真の姿で敵に立ち向かう「嘆きの純水精霊」に挑戦。
領地を失い、浄水を手に入れることができなかった純水精霊。果てしない悲しみの中を泳ぎ回り、地上の生き物に波の歌を聞かせ、苦しみを味わわせたいと望んでいる。
領地を失い、浄水を手に入れることができなかった純水精霊。果てしない悲しみの中を泳ぎ回り、地上の生き物に波の歌を聞かせ、苦しみを味わわせたいと望んでいる。
敵[]

ボーナス効果のあるキャラクター[]
以下のキャラクターが挑戦で与えるダメージ+20%:
浪曲:純水の嘆き・其の一[]
浪曲:純水の嘆き・其の一は、「風来の剣闘奇譚」イベントの「挑戦II」である。
初回クリア報酬[]
難易度選択[]
難易度 | 倍率 | 最大ポイント |
---|---|---|
ノーマル | 1× | 1,210 |
ハード | 2× | 2,420 |
エリート | 3× | 3,630 |
マスター | 5× | 6,050 |
技芸[]
技芸 | ポイント |
---|---|
Point Reward Time Limit 300s. | 50 |
Point Reward Time Limit 210s. | 150 |
Point Reward Time Limit 120s. | 250 |
Opponents' HP is additionally increased by 25%. | 50 |
Opponents' HP is additionally increased by 100%. | 150 |
Opponents' HP is additionally increased by 175%. | 250 |
When an active character hits an opponent, a shockwave will be unleashed that deals AoE DMG to opponents equivalent to 25% of the characters Max HP. This effect can be triggered once by each party every 8s. The character that triggers this effect will lose: 25% Current HP. | 20 |
When an active character hits an opponent, a shockwave will be unleashed that deals AoE DMG to opponents equivalent to 25% of the characters Max HP. This effect can be triggered once by each party every 8s. The character that triggers this effect will lose: 33% Current HP. | 30 |
When an active character hits an opponent, a shockwave will be unleashed that deals AoE DMG to opponents equivalent to 25% of the characters Max HP. This effect can be triggered once by each party every 8s. The character that triggers this effect will lose: 50% Current HP. | 50 |
Character ATK increased by 15%. For 5 seconds after your character takes DMG, your characters in the party lose this bonus and their: ATK is decreased by 20%. | 20 |
Character ATK increased by 15%. For 5 seconds after your character takes DMG, your characters in the party lose this bonus and their: ATK is decreased by 35%. | 30 |
Character ATK increased by 15%. For 5 seconds after your character takes DMG, your characters in the party lose this bonus and their: ATK is decreased by 50%. | 50 |
Oceanid: When Flowing Springs is used, it will create more pillars of water. | 60 |
Oceanid: Flowing Springs creates more water pillars. Wave Spray unleashes more bubbles. | 80 |
Oceanid: Flowing Springs creates more water pillars. Wave Spray unleashes more bubbles. Wild Torrent unleashes more attacks. | 100 |
Opponents' Cryo RES increased by 50%. | 40 |
Opponents' Anemo RES increased by 50%. | 40 |
Opponents' ATK increased by 20%. | 40 |
Active characters Normal and Charged Attack DMG decreased by 50%. | 40 |
All party members Shield Strength decreased by 50%. | 40 |
Switching characters increases the DMG taken by all characters in that players party by 25%. This effect stacks up to 4 times. | 40 |
When active characters HP is more than 50%, atk is decreased by 25%. | 40 |
Oceanid's Surging Torrents will create two additional Torrents. | 60 |
The number of Fitful Rapids that can be used to avoid DMG is decreased. | 60 |
Hydro Mimics created by the Oceanid will be Raptors and Ferrets. | 60 |
浪曲:純水の嘆き・其の二[]
浪曲:純水の嘆き・其の一は、「風来の剣闘奇譚」イベントの「挑戦V」である。
初回クリア報酬[]
難易度選択[]
難易度 | 倍率 | 最大ポイント |
---|---|---|
ノーマル | 1× | 1,250 |
ハード | 2× | 2,500 |
エリート | 3× | 3,750 |
マスター | 5× | 6,250 |
技芸[]
技芸 | ポイント |
---|---|
Point Reward Time Limit 300s. | 50 |
Point Reward Time Limit 210s. | 150 |
Point Reward Time Limit 120s. | 250 |
Opponents' HP is additionally increased by 25%. | 50 |
Opponents' HP is additionally increased by 100%. | 150 |
Opponents' HP is additionally increased by 175%. | 250 |
Skill CD increased by 150%. Elemental Bursts increase the ATK of all party members controlled by that player for 5s by 30%. | 20 |
Skill CD increased by 150%. Elemental Bursts increase the ATK of all party members controlled by that player for 5s by 20%. | 30 |
Skill CD increased by 150%. Elemental Bursts increase the ATK of all party members controlled by that player for 5s by 10%. | 50 |
When character HP falls below 70%, their ATK increases by 5%, and Normal and Charged Attacks that hit an opponent unleash a shockwave. Shockwaves can be unleashed this way once every 5s. Following this, every loss of 10% of HP will result in 5% increased ATK. A maximum of 25% ATK can be gained in this way. Conversely, the ATK of characters at above 70% HP is decreased by 40% | 20 |
When character HP falls below 70%, their ATK increases by 5%, and Normal and Charged Attacks that hit an opponent unleash a shockwave. Shockwaves can be unleashed this way once every 5s. Following this, every loss of 10% of HP will result in 5% increased ATK. A maximum of 25% ATK can be gained in this way. Conversely, the ATK of characters at above 70% HP is decreased by 50% | 30 |
When character HP falls below 70%, their ATK increases by 5%, and Normal and Charged Attacks that hit an opponent unleash a shockwave. Shockwaves can be unleashed this way once every 5s. Following this, every loss of 10% of HP will result in 5% increased ATK. A maximum of 25% ATK can be gained in this way. Conversely, the ATK of characters at above 70% HP is decreased by 60% | 50 |
Opponents' Pyro RES increased by 50%. | 40 |
Opponents' Physical RES increased by 50%. | 40 |
Opponents' ATK increased by 20%. | 40 |
When character attacks deal CRIT Hits, they will lose 5% of their Max HP. This effect can occur once every 5s. Characters can be killed in this manner. | 40 |
Using an Elemental Burst increases the DMG taken by all characters in that player's party by 15%. This effect stacks up to 4 times. | 40 |
Opponents that are Frozen will regenerate 1% HP per second. | 40 |
Oceanid Creatures' HP Regen improved. | 60 |
Hydro Mimics created by the Oceanid will be Mallards and Ferrets. | 60 |
Hydro Mimics summoned by Oceanids will always create explosive water bombs when defeated. | 60 |
ナビゲーション[]
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