魔偶剣鬼対剣の「孤風」と「霜馳」に挑戦。
無限の武術に迷い込んだ魔偶対剣、ついに世界の深部で勇敢なる風来坊と出会った。
からくりでできた体と心は、何千年も動けるかもしれない。しかし彼らにふさわしい相手はこの世に何人いて、何回対決できるのだろうか…
無限の武術に迷い込んだ魔偶対剣、ついに世界の深部で勇敢なる風来坊と出会った。
からくりでできた体と心は、何千年も動けるかもしれない。しかし彼らにふさわしい相手はこの世に何人いて、何回対決できるのだろうか…
敵[]
ボーナス効果のあるキャラクター[]
以下のキャラクターが挑戦で与えるダメージ+20%:
闘劇:からくり無常対剣・其の一[]
闘劇:からくり無常対剣・其の一は、「風来の剣闘奇譚」イベントの「挑戦III」である。
初回クリア報酬[]
難易度選択[]
難易度 | 倍率 | 最大ポイント |
---|---|---|
ノーマル | 1× | 1,210 |
ハード | 2× | 2,420 |
エリート | 3× | 3,630 |
マスター | 5× | 6,050 |
技芸[]
技芸 | ポイント |
---|---|
Point Reward Time Limit 300s | 50 |
Point Reward Time Limit 210s | 150 |
Point Reward Time Limit 120s | 250 |
Opponents' HP is additionally increased by: 25% | 50 |
Opponents' HP is additionally increased by: 100% | 150 |
Opponents' HP is additionally increased by: 175% | 250 |
Character ATK increased by 15%. For 15 seconds after your character takes DMG, your characters in the party lose this bonus and their: ATK is decreased by 20% | 20 |
Character ATK increased by 15%. For 15 seconds after your character takes DMG, your characters in the party lose this bonus and their: ATK is decreased by 35% | 30 |
Character ATK increased by 15%. For 15 seconds after your character takes DMG, your characters in the party lose this bonus and their: ATK is decreased by 50% | 50 |
Character unleashes shockwaves when they sprint. Every party can trigger this once every 8s. For 8 seconds after sprinting, DMG taken by party members controlled by that player is increased by: 30% | 20 |
Character unleashes shockwaves when they sprint. Every party can trigger this once every 8s. For 8 seconds after sprinting, DMG taken by party members controlled by that player is increased by: 40% | 30 |
Character unleashes shockwaves when they sprint. Every party can trigger this once every 8s. For 8 seconds after sprinting, DMG taken by party members controlled by that player is increased by: 50% | 50 |
Maguu Kenki: Lone Gale: Increases the number of blade winds unleashed when casting Consummate Mastery. | 60 |
Maguu Kenki: Lone Gale: The chance of Consummate Mastery unleashing blade wind is increased, and the number of blade winds is increased. | 80 |
Maguu Kenki: Lone Gale: The chance of Consummate Mastery unleashing Blade Wind is increased, and the number of Blade Winds is greatly increased. | 100 |
Maguu Kenki: Galloping Frost: The chance of Frost Drive triggering is increased. | 60 |
Maguu Kenki: Galloping Frost: The chance of Frost Drive triggering is increased and the number of thrusts is increased. | 80 |
Maguu Kenki: Galloping Frost: Has a Cryo Field that infuses characters within it with Cryo. The chance of Frost Drive triggering is increased and the number of thrusts is increased. | 100 |
Opponents' Geo RES increased by 50%. | 40 |
Opponents' Anemo RES increased by 50%. | 40 |
Opponents' ATK increased by 20%. | 40 |
All party members' Healing Effectiveness decreased by 30% | 40 |
Switching characters increases the DMG taken by all characters in that players party by 25%. This effect stacks up to 4 times. | 40 |
After the challenge begins, the active character's ATK is decreased by 15% for 10s every 5s. This effect can stack up to 5 times. | 40 |
If you are unable to defeat Maguu Kenki: Lone Gale and Galloping Frost in quick succession, the previously defeated Maguu Kenki will be revived. | 60 |
Maguu Kenki: Lone Gale's HP is increased by 75%. | 60 |
Maguu Kenki: Galloping Frost's HP is increased by 75%. | 60 |
闘劇:からくり無常対剣・其の二[]
闘劇:からくり無常対剣・其の一は、「風来の剣闘奇譚」イベントの「挑戦VI」である。
初回クリア報酬[]
難易度選択[]
難易度 | 倍率 | 最大ポイント |
---|---|---|
ノーマル | 1× | 1,250 |
ハード | 2× | 2,500 |
エリート | 3× | 3,750 |
マスター | 5× | 6,250 |
技芸[]
技芸 | ポイント | |
---|---|---|
Point Reward Time Limit 300s | 50 | |
Point Reward Time Limit 210s | 150 | |
Point Reward Time Limit 120s | 250 | |
Opponents' HP is additionally increased by: 25% | 50 | |
Opponents' HP is additionally increased by: 100% | 150 | |
Opponents' HP is additionally increased by: 175% | 250 | |
Skill CD increased by 150%. Elemental Bursts increase the ATK of all party members controlled by that player for 5s by: 30% | 20 | |
Skill CD increased by 150%. Elemental Bursts increase the ATK of all party members controlled by that player for 5s by: 20% | 30 | |
Skill CD increased by 150%. Elemental Bursts increase the ATK of all party members controlled by that player for 5s by: 10% | 50 | |
Characters protected by a shield will deal either Electro or Cryo DMG to one nearby enemy once every 8s. The ATK of Characters not defended by shields is decreased by: 30% | 20 | |
Characters protected by a shield will deal either Electro or Cryo DMG to one nearby enemy once every 8s. The ATK of Characters not defended by shields is decreased by: 40% | 30 | |
Characters protected by a shield will deal either Electro or Cryo DMG to one nearby enemy once every 8s. The ATK of Characters not defended by shields is decreased by: 50% | 50 | |
Maguu Kenki: Lone Gale: Increases the number of blade winds unleashed when casting Consummate Mastery. | 60 | |
Maguu Kenki: Lone Gale: The chance of Consummate Mastery unleashing blade wind is increased, and the number of blade winds is increased. | 80 | |
Maguu Kenki: Lone Gale: The chance of Consummate Mastery unleashing Blade Wind is increased, and the number of Blade Winds is greatly increased. | 100 | |
Maguu Kenki: Galloping Frost: The chance of Frost Drive triggering is increased. | 60 | |
Maguu Kenki: Galloping Frost: The chance of Frost Drive triggering is increased and the number of thrusts is increased. | 80 | |
Maguu Kenki: Galloping Frost: Has a Cryo Field that infuses characters within it with Cryo. The chance of Frost Drive triggering is increased and the number of thrusts is increased. | 100 | |
Opponents' Pyro RES increased by 50%. | 40 | |
Opponents' Hydro RES increased by 50%. | 40 | |
Opponents' ATK increased by 20%. | 40 | |
All party members' Shield Strength decreased by 50%. | 40 | |
When character attacks deal CRIT Hits, they will lose 5% of their Max HP. This effect can occur once every 5s. Characters can be killed in this manner. | 40 | |
Using an Elemental Burst increases the DMG taken by all characters in that player's party by 15%. This effect stacks up to 4 times. | 40 | |
When active character HP is lower than 50%, ATK is decreased by 25% | 40 | |
A Maguu Kenki: Mask of Terror is added to this challenge. | 60 | |
Maguu Kenki: Lone Gale's HP increased by 75%. | 60 | |
Maguu Kenki: Galloping Frost's HP increased by 75%. | 60 | 60 |
ナビゲーション[]
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