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"Seiraimaru" is a subarea in Seirai Island, Inazuma. The area takes its name after the "Seiraimaru," the flagship of Ako Domeki's fleet which was destroyed here.[1]

Features

Exploration

Enemies

Common Enemies

Elite Enemies

Local Specialties

Puzzles

Ship Ruins

Exploring the wreckage of "Seiraimaru" is a multi-part series of puzzles.

Entering the Ship

  1. Approach the four wheels next to the mast with the Electroculus. The Tattered Notes next to them give a hint as to what to do.
  2. Rotate the wheels so that the "sword" on the wheel (the single-pointed part) faces the "halberd" (three-pointed) on the wheels above and to the side of it.
  3. After doing so, an entrance to the ship's interior will open up. This entrance is located on the side of the ship close to the Thunder Sakura Bough.

Unlocking the First Door

  1. Follow the Seelie found in the ship hull.
  2. Find the Rust-Worn Key and complete the wheel puzzle like the previous step. This unlocks the Exquisite Chest.

Unlocking the Second Door

  1. Continue to follow the Seelie.
  2. Find the Intact Key and complete the wheel puzzle like the previous step. This unlocks the Luxurious Chest and awards the Wonders of the World achievement, "Davy Jones' Locker".
  3. Continue following the Seelie to another Electroculus and its Seelie Court.

Video Guides

Seiraimaru Puzzles

Other Languages

Language Official Name Literal Meaning
English "Seiraimaru"
Chinese
(Simplified)
「清籁丸」
"Qīnglài-wán"
Chinese reading of Japanese name
Chinese
(Traditional)
「清籟丸」
"Qīnglài-wán"
Japanese 「セイライまる
"Seirai-maru"
"Seirai Maru"[• 1]
Korean 「세이라이마루」
"Seiraimaru"
Spanish Seiraimaru
French Seiraimaru
Russian «Сэйраймару»
"Seyraymaru"
Thai "Seiraimaru"
Vietnamese "Seiraimaru"
German „Seiraimaru“
Indonesian "Seiraimaru"
Portuguese "Seiraimaru"
  1. JA: Maru is a common Japanese suffix for ship names.

Change History

Released in Version 2.1

References

  1. Weapon: "The Catch"

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