemental Skill
Adeptus Art: Preserver of Fortune Adeptus Art: Preserver of Fortune
Qiqi Qiqi
Qiqi releases the adeptus power sealed within her body, marking nearby opponents with a Fortune-Preserving Talisman that deals Cryo DMG.

Fortune-Preserving Talisman
When opponents affected by this Talisman take DMG, the character that dealt this DMG regenerates HP.
Elemental Burst
Akara Akara
Nahida Nahida
Normal Attack
Performs up to 4 attacks that deal Dendro DMG to opponents in front of her.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of her after a short casting time.

Plunging Attack
Calling upon the might of Dendro, Nahida plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Dendro DMG upon impact with the ground.
Normal Attack
All Is Ash All Is Ash
Arlecchino Arlecchino
Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG.
Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.

Blood-Debt Directive
  • Lasts 30s. Every 5s, it will deal 1 instance of Pyro DMG to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG.
  • When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP.
  • The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives.
Elemental Skill
All Schemes to Know All Schemes to Know
Nahida Nahida
Sends forth karmic bonds of wood and tree from her side, dealing AoE Dendro DMG and marking up to 8 opponents hit with the Seed of Skandha.
When held, this skill will trigger differently.

Hold
Enters Aiming Mode, which will allow you to select a limited number of opponents within a limited area. During this time, Nahida's resistance to interruption will be increased.
When released, this skill deals Dendro DMG to these opponents and marks them with the Seed of Skandha.
Aiming Mode will last up to 5s and can select a maximum of 8 opponents.

Seed of Skandha
Opponents who have been marked by the Seed of Skandha will be linked to one another up till a certain distance.
After you trigger Elemental Reactions on opponents who are affected by the Seeds of Skandha or when they take DMG from Dendro Cores (including Burgeon and Hyperbloom DMG), Nahida will unleash Tri-Karma Purification on the opponents and all connected opponents, dealing Dendro DMG based on her ATK and Elemental Mastery.
You can trigger at most 1 Tri-Karma Purification within a short period of time.
Elemental Skill
Ancient Rite: The Thundering Sands Ancient Rite: The Thundering Sands
Sethos Sethos
Gathers the might of thunder, dealing AoE Electro DMG and quickly retreating. If this attack triggers Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, or Electro Swirl reactions, Sethos recovers a certain amount of Elemental Energy.Elemental Skill
Ancient Sword Art Ancient Sword Art
Qiqi Qiqi
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Aquacrest Saber Aquacrest Saber
Traveler (Hydro) Traveler (Hydro)
Unleashes a torrent that can cleanse the world.

Press
Sends a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with.

Hold
Enter Aiming Mode and constantly fire off Dewdrops in the direction in which you are aiming, dealing Hydro DMG to opponents they hit.
When the skill ends, it will send a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with.
Suffusion: When using the Hold configuration of this skill, if the Traveler's HP is higher than 50%, the DMG dealt by Dewdrops will increase based on the Traveler's Max HP, and the Traveler will lose a fixed amount of HP every second.

Arkhe: Pneuma
At certain intervals, after using Torrent Surge, this skill will unleash a Spiritbreath Thorn that pierces opponents, dealing Pneuma-aligned Hydro DMG.
Elemental Skill
Aromatic Explication Aromatic Explication
Emilie Emilie
Guiding the fragrances collected within the Case, Emilie converts them into pure Dendro energy, creating a Level 3 Lumidouce Case and stowing existing Cases away.
While it exists, the Level 3 Lumidouce Case will not gather nearby Scents, but it will continuously cause Scented Dew to descend, attacking opponents within range and dealing Dendro DMG. During this time, 1 drop of Scented Dew will descend every 0.3 seconds, and 1 opponent can become the target every 0.7 seconds.
When the duration ends, a Level 1 Lumidouce Case will be recreated. If a Lumidouce Case was stowed away when using Aromatic Explication, then the Case that was stowed away will be deployed instead, and its duration will be reset.
While Aromatic Explication is active, the Elemental Skill "Fragrance Extraction" will not create a Lumidouce Case.
Elemental Burst
Artistic Ingenuity Artistic Ingenuity
Kaveh Kaveh
Uses Mehrak's mapping ability for offensive purposes, initiating a radial scan that deals AoE Dendro DMG. It will also scan all Dendro Cores in its AoE and cause them to immediately burst.Elemental Skill
As the Sunlit Sky's Singing Salute As the Sunlit Sky's Singing Salute
Navia Navia
On the orders of the President of the Spina di Rosula, call for a magnificent Rosula Dorata Salute. Unleashes a massive cannon bombardment on opponents in front of her, dealing AoE Geo DMG and providing Cannon Fire Support for a duration afterward, periodically dealing Geo DMG to nearby opponents.
When cannon attacks hit opponents, Navia will gain 1 stack of Crystal Shrapnel. This effect can be triggered up to once every 2.4s.
Elemental Burst
As Water Seeks Equilibrium As Water Seeks Equilibrium
Neuvillette Neuvillette
Normal Attack
With light flourishes, Neuvillette commands the tides to unleash a maximum of 3 attacks, dealing Hydro DMG.

Charged Attack Empowerment: Legal Evaluation
While charging up, Neuvillette will gather the power of water, forming it into a Seal of Arbitration. In this state, Neuvillette can move and change facing, and also absorb any Sourcewater Droplets in a certain AoE.
Every Droplet he absorbs will increase the formation speed of the Seal, and will heal Neuvillette.
When the charging is stopped, if the Symbol has yet to be formed, then a Charged Attack will be unleashed. If it has been formed, then a Charged Attack: Equitable Judgment will be unleashed.

Charged Attack
Consumes a fixed amount of Stamina to attack opponents with a rupturing blast of water, dealing AoE Hydro DMG.

Charged Attack: Equitable Judgment
Unleashes surging torrents, dealing continuous AoE Hydro DMG to all opponents in a straight-line area in front of him.
Equitable Judgment will not consume any Stamina and lasts 3s.
If Neuvillette's HP is above 50%, he will continuously lose HP while using this attack.

Plunging Attack
Gathering the might of Hydro, Neuvillette plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Hydro DMG upon impact with the ground.
Normal Attack
Astable Anemohypostasis Creation - 6308 Astable Anemohypostasis Creation - 6308
Sucrose Sucrose
Creates a small Wind Spirit that pulls opponents and objects towards its location, launches opponents within its AoE, and deals Anemo DMG.Elemental Skill
Balemoon Rising Balemoon Rising
Arlecchino Arlecchino
Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals AoE Pyro DMG before clearing the CD of All Is Ash and healing herself. The healing is based on her Bond of Life value and ATK.Elemental Burst
Bellowing Thunder Bellowing Thunder
Traveler (Electro) Traveler (Electro)
You call upon the protection of lightning, knocking nearby opponents back and dealing Electro DMG to them.

Lightning Shroud
When your active character's Normal or Charged Attacks hit opponents, they will call Falling Thunder forth, dealing Electro DMG.
When Falling Thunder hits opponents, it will regenerate Energy for that character.
One instance of Falling Thunder can be generated every 0.5s.
Elemental Burst
Bestial Ascent Bestial Ascent
Gaming Gaming
Pounces forward using the Wushou arts, leaping high into the air after coming into contact with a target or surface.
After Gaming has used Bestial Ascent to rise into the air, he will use the especially powerful Plunging Attack: Charmed Cloudstrider when performing a Plunging Attack.

Plunging Attack: Charmed Cloudstrider
The DMG from Plunging Attacks caused by Bestial Ascent is converted to Pyro DMG that cannot be overridden by other elemental infusions. Upon landing, Gaming will consume a fixed amount of HP. Gaming's HP cannot be reduced below 10% by this method.
Charmed Cloudstrider DMG is considered Plunging Attack DMG.
Elemental Skill
Bewildering Lights Bewildering Lights
Lyney Lyney
Lyney does a flourish with his hat, unleashing a firework surprise!
When used, he will clear all current Prop Surplus stacks and deal AoE Pyro DMG to opponents in front of him. DMG will be increased according to the stacks cleared, and this will also regenerate Lyney's HP based on his Max HP.

When a Grin-Malkin Hat created by Lyney is on the field, the fireworks will cause it to explode, dealing AoE Pyro DMG equal to that of a Pyrotechnic Strike.
The DMG dealt through the Grin-Malkin Hat in this way is considered Charged Attack DMG.
Elemental Skill
Blazing Blessing Blazing Blessing
Thoma Thoma
Thoma vaults forward with his polearm and delivers a flame-filled flying kick that deals AoE Pyro DMG, while also summoning a defensive Blazing Barrier. At the moment of casting, Thoma's Elemental Skill applies Pyro to himself.
The DMG Absorption of the Blazing Barrier scales off Thoma's Max HP.
The Blazing Barrier has the following traits:
  • Absorbs Pyro DMG 250% more effectively.
  • When a new Blazing Barrier is obtained, the remaining DMG Absorption of an existing Blazing Barrier will stack and its duration will be refreshed.

The maximum DMG Absorprtion of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP.
Elemental Skill
Blazing Eye Blazing Eye
Yanfei Yanfei
When Yanfei's Charged Attack deals a CRIT Hit to opponents, she will deal an additional instance of AoE Pyro DMG equal to 80% of her ATK. This DMG counts as Charged Attack DMG.4th Ascension Passive
Blunt Refusal Blunt Refusal
Navia Navia
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Bolts of Downfall Bolts of Downfall
Fischl Fischl
Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the dark lightning spirits of Immernachtreich shall heed the call of their Prinzessin and indwell the enchanted arrowhead. When fully indwelt, the Rachsüchtig Blitz shall deal immense Electro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Boxcutter Boxcutter
Kirara Kirara
Normal Attack
Performs up to 4 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 3 rapid claw strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Breastplate Breastplate
Noelle Noelle
Summons protective stone armor, dealing Geo DMG to surrounding opponents and creating a shield. The shield's DMG Absorption scales based on Noelle's DEF.
The shield has the following properties:
  • When Noelle's Normal and Charged Attacks hit a target, they have a certain chance to regenerate HP for all characters.
  • Possesses 150% DMG Absorption efficiency against all Elemental and Physical DMG.

The amount of HP healed when regeneration is triggered scales based on Noelle's DEF.
Elemental Skill
Card Force Translocation Card Force Translocation
Lyney Lyney
Normal Attack
Performs up to 4 consecutive shots with a bow.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, flames will run across the arrowhead before being fired. Different effects will occur based on the time spent charging.
  • Charge Level 1: Fires off a Pyro-infused arrow, dealing Pyro DMG.
  • Charge Level 2: Fires off a Prop Arrow that deals Pyro DMG, and upon hit, it will summon a Grin-Malkin Hat.
When firing the Prop Arrow, and when Lyney has more than 60% HP, he will consume a portion of his HP to obtain 1 Prop Surplus stack. Max 5 stacks. The effect will be removed after the character spends 30s out of combat.
The lowest Lyney can drop to through this method is 60% of his Max HP.

Grin-Malkin Hat
  • Can taunt nearby opponents and attract their attacks. Each opponent can only be taunted by the Hat once every 5s.
  • The Hat will inherit a percentage of Lyney's Max HP.
  • If destroyed, or if its duration expires, it will fire off a Pyrotechnic Strike at 1 nearby opponent, dealing Pyro DMG.
Only 1 Hat can exist at any given time.

Arkhe: Pneuma
At certain intervals, the Prop Arrow will cause a Spiritbreath Thorn to descend upon its hit location, dealing Pneuma-aligned Pyro DMG.
Normal Attack
Celestial Shower Celestial Shower
Ganyu Ganyu
Coalesces atmospheric frost and snow to summon a Sacred Cryo Pearl that exorcises evil.
During its ability duration, the Sacred Cryo Pearl will continuously rain down shards of ice, striking opponents within an AoE and dealing Cryo DMG.
Elemental Burst
Ceremonial Bladework Ceremonial Bladework
Kaeya Kaeya
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Ceremonial Crystalshot Ceremonial Crystalshot
Navia Navia
When a character in the party obtains an Elemental Shard created from the Crystallize reaction, Navia will gain 1 Crystal Shrapnel stack. Navia can have up to 6 stacks of Crystal Shrapnel at once. Each time Crystal Shrapnel gain is triggered, the duration of the Crystal Shrapnel stacks you already have will be reset.
When she fires, Navia will consume all Crystal Shrapnel stacks and open her elegant yet lethal Gunbrella, firing multiple Rosula Shardshots that can penetrate opponents, dealing Geo DMG to opponents hit.
When 0/1/2/3 or more stacks of Crystal Shrapnel are consumed, 5/7/9/11 Rosula Shardshots will be fired respectively. The more Rosula Shardshots that strike a single opponent, the greater the DMG dealt to them. When all 11 Rosula Shardshots strike, 200% of the original amount of DMG is dealt.
In addition, when more than 3 stacks of Crystal Shrapnel are consumed, every stack consumed beyond those 3 will increase the DMG dealt by this Gunbrella attack by an additional 15%.

Hold
Enter Aiming Mode, continually collecting nearby Elemental Shards created by Crystallize reactions. When released, fire Rosula Shardshots with the same effect as when the skill is Tapped.

Two initial charges.

Arkhe: Ousia
Periodically, when Navia fires her Gunbrella, a Surging Blade will be summoned, dealing Ousia-aligned Geo DMG.
Elemental Skill
Chihayaburu Chihayaburu
Kaedehara Kazuha Kaedehara Kazuha
Unleashes a secret technique as fierce as the rushing wind that pulls objects and opponents towards Kazuha's current position before launching opponents within the AoE, dealing Anemo DMG and lifting Kazuha into the air on a rushing gust of wind.
Within 10s of remaining airborne after casting Chihayaburu, Kazuha can unleash a powerful Plunging Attack known as Midare Ranzan.

(PressPress/TapTap)
Can be used in mid-air.

Hold
Charges up before unleashing greater Anemo DMG over a larger AoE than (PressPress/TapTap) Mode.

Plunging Attack: Midare Ranzan
When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG. On landing, Kazuha creates a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents.
Midare Ranzan's DMG is considered Plunging Attack DMG.
Elemental Skill
Claw and Thunder Claw and Thunder
Razor Razor
Hunts his prey using the techniques taught to him by his master and his lupical.

(PressPress/TapTap)
Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor.
Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate.
Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration.

Hold
Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils.
Each Electro Sigil cleared in this manner will be converted into Energy for Razor.
Elemental Skill
Cliffbreaker's Banner Cliffbreaker's Banner
Yun Jin Yun Jin
Deals AoE Geo DMG and grants all nearby party members a Flying Cloud Flag Formation.

Flying Cloud Flag Formation
When Normal Attack DMG is dealt to opponents, Bonus DMG will be dealt based on Yun Jin's current DEF.

The effects of this skill will be cleared after a set duration or after being triggered a specific number of times.
When one Normal Attack hits multiple opponents, the effect is triggered multiple times according to the number of opponents hit. The number of times that the effect is triggered is counted independently for each member of the party with Flying Cloud Flag Formation.
Elemental Burst
Cloud-Grazing Strike Cloud-Grazing Strike
Yun Jin Yun Jin
Normal Attack
Performs up to 5 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Cold-Blooded Strike Cold-Blooded Strike
Kaeya Kaeya
Every hit with Frostgnaw regenerates HP for Kaeya equal to 15% of his ATK.1st Ascension Passive
Consider, the Adeptus in Her Realm Consider, the Adeptus in Her Realm
Xianyun Xianyun
When the Starwicker created by Stars Gather at Dusk has Adeptal Assistance stacks, nearby active characters' Plunging Attack shockwave DMG will be increased by 200% of Xianyun's ATK. The maximum DMG increase that can be achieved this way is 9,000.
Each Plunging Attack shockwave DMG instance can only apply this increased DMG effect to a single opponent. Each character can trigger this effect once every 0.4s.
4th Ascension Passive
Cool-Color Capture Cool-Color Capture
Charlotte Charlotte
Normal Attack
Taking aim at targets using Monsieur Verite, her custom Kamera, Charlotte performs up to 3 consecutive attacks, dealing Cryo DMG.

Charged Attack
Consumes a fixed amount of Stamina, and after a moment's preparation, will deploy Monsieur Verite to deal AoE Cryo DMG.

Plunging Attack
Gathering the power of Cryo, Charlotte plunges toward the ground, dealing DMG to all opponents in her path and dealing AoE Cryo DMG upon landing.

Arkhe: Pneuma
At certain intervals, upon using a Charged Attack, Charlotte will cause a Spiritbreath Thorn to descend and pierce opponents, dealing Pneuma-aligned AoE Cryo DMG.
Normal Attack
Cooling Treatment Cooling Treatment
Mualani Mualani
Normal Attack
Performs up to 3 attacks that deal Hydro DMG.

Charged Attack
Consumes a certain amount of Stamina to smack a Pufferball into the air that deals AoE Hydro DMG upon landing.

Plunging Attack
Gathers the power of Hydro and plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
Normal Attack
Cragbiter Cragbiter
Kachina Kachina
Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Crimson Ooyoroi Crimson Ooyoroi
Thoma Thoma
Thoma spins his polearm, slicing at his foes with roaring flames that deal AoE Pyro DMG and weave themselves into a Scorching Ooyoroi.

Scorching Ooyoroi
While Scorching Ooyoroi is in effect, the active character's Normal Attacks will trigger Fiery Collapse, dealing AoE Pyro DMG and summoning a Blazing Barrier.
Fiery Collapse can be triggered once every 1s.

Except for the amount of DMG they can absorb, the Blazing Barriers created in this way are identical to those created by Thoma's Elemental Skill, Blazing Blessing:
  • Absorbs Pyro DMG 250% more effectively.
  • When a new Blazing Barrier is obtained, the remaining DMG Absorption of an existing Blazing Barrier will stack and its duration will be refreshed.

The maximum DMG Absorption of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP.

If Thoma falls, the effects of Scorching Ooyoroi will be cleared.
Elemental Burst
Cutting Torrent Cutting Torrent
Tartaglia Tartaglia
Normal Attack
Performs up to 6 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status.

Riptide
Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
  • Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG. Can occur once every 0.7s.
  • Riptide Burst: Defeating an opponent affected by Riptide creates a Hydro burst that inflicts the Riptide status on nearby opponents hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack.
Normal Attack
Dance of Samser Dance of Samser
Nilou Nilou
Normal Attack
Performs up to 3 consecutive sword strikes.

Charged Attack
Consumes a certain amount of Stamina to perform a twirling slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Dance on Fire Dance on Fire
Xinyan Xinyan
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Dandelion Breeze Dandelion Breeze
Jean Jean
Calling upon the wind's protection, Jean creates a swirling Dandelion Field, launching surrounding opponents and dealing Anemo DMG.
At the same time, she instantly regenerates a large amount of HP for all party members. The amount of HP restored scales off Jean's ATK.

Dandelion Field
  • Continuously regenerates HP of characters within the AoE and continuously imbues them with Anemo.
  • Deals Anemo DMG to opponents entering or exiting the Dandelion Field.
Elemental Burst
Dark-Shattering Flame Dark-Shattering Flame
Clorinde Clorinde
After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 20% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. The Maximum DMG increase achievable this way for the above attacks is 1,800.1st Ascension Passive
Darkgold Wolfbite Darkgold Wolfbite
Wriothesley Wriothesley
Activating his boxing gloves, Wriothesley strikes out with an icy straight, then uses Icicle Impact to cause multiple instances of AoE Cryo DMG in a frontal area.

Arkhe: Ousia
After Icicle Impact ends, a Surging Blade will descend upon the opponent's position, dealing Ousia-aligned Cryo DMG.
Elemental Burst
Dawn Dawn
Diluc Diluc
Releases intense flames to knock back nearby opponents, dealing Pyro DMG.
The flames then converge into the weapon, summoning a Phoenix that flies forward and deals massive Pyro DMG to all opponents in its path. The Phoenix explodes upon reaching its destination, causing a large amount of AoE Pyro DMG.
The searing flames that run down his blade cause it to be infused with Pyro.
Elemental Burst
Dawnstar Piercer Dawnstar Piercer
Shenhe Shenhe
Normal Attack
Performs up to 5 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Demonbane Demonbane
Chongyun Chongyun
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Divine Maiden's Deliverance Divine Maiden's Deliverance
Shenhe Shenhe
Unleashes the power of the Talisman Spirit, allowing it to roam free in this plane, dealing AoE Cryo DMG.
The Talisman Spirit then creates a field that decreases the Cryo RES and Physical RES of opponents within it. It also deals periodic Cryo DMG to opponents within the field.
Elemental Burst
Divine Marksmanship Divine Marksmanship
Venti Venti
Normal Attack
Performs up to 6 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Dominus Lapidis Dominus Lapidis
Zhongli Zhongli
Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between.

(PressPress/TapTap)
Commands the power of earth to create a Stone Stele.

Hold
Causes nearby Geo energy to explode, causing the following effects:
  • If their maximum number hasn't been reached, creates a Stone Stele.
  • Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP.
  • Deals AoE Geo DMG.
  • If there are nearby targets with the Geo element, it will drain a large amount of Geo element from a maximum of 2 such targets. This effect does not cause DMG.

Stone Stele
When created, deals AoE Geo DMG.
Additionally, it will intermittently resonate with other nearby Geo constructs, dealing Geo DMG to surrounding opponents.
The Stone Stele is considered a Geo construct that can both be climbed and used to block attacks.
Only one Stele created by Zhongli himself may initially exist at any one time.

Jade Shield
Possesses 150% DMG Absorption against all Elemental and Physical DMG.
Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked.
Elemental Skill
Done Deal Done Deal
Yanfei Yanfei
Triggers a spray of intense flames that rush at nearby opponents, dealing AoE Pyro DMG, granting Yanfei the maximum number of Scarlet Seals, and applying Brilliance to her.

Brilliance
Has the following effects:
  • Grants Yanfei a Scarlet Seal at fixed intervals.
  • Increases the DMG dealt by her Charged Attacks.
The effects of Brilliance will end if Yanfei leaves the field or falls in battle.
Elemental Burst
Dough-Fu Dough-Fu
Xiangling Xiangling
Normal Attack
Performs up to five consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Enigmatic Feint Enigmatic Feint
Lynette Lynette
Flicks her mantle and executes an Enigma Thrust, dealing Anemo DMG.
When the Enigma Thrust hits an opponent, it will restore Lynette's HP based on her Max HP, and in the 4s afterward, she will lose a certain amount of HP per second.
Based on whether you (presspress/taptap) or hold this ability, she will use Enigma Thrust differently.

(PressPress/TapTap)
She swiftly uses an Enigma Thrust.

Hold
Lynette will enter a high-speed Pilfering Shadow state and apply Shadowsign to a nearby opponent. You can control her movement direction during this state, and you can end it prematurely by using this skill again.
When this high-speed state ends, Lynette will unleash her Enigma Thrust. If there is an opponent with Shadowsign applied to them nearby, Lynette will approach them in a flash before using Enigma Thrust.

A maximum of 1 opponent can have Shadowsign at any one time. When this opponent gets too far from Lynette, the Shadowsign will be canceled.

Arkhe: Ousia
At specific intervals, Lynette will unleash a Surging Blade when she uses Enigma Thrust, dealing Ousia-aligned Anemo DMG.
Elemental Skill
Explosive Puppet Explosive Puppet
Amber Amber
The ever-reliable Baron Bunny takes the stage.

Baron Bunny
  • Continuously taunts the enemy, drawing their fire.
  • Baron Bunny's HP scales with Amber's Max HP.
  • When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.

Hold
Adjusts the throwing direction of Baron Bunny.
The longer the button is held, the further the throw.
Elemental Skill
Fantastic Voyage Fantastic Voyage
Bennett Bennett
Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field.

Inspiration Field
  • If the health of a character within the AoE is equal to or falls below 70%, their health will continuously regenerate. The amount of HP restored scales off Bennett's Max HP.
  • If the health of a character within the AoE is higher than 70%, they gain an ATK Bonus that is based on Bennett's Base ATK.
  • Imbues characters within the AoE with Pyro.
Elemental Burst
Fashioner's Tanglevine Shaft Fashioner's Tanglevine Shaft
Tighnari Tighnari
Combines the power of all seeds to fire 6 Tanglevine Shafts that can track opponents and deal Dendro DMG.
After they hit, the Tanglevine Shafts will create a secondary wave of Tanglevine Shafts that can also track nearby opponents and deal Dendro DMG on hit.
Elemental Burst
Favonius Bladework Favonius Bladework
Jean Jean
Normal Attack
Performs up to 5 consecutive strikes.

Charged Attack
Consumes a certain amount of stamina to launch an opponent using the power of wind.
Launched opponents will slowly fall to the ground.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Favonius Bladework - Edel Favonius Bladework - Edel
Eula Eula
Normal Attack
Performs up to 5 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Favonius Bladework - Maid Favonius Bladework - Maid
Noelle Noelle
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Favonius Bladework - Weiss Favonius Bladework - Weiss
Albedo Albedo
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Featherfall Judgment Featherfall Judgment
Cyno Cyno
When Cyno is in the Pactsworn Pathclearer state activated by Sacred Rite: Wolf's Swiftness, Cyno will enter the Endseer stance at intervals. If he activates Secret Rite: Chasmic Soulfarer while affected by this stance, he will activate the Judication effect, increasing the DMG of this Secret Rite: Chasmic Soulfarer by 35%, and firing off 3 Duststalker Bolts that deal 100% of Cyno's ATK as Electro DMG.
Duststalker Bolt DMG is considered Elemental Skill DMG.
1st Ascension Passive
Fiery Rain Fiery Rain
Amber Amber
Fires off a shower of arrows, dealing continuous AoE Pyro DMG.Elemental Burst
Fight Club Legend Fight Club Legend
Arataki Itto Arataki Itto
Normal Attack
Performs up to 4 consecutive strikes.
When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively.
Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks.

Additionally, Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!"

Charged Attack
When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash.
If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Firework Flare-Up Firework Flare-Up
Yoimiya Yoimiya
Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
  • Charge Level 1: Fires off a flaming arrow that deals Pyro DMG.
  • Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
File:Talent Flame Spirit Pact.png Flame Spirit Pact
Kinich Kinich
After a nearby party member triggers a Nightsoul Burst, Kinich will gain 1 stack of Hunter's Experience that lasts 15s. Max 2 stacks. When Kinich uses Canopy Hunter: Riding High's Scalespiker Cannon, all stacks of Hunter's Experience will be consumed, with each stack consumed increasing the DMG dealt by this Cannon shot by 320% of Kinich's ATK.4th Ascension Passive
Floral Brush Floral Brush
Collei Collei
Throws out a Floral Ring that deals 1 instance of Dendro DMG to targets it comes into contact with.
The Floral Ring will return after a set time, dealing Dendro DMG once again.
Elemental Skill
Floral Sidewinder Floral Sidewinder
Collei Collei
If one of your party members has triggered Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon reactions before the Floral Ring returns, it will grant the character the Sprout effect upon return, which will continuously deal Dendro DMG equivalent to 40% of Collei's ATK to nearby opponents for 3s.
If another Sprout effect is triggered during its initial duration, the initial effect will be removed. DMG dealt by Sprout is considered Elemental Skill DMG.
1st Ascension Passive
Flowing Eddies Flowing Eddies
Freminet Freminet
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Fluttering Hasode Fluttering Hasode
Chiori Chiori
Dashes nimbly forward with silken steps. Once this dash ends, Chiori will summon the automaton doll "Tamoto" beside her and sweep her blade upward, dealing AoE Geo DMG to nearby opponents based on her ATK and DEF.
Holding the Skill will cause it to behave differently.

Hold
Enter Aiming Mode to adjust the dash direction.

Tamoto
  • Will slash at nearby opponents at intervals, dealing AoE Geo DMG based on Chiori's ATK and DEF.
  • While active, if there are nearby Geo Construct(s) or Geo Construct(s) are created nearby, an additional Tamoto will be summoned next to your active character. Only 1 additional Tamoto can be summoned in this manner, and its duration is independently counted.
Elemental Skill
Forbidden Creation - Isomer 75 / Type II Forbidden Creation - Isomer 75 / Type II
Sucrose Sucrose
Sucrose hurls an unstable concoction that creates a Large Wind Spirit.
While it persists, the Large Wind Spirit will continuously pull in surrounding opponents and objects, launch nearby opponents, and deal Anemo DMG.

Elemental Absorption
If the Wind Spirit comes into contact with Hydro/Pyro/Cryo/Electro energy, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
Elemental Burst
Forceful Fists of Frost Forceful Fists of Frost
Wriothesley Wriothesley
Normal Attack
Coalescing frost about his fist, Wriothesley will unleash powerful Repelling Fists, performing up to 5 rapid attacks that deal Cryo DMG.
Apart from this, Normal Attack combo count will not reset for a short time after using Icefang Rush or sprinting.

Charged Attack
Consumes a fixed amount of Stamina to leap and unleash a Vaulting Fist, dealing AoE Cryo DMG.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE Cryo DMG upon impact.
Normal Attack
Foreign Fieldcleaver Foreign Fieldcleaver
Traveler (Dendro) Traveler (Dendro)
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Foreign Ironwind Foreign Ironwind
Traveler (Anemo) Traveler (Anemo)
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Foreign Rockblade Foreign Rockblade
Traveler (Geo) Traveler (Geo)
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Foreign Stream Foreign Stream
Traveler (Hydro) Traveler (Hydro)
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Foreign Thundershock Foreign Thundershock
Traveler (Electro) Traveler (Electro)
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Foul Legacy: Raging Tide Foul Legacy: Raging Tide
Tartaglia Tartaglia
Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance.
In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows:

Normal Attack
Performs up to 6 consecutive Hydro strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG.

Riptide Slash
Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.

After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD.
The longer Tartaglia stays in his Melee Stance, the longer the CD.
If the return to a ranged stance occurs automatically after 30s, the CD is even longer.
Elemental Skill
Fragrance Extraction Fragrance Extraction
Emilie Emilie
Creates a Lumidouce Case that deals AoE Dendro DMG.

Lumidouce Case
  • Fires Puffs of Puredew at nearby opponents at intervals, dealing Dendro DMG.
  • When nearby opponents are affected by Burning, they will give off Scents at intervals, and 1 Scent can be created this way every 2s. The Lumidouce Case collects nearby Scents. The Lumidouce Case will level up after gathering 2 of them, after which it will fire 1 extra Puff of Puredew when firing, while the DMG dealt by and DMG AoE of the above attack will also be increased.
  • 1 Lumidouce Case created by Emilie herself can exist at any one time. The Case starts at Level 1 and can go up to Level 2. If the Case does not collect any Scents for 8s while it is on the field, it will go back to Level 1.

Arkhe: Pneuma
At intervals, after Emilie creates a Lumidouce Case this way, a Spiritbreath Thorn will descend in front of her and pierce her opponent, dealing Pneuma-aligned Dendro DMG.
Elemental Skill
Framing: Freezing Point Composition Framing: Freezing Point Composition
Charlotte Charlotte
Using the keen instincts of an ace reporter, Charlotte uses her photography skills to produce different effects based on whether the ability is Tapped or Held.

Tap
Takes a snapshot using Monsieur Verite, dealing AoE Cryo DMG to opponents in front of her and applying Snappy Silhouette to a maximum of 5 opponents. During this effect's duration, it will deal Cryo DMG to affected opponents at intervals.

Hold
Popping Monsieur Verite's viewfinder open, Charlotte enters Composition Mode, and during this time, the viewfinder will expand as you hold until you reach a Finisher Frame state. In this state, Charlotte can move and change direction freely.
When the hold state ends, Monsieur Verite will deal Cryo DMG to all opponents locked on within the viewfinder, and apply the same Snappy Silhouette as Tap Mode does to them. If you unleash this ability only after reaching Finisher Frame, you will instead apply Focused Impression, which lasts longer and deals more DMG, although the Skill CD will be longer.
Composition Mode lasts a maximum of 15s and allows a maximum of 5 opponents to be selected.
Elemental Skill
Frenzied Rockslide Frenzied Rockslide
Traveler (Geo) Traveler (Geo)
The final hit of a Normal Attack combo triggers a collapse, dealing 60% of ATK as AoE Geo DMG.4th Ascension Passive
Frostgnaw Frostgnaw
Kaeya Kaeya
Unleashes a frigid blast, dealing Cryo DMG to opponents in front of Kaeya.Elemental Skill
Frozen Wilds Frozen Wilds
Aloy Aloy
Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing Cryo DMG. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing Cryo DMG.
When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack.
Aloy can gain up to 1 Coil stack every 0.1s.

Coil
  • Each stack increases Aloy's Normal Attack DMG.
  • When Aloy has 4 Coil stacks, all stacks of Coil are cleared. She then enters the Rushing Ice state, which further increases the DMG dealt by her Normal Attacks and converts her Normal Attack DMG to Cryo DMG.

While in the Rushing Ice state, Aloy cannot obtain new Coil stacks.
Coil effects will be cleared 30s after Aloy leaves the field.
Elemental Skill
Fudou Style Martial Arts Fudou Style Martial Arts
Shikanoin Heizou Shikanoin Heizou
Normal Attack
Performs up to 5 fisticuffs empowered by a mighty wind, dealing Anemo DMG.

Charged Attack
Consumes a certain amount of Stamina and performs a sweeping kick that deals Anemo DMG.

Plunging Attack
Calling upon the surging wind, Heizou plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground.
Normal Attack
Gale Blade Gale Blade
Jean Jean
Focusing the might of the formless wind around her blade, Jean releases a miniature storm, launching opponents in the direction she aims at, dealing massive Anemo DMG.

Hold
At the cost of continued stamina consumption, Jean can command the whirlwind to pull surrounding opponents and objects towards her front.
Direction can be adjusted.
Character is immobile during skill duration.
Elemental Skill
Gales of Reverie Gales of Reverie
Wanderer Wanderer
When the Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Toufukai in his Windfavored state, he has a 16% chance to obtain the Descent effect: The next time the Wanderer accelerates in mid-air while in this instance of the Windfavored state, this effect will be removed, this acceleration instance will not consume any Kuugoryoku Points, and he will fire off 4 wind arrows that deal 35% of his ATK as Anemo DMG each.
For each Kuugo: Fushoudan and Kuugo: Toufukai that does not produce this effect, the next attack of those types will have a 12% increased chance of producing it. The calculation of the effect production is done once every 0.1s.
4th Ascension Passive
Garyuu Bladework Garyuu Bladework
Kaedehara Kazuha Kaedehara Kazuha
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. If this Plunging Attack is triggered by Chihayaburu, it will be converted to Plunging Attack: Midare Ranzan.

Plunging Attack: Midare Ranzan
When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG and will create a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents.
Normal Attack
Glacial Illumination Glacial Illumination
Eula Eula
Brandishes her greatsword, dealing Cryo DMG to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s.
While present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s.
Once its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents.
This DMG scales on the number of energy stacks the Lightfall Sword has accumulated.
If Eula leaves the field, the Lightfall Sword will explode immediately.
Elemental Burst
Glacial Waltz Glacial Waltz
Kaeya Kaeya
Coalescing the frost in the air, Kaeya summons 3 icicles that revolve around him.
These icicles will follow the character around and deal Cryo DMG to opponents in their path for the ability's duration.
Elemental Burst
Gleaming Spear - Guardian Stance Gleaming Spear - Guardian Stance
Candace Candace
Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Great Secret Art: Tenko Kenshin Great Secret Art: Tenko Kenshin
Yae Miko Yae Miko
Legends of "kitsunetsuki," or the manifestations of a kitsune's might, are common in Inazuma's folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing AoE Electro DMG.
When she uses this skill, Yae Miko will unseal nearby Sesshou Sakura, destroying their outer forms and transforming them into Tenko Thunderbolts that descend from the skies, dealing AoE Electro DMG. Each Sesshou Sakura destroyed in this way will create one Tenko Thunderbolt.
Elemental Burst
Guhua Style Guhua Style
Xingqiu Xingqiu
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Guhua Sword: Fatal Rainscreen Guhua Sword: Fatal Rainscreen
Xingqiu Xingqiu
Xingqiu performs twin strikes with his sword, dealing Hydro DMG. At the same time, this ability creates the maximum number of Rain Swords, which will orbit your active character.
The Rain Swords have the following properties:
20% of Xingqiu's Hydro DMG Bonus will be converted to additional DMG Reduction for the Rain Swords.

The maximum amount of additional DMG Reduction that can be gained this way is 24%.
The initial maximum number of Rain Swords is 3.
Using this ability applies the Wet status onto the character.
Elemental Skill
Guhua Sword: Raincutter Guhua Sword: Raincutter
Xingqiu Xingqiu
Initiate Rainbow Bladework and fight using an illusory sword rain, while creating the maximum number of Rain Swords.

Rainbow Bladework
  • Your active character's Normal Attacks will trigger consecutive sword rain attacks, dealing Hydro DMG.
  • Rain Swords will remain at the maximum number throughout the ability's duration.
Elemental Burst
Guide to Afterlife Guide to Afterlife
Hu Tao Hu Tao
Only an unwavering flame can cleanse the impurities of this world.
Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.

Paramita Papilio
  • Increases Hu Tao's ATK based on her Max HP at the time of entering this state. ATK Bonus gained this way cannot exceed 400% of Hu Tao's Base ATK.
  • Converts attack DMG to Pyro DMG, which cannot be overridden by any other elemental infusion.
  • Charged Attacks apply the Blood Blossom effect to the enemies hit.
  • Increases Hu Tao's resistance to interruption.

Blood Blossom
Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG.
Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself.

Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen.
Elemental Skill
Guoba Attack Guoba Attack
Xiangling Xiangling
Summons Guoba, who will continuously breathe fire at opponents, dealing AoE Pyro DMG.Elemental Skill
Gust Surge Gust Surge
Traveler (Anemo) Traveler (Anemo)
Guiding the path of the wind currents, you summon a forward-moving tornado that pulls objects and opponents towards itself, dealing continuous Anemo DMG.

Elemental Absorption
If the tornado comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
Elemental Burst
Hanega: Song of the Wind Hanega: Song of the Wind
Wanderer Wanderer
Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state.

Windfavored
The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina.
The Wanderer will hover persistently during this time. While this state is active, the Wanderer's movements gain the following properties:
  • Persistently consumes Kuugoryoku Points to maintain this hovering state.
  • When sprinting, additional Kuugoryoku Points will be consumed for the Wanderer to accelerate mid-air. Holding sprint will cause persistent Kuugoryoku Point consumption to maintain speed. This effect will replace his default sprint.
  • Jumping expends extra Kuugoryoku Points to increase hovering height. Holding jump will cause persistent Kuugoryoku Point consumption to keep increasing hovering height.

Running out of Kuugoryoku Points will end the Windfavored state.
A second cast during the duration of Windfavored will also end it.
Elemental Skill
Havoc: Obliteration Havoc: Obliteration
Tartaglia Tartaglia
Performs different attacks based on what stance Tartaglia is in when casting.

Ranged Stance: Flash of Havoc
Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status.
Returns a portion of its Energy Cost after use.

Melee Stance: Light of Obliteration
Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast.

Riptide Blast
When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG.
DMG dealt in this way is considered Elemental Burst DMG.
Elemental Burst
Heartstopper Strike Heartstopper Strike
Shikanoin Heizou Shikanoin Heizou
Press
Wields the swift winds to launch a Heartstopper Strike that deals Anemo DMG.

Hold
Charges energy to unleash an even stronger blow. He will obtain the Declension effect while charging, which will increase the power of the Heartstopper Strike. When the skill button is released or the skill finishes charging, he will strike forward, dealing Anemo DMG.

Declension
Increases the power of the next Heartstopper Strike. Max 4 stacks. When you possess 4 Declension stacks, the Conviction effect will be produced, which will cause the next Heartstopper Strike to be even stronger and have a larger AoE.
Elemental Skill
Hiyoku: Twin Blades Hiyoku: Twin Blades
Chiori Chiori
Twin blades leave their sheaths as Chiori slices with the clean cuts of a master tailor, dealing AoE Geo DMG based on her ATK and DEF.Elemental Burst
Holistic Revivification Holistic Revivification
Baizhu Baizhu
Enters the Pulsing Clarity state, creating a Seamless Shield that absorbs Dendro DMG with 250% effectiveness.
While in this state, Baizhu will generate a new Seamless Shield every 2.5s.

The Seamless Shield will heal your own active character based on Baizhu's Max HP and attack opponents by unleashing Spiritveins, dealing Dendro DMG under the following circumstances:
  • When a character is under the protection of a Seamless Shield and a new Seamless Shield is generated.
  • When the Seamless Shield's effects expire, or when it is shattered.
Elemental Burst
Hunter's Vigil Hunter's Vigil
Clorinde Clorinde
Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.

Swift Hunt
  • When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.
  • When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.

Impale the Night
The current percentage value of Clorinde's Bond of Life determines its effect:
  • When the Bond of Life value is 0%, perform a normal lunging strike;
  • When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;
  • When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.

In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.

Clorinde will exit the "Night Vigil" state when she leaves the field.

Arkhe: Ousia
Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.
Elemental Skill
Icefang Rush Icefang Rush
Wriothesley Wriothesley
Adjusting his breathing, rhythm, and pace, Wriothesley sprints forward a short distance, entering the Chilling Penalty state and unleashing more powerful attacks than before.

Chilling Penalty
  • Increases Wriothesley's interruption resistance
  • When his HP is above 50%, it will enhance the Repelling Fists of Normal Attack: Forceful Fists of Frost and increase its DMG. When such an attack hits, it will consume a fixed amount of Wriothesley's HP. HP can be lost this way once every 0.1s.
This effect will be canceled should Wriothesley leave the field.
Elemental Skill
Icetide Vortex Icetide Vortex
Eula Eula
Sharp frost, swift blade.

(PressPress/TapTap)
Slashes swiftly, dealing Cryo DMG.
When it hits an opponent, Eula gains a stack of Grimheart that stacks up to 2 times. These stacks can only be gained once every 0.3s.

Grimheart
Increases Eula's resistance to interruption and DEF.

Hold
Wielding her sword, Eula consumes all the stacks of Grimheart and lashes forward, dealing AoE Cryo DMG to opponents in front of her.
If Grimheart stacks are consumed, surrounding opponents will have their Physical RES and Cryo RES decreased.
Each consumed stack of Grimheart will be converted into an Icewhirl Brand that deals Cryo DMG to nearby opponents.
Elemental Skill
Icy Paws Icy Paws
Diona Diona
Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit.
The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target.

(PressPress/TapTap)
Rapidly fires off 2 Icy Paws.

Hold
Dashes back quickly before firing 5 Icy Paws.
The shield created by a Hold attack will gain a 75% DMG Absorption Bonus.

The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration.
Elemental Skill
Inuzaka All-Round Defense Inuzaka All-Round Defense
Gorou Gorou
Deals AoE Geo DMG and sets up a General's War Banner.

General's War Banner
Provides up to 3 buffs to active characters within the skill's AoE based on the number of Geo characters in the party at the time of casting:
  • 1 Geo character: Adds "Standing Firm" - DEF Bonus.
  • 2 Geo characters: Adds "Impregnable" - Increased resistance to interruption.
  • 3 Geo characters: Adds "Crunch" - Geo DMG Bonus.

Gorou can deploy only 1 General's War Banner on the field at any one time.
Characters can only benefit from 1 General's War Banner at a time. When a party member leaves the field, the active buff will last for 2s.

Hold
Adjust the location of the skill.
Elemental Skill
Invitation to a Beheading Invitation to a Beheading
Arlecchino Arlecchino
Normal Attack
Performs up to 6 consecutive spear strikes.

Charged Attack
Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once.
Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Masque of the Red Death
When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG. This cannot be overridden.
When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s.
Normal Attack
Invoker's Spear Invoker's Spear
Cyno Cyno
Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Jade Screen Jade Screen
Ningguang Ningguang
Ningguang creates a Jade Screen out of gold, obsidian and her great opulence, dealing AoE Geo DMG.

Jade Screen
  • Blocks opponents' projectiles.
  • Endurance scales based on Ningguang's Max HP.

Jade Screen is considered a Geo Construct and can be used to block certain attacks, but cannot be climbed. Only one Jade Screen may exist at any one time.
Elemental Skill
Jumpy Dumpty Jumpy Dumpty
Klee Klee
Jumpy Dumpty is tons of boom-bang-fun!
When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE Pyro DMG with every bounce.

On the third bounce, the bomb splits into many mines.
The mines will explode upon contact with opponents, or after a short period of time, dealing AoE Pyro DMG.

Starts with 2 charges.
Elemental Skill
Kaboom! Kaboom!
Klee Klee
Normal Attack
Throws things that go boom when they hit things! Performs up to 3 explosive attacks, dealing AoE Pyro DMG.

Charged Attack
Consumes a certain amount of Stamina and deals AoE Pyro DMG to opponents after a short casting time.

Plunging Attack
Gathering the power of Pyro, Klee plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground.
Normal Attack
Kamisato Art: Hyouka Kamisato Art: Hyouka
Kamisato Ayaka Kamisato Ayaka
Summons blooming ice to launch nearby opponents, dealing AoE Cryo DMG.Elemental Skill
Kamisato Art: Kabuki Kamisato Art: Kabuki
Kamisato Ayaka Kamisato Ayaka
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash a flurry of sword ki.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging enemies along the path and dealing AoE DMG upon impact.
Normal Attack
Kamisato Art: Kyouka Kamisato Art: Kyouka
Kamisato Ayato Kamisato Ayato
Kamisato Ayato shifts positions and enters the Takimeguri Kanka state.
After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG.

Takimeguri Kanka
In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden.
It also has the following properties:
  • After a Shunsuiken attack hits an opponent, it will grant Ayato the Namisen effect, increasing the DMG dealt by Shunsuiken based on Ayato's current Max HP. The initial maximum number of Namisen stacks is 4, and 1 stack can be gained through Shunsuiken every 0.1s. This effect will be dispelled when Takimeguri Kanka ends.
  • Kamisato Ayato's resistance to interruption is increased.
  • Unable to use Charged or Plunging Attacks.

Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state.
Elemental Skill
Kamisato Art: Marobashi Kamisato Art: Marobashi
Kamisato Ayato Kamisato Ayato
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to dash forward and perform an iai.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Kamisato Art: Soumetsu Kamisato Art: Soumetsu
Kamisato Ayaka Kamisato Ayaka
Summons forth a snowstorm with flawless poise, unleashing a Frostflake Seki no To that moves forward continuously.

Frostflake Seki no To
  • A storm of whirling icy winds that slashes repeatedly at every enemy it touches, dealing Cryo DMG.
  • The snowstorm explodes after its duration ends, dealing AoE Cryo DMG.
Elemental Burst
Kamisato Art: Suiyuu Kamisato Art: Suiyuu
Kamisato Ayato Kamisato Ayato
Unveils a garden of purity that silences the cacophony within.
While this space exists, Bloomwater Blades will constantly rain down and attack opponents within its AoE, dealing Hydro DMG and increasing the Normal Attack DMG of characters within.
Elemental Burst
Kazuha Slash Kazuha Slash
Kaedehara Kazuha Kaedehara Kazuha
The signature technique of Kazuha's self-styled bladework — a single slash that strikes with the force of the first winds of autumn, dealing AoE Anemo DMG.
The blade's passage will leave behind a field named "Autumn Whirlwind" that periodically deals AoE Anemo DMG to opponents within its range.

Elemental Absorption
If Autumn Whirlwind comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use.
Elemental Burst
Khanda Barrier-Buster Khanda Barrier-Buster
Tighnari Tighnari
Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Dendro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
  • Charge Level 1: Fires off an arrow carrying the power of flora that deals Dendro DMG.
  • Charge Level 2: Fires off a Wreath Arrow that deals Dendro DMG. Upon hit, the Wreath Arrow will create 4 Clusterbloom Arrows that will track nearby opponents automatically and deal Dendro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Kurage's Oath Kurage's Oath
Sangonomiya Kokomi Sangonomiya Kokomi
Summons a "Bake-Kurage" created from water that can heal her allies.
Using this skill will apply the Wet status to Sangonomiya Kokomi.

Bake-Kurage
Deals Hydro DMG to surrounding opponents and heal nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP.
Elemental Skill
Kyougen: Five Ceremonial Plays Kyougen: Five Ceremonial Plays
Wanderer Wanderer
Compresses the atmosphere into a singular vacuum that grinds all troubles away, dealing multiple instances of AoE Anemo DMG. If the character is in the Windfavored state due to the skill "Hanega: Song of the Wind," Windfavored state will end after casting.Elemental Burst
Kätzlein Style Kätzlein Style
Diona Diona
Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Last Lightfall Last Lightfall
Clorinde Clorinde
Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.Elemental Burst
Lemniscatic Wind Cycling Lemniscatic Wind Cycling
Xiao Xiao
Xiao lunges forward, dealing Anemo DMG to opponents in his path.
Can be used in mid-air.
Starts with 2 charges.
Elemental Skill
Leonine Bite Leonine Bite
Dehya Dehya
Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption.
In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP.
If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval.
In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage."

Roaring Barrage
Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered.
Elemental Burst
Let the Show Begin♪ Let the Show Begin♪
Barbara Barbara
Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them.

Melody Loop
  • On hit, Barbara's Normal Attacks heal your own party members and nearby teammates for a certain amount of HP, which scales with Barbara's Max HP.
  • On hit, Barbara's Charged Attack generates 4 times the amount of healing.
  • Periodically regenerates your own active character's HP.
  • Applies the Wet status to the character and to opponents who come in contact with them.
Elemental Skill
Lightning Blade Lightning Blade
Traveler (Electro) Traveler (Electro)
Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent.
2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated.

Abundance Amulets
When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:
  • Restores Elemental Energy
  • Increases Energy Recharge during the Abundance Amulet's duration.
Elemental Skill
Lightning Fang Lightning Fang
Razor Razor
Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him.
The Wolf Within will fight alongside Razor for the skill's duration.

The Wolf Within
These effects end when Razor leaves the battlefield.
When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.
Elemental Burst
Lightning Rose Lightning Rose
Lisa Lisa
Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing Electro DMG.
The Lightning Rose will continuously emit lightning to knock back opponents and deal Electro DMG throughout the ability's duration.
Elemental Burst
Lightning Touch Lightning Touch
Lisa Lisa
Normal Attack
Performs up to 4 lightning attacks that deal Electro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Electro DMG after a short casting time.

Plunging Attack
Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground.
Normal Attack
Line Bayonet Thrust EX Line Bayonet Thrust EX
Chevreuse Chevreuse
Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Lingering Fragrance Lingering Fragrance
Emilie Emilie
Each time it collects 2 Scents, the Level 2 Lumidouce Case will consume Scents and release Cleardew Cologne that deals AoE Dendro DMG equal to 600% of Emilie's ATK to opponents. This DMG is not considered Elemental Skill DMG.1st Ascension Passive
Liutian Archery Liutian Archery
Ganyu Ganyu
Normal Attack
Performs up to 6 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
  • Charge Level 1: Fires off an icy arrow that deals Cryo DMG.
  • Charge Level 2: Fires off a Frostflake Arrow that deals Cryo DMG. The Frostflake Arrow blooms after hitting its target, dealing AoE Cryo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Magic Trick: Astonishing Shift Magic Trick: Astonishing Shift
Lynette Lynette
Lynette raises her mantle high, dealing AoE Anemo DMG, using skillful sleight of hand to make a giant Bogglecat Box appear!

Bogglecat Box
  • Taunts nearby opponents, attracting their attacks.
  • Deals Anemo DMG to nearby opponents at intervals.
  • When the Bogglecat Box comes into contact with Hydro/Pyro/Cryo/Electro, it will gain the corresponding element and additionally fire Vivid Shots that will deal DMG from that element at intervals.
Elemental Absorption of this kind will only occur once during this ability's duration.
Elemental Burst
Marvelous Sword-Dance (Modified) Marvelous Sword-Dance (Modified)
Dori Dori
Normal Attack
Performs up to 3 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Masatsu Zetsugi: Akaushi Burst! Masatsu Zetsugi: Akaushi Burst!
Arataki Itto Arataki Itto
Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit.
When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength.

Ushi will remain on the field and provide support in the following ways:
  • Taunts surrounding opponents and draws their attacks.
  • Inherits HP based on a percentage of Arataki Itto's Max HP.
  • When Ushi takes DMG, Arataki Itto gains 1 stack of Superlative Superstrength. Only 1 stack can be gained in this way every 2s.
  • Ushi will flee when its HP reaches 0 or its duration ends. It will grant Arataki Itto 1 stack of Superlative Superstrength when it leaves.

Hold
Adjust throwing angle.

Ushi is considered a Geo construct. Arataki Itto can only deploy 1 Ushi on the field at any one time.
Elemental Skill
Meow-teor Kick Meow-teor Kick
Kirara Kirara
(PressPress/TapTap)
Leaps into the air with all the agility of a cat passing through the bushes, and thwacks her foes with a flying kick that deals AoE Dendro DMG while creating a Shield of Safe Transport. This will also briefly apply Dendro to Kirara.
The shield will absorb Dendro DMG with 250% effectiveness. The shield's DMG absorption will be based on Kirara's Max HP and will not exceed a certain percentage of that Max HP. The remaining DMG absorption on a Shield of Safe Transport will stack on a new one when it is created, and its duration will reset.

Hold
Out of her desire to "deliver within half a day," Kirara deploys a Shield of Safe Transport identical to the one that can be created by (pressingpressing/tappingtapping) the skill. She will also curl up into a special express delivery box, entering the Urgent Neko Parcel state in order to move and fight more swiftly.

Urgent Neko Parcel
  • Deals Dendro DMG to opponents she crashes into. This effect can be triggered once on each opponent every 0.5s.
  • When in this state, Kirara's movement speed, climbing speed, and jumping power are all increased, and her Stamina Consumption from climbing is increased.
  • When the duration ends or the skill is used again, a Flipclaw Strike more powerful than the attack in the (PressPress/TapTap) Mode will be unleashed, dealing AoE Dendro DMG.
  • The Urgent Neko Parcel state lasts a maximum of 10s. When the state ends, the skill will enter CD. The longer Kirara spends in this state, the longer the CD will be.
  • Sprinting or actively canceling climbing will end this state early.
Elemental Skill
Midnight Phantasmagoria Midnight Phantasmagoria
Fischl Fischl
Summons Oz to spread his twin wings of twilight and defend Fischl.
Has the following properties during the ability's duration:
  • Fischl takes on Oz's form, greatly increasing her Movement Speed.
  • Strikes nearby opponents with lightning, dealing Electro DMG to opponents she comes into contact with. Each opponent can only be struck once.
  • Once this ability's effects end, Oz will remain on the battlefield and attack his Prinzessin's foes. If Oz is already on the field, then this will reset the duration of his presence.
Elemental Burst
Mirror Reflection of Doom Mirror Reflection of Doom
Mona Mona
Creates an illusory Phantom of Fate from coalesced waterspouts.

Phantom
Has the following special properties:
  • Continuously taunts nearby opponents, attracting their fire.
  • Continuously deals Hydro DMG to nearby opponents.
  • When its duration expires, the Phantom explodes, dealing AoE Hydro DMG.

Hold
Utilizes water currents to move backwards swiftly before conjuring a Phantom.

Only one Phantom created by Mirror Reflection of Doom can exist at any time.
Elemental Skill
Molten Inferno Molten Inferno
Dehya Dehya
Th