
イベント期間[]
期間[]
イベント期間 開始時間 終了時間 第一段階 2.7バージョンアップ後
(2022/05/31 11:00 UTC+8)2022/06/20 04:59 第二段階 2022/06/01 05:00 第三段階 2022/06/02 05:00 第四段階 2022/06/03 05:00 イベント商店開放期間 2.7バージョンアップ後
(2022/05/31 11:00 UTC+8)2022/06/27 04:59
参加条件[]
- 冒険ランク28以上
- 魔神任務「迫る客星」と世界任務「何処より降りし霊石」
- このイベントをより楽しむために、以下のクエストを先にクリアしてください。
- 荒瀧一斗の伝説任務、雷電将軍の伝説任務、世界任務「翠石の玉壺・一」をクリアしていない場合。イベントページ内の「クイックスタート」から参加することができる。
概要[]
- イベント期間中、層岩巨淵に行き、深淵の謎を調査してください。イベント内の様々な課題をクリアして、原石、知恵の冠、武器突破素材、天賦育成素材、仕上げ用魔鉱、大英雄の経験、モラなどの報酬を手に入れましょう。特定の「詭域戦境」をクリアすると、イベント限定武器「落霞」(弓)とその精錬素材を入手することができる。
- イベント期間中、魔神任務、間章第二幕は、「険路怪跡」のイベントフェイズで開放される。イベント開始から3日間は、毎日新しい段階が開放される。対応する冒険ランクに到達し、前提任務をクリアすることで、「魔神任務、間章第二幕は、「険路怪跡」」をイベント内でお楽しみください。
- Interact with a mysterious wooden board in a specific place to visit the Realms of Guile and War and take part in the combat challenge. In the "険路怪跡" event, Travelers can challenge 4 "Realms of Guile and War," of which the 4th will only unlock once the previous 3 have been completed.
- Each Realm of Guile and War has 3 challenge difficulties. Completing higher difficulties will not only allow you to collect the corresponding rewards, but rewards at lower difficulties as well.
- Complete challenges in the Realms of Guile and War to claim event-exclusive weapon 落霞 (Bow) and its refinement material, 幽々たる砥石, 原石s, Weapon Ascension Materials, モラ, and other rewards. 幽々たる砥石 can be exchanged in the Event Shop for rewards such as the event-exclusive Weapon Refinement Material, 知恵の冠, Weapon Ascension Materials, Talent Level-Up Materials, 仕上げ用魔鉱, 大英雄の経験, etc.
チュートリアル[]


If you fail or leave mid-battle, you will start from the first battle of the last combat round you were at by default.
If you fail or leave mid-battle, you will start from the first battle of the last combat round you were at by default.


When each combat round ends, 5 Stratagems will be drawn out at random to be used in the next round.
You may consume Stratagem Shards to redraw Stratagems or to select a previously equipped Stratagem for continued use.
When each combat round ends, 5 Stratagems will be drawn out at random to be used in the next round.
You may consume Stratagem Shards to redraw Stratagems or to select a previously equipped Stratagem for continued use.



Lurking Peril[]
詭域戦境
[]
- 旅人は4つの「詭域戦境」に挑戦することができ、そのうちの4つ目は前の3つをクリアしないと解除されません。
- 詭域戦境の各戦境には、3つの難易度が設定されている。高い難易度をクリアすると、その難易度に応じた報酬を獲得できるだけでなく、低い難易度の報酬も獲得することができる。
Stage 1: 危懸奇哨の庭[]
Chasmic Mazeを完成させ、ロックを解除する。
険路怪跡/イベント/危懸奇哨の庭
Stage 2: 紆余曲折の籠[]
Complete Danger All Around to unlock.
険路怪跡/イベント/紆余曲折の籠
Stage 3: 明暮逆乱の地[]
Complete At Tunnel's End, Light to unlock.
険路怪跡/イベント/明暮逆乱の地
Stage 4: 奇絶怪絶の境[]
Complete At Tunnel's End, Light to unlock.
険路怪跡/イベント/奇絶怪絶の境
Stratagems[]
A maximum of 3 Stratagems can be equipped per combat round that will provide buffs in battle. When each combat round ends, 5 Stratagems will be drawn out at random to be used in the next round. Stratagem Shards may consumed to redraw Stratagems or to select a previously equipped Stratagem for continued use.
Name | Rarity | Description | |
---|---|---|---|
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Assurance | 4 | The active character's ATK SPD will be increased by 30%. When hitting opponents, their Normal Attack will restore HP to them, the amount of which is equal to 5% of their Max HP. This effect can be triggered once per 3s. |
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Perpetual Valor | 4 | The active character's Charged Attack no longer consumes stamina and its DMG will be increased by 40%. Character's resistance to interruption is greatly increased when performing a Charged Attack. |
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Tactical Deployment | 4 | After entering combat, non-active party members will regenerate 3 Elemental Energy per second. |
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Galeforce | 4 | Greatly enhances the characters' jumping ability. Characters' Plunging Attacks generate a Cyclone at your position upon hitting opponents, attracting ones that are nearby. This effect can be triggered once every 2s. |
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The Golden Ploy | 4 | Characters' Geo constructs intermittently unleash shockwaves that deal True Geo DMG to nearby opponents. This effect can be triggered once every 3s. |
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Leading From the Front | 4 | CRIT Rate will be increased by 30% when the active character deals DMG to opponents while having 100% Elemental Energy. |
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Set Arrangements | 4 | The CD for switching characters is extended to 6s. When a character takes the stage, their Normal Attack Speed and Movement SPD will be increased by 15%, HP recovered by 15%, and Elemental Energy recovered to 100%. Their interruption resistance will be greatly enhanced. |
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Abundant Regeneration | 4 | When an active character is recovering HP, there will be a lingering wave lasting for 4s that records the HP recovered for all party members (including overflow healing). The lingering wave will be followed by a shockwave which deals 60% of the accumulated healing as DMG to surrounding opponents. There will be up to one lingering wave in every 4s, which is capable of recording up to 80000 recovery (including overflow recovery). |
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Thunderstruck | 3 | After the active character's Normal Attack hits an opponent, their Normal Attack DMG will be increased by 15%. This effect can be triggered once every 0.1s, lasts for 5s, and stacks up to 4 times. Each stack's duration is independent. |
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Transfixing Strike | 3 | After the active character's Charged Attacks hit an opponent, their Charged Attack DMG will be increased by 20%. This effect can be triggered once in every 0.1s, lasts for 8s, and stacks up to 3 times. The duration of this effect will be refreshed every time it is triggered. |
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Meteor Blitz | 3 | When the active character's Charged Attacks hit an opponent, they will generate 1 Elemental Particle to recover 2 Elemental Energy. This effect can be triggered once every 1s. |
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Tidal Might | 3 | After the active character's Plunging Attack hits opponents, their Plunging Attack DMG will be increased by 20%. This effect lasts for 8s, stacks up to 3 times, and can be triggered once every 0.1s. |
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Scattering Light | 3 | When the active character's Plunging Attack deals DMG to opponents, 3 Elemental Energy and 3% of their Max HP will be restored to them. This effect can be triggered every 1.5s. |
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Unity | 3 | After a character uses their Elemental Burst, all party members' Elemental Burst DMG will be increased by 50% for 6s. |
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Transience | 3 | When opponents take Electro-Charged DMG, their 雷 and 水 RES is decreased by 40% for 5s. |
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Swift Lethality | 3 | Party members' 雷 and 水 DMG will be increased by 20% for every 雷 or 水 character in the party. |
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Fortbreaker | 3 | When the active character obtains Crystallize shards, their DMG will be increased by 50% for 6s. |
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Shield Counter | 3 | Character Shield Strength will be increased by 40%. A backlash will occur when opponents hit a character protected by a shield, dealing AoE DMG to nearby opponents. This effect can be triggered once
every 5s. |
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Surpassing Form | 3 | After a character's Elemental Skill hits an opponent, their Elemental Skill DMG will be increased by 50% for 6s. |
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Ingenious Adaptation | 3 | When recovering HP, a character's Max HP will be increased by 60% for 6s. |
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Assault Fanfare | 3 | When a character with HP higher than 70% is recovering HP, their ATK will be increased by 80% for 5s. |
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Dire Resolve | 3 | After entering battle, the active character's CRIT DMG will be increased by 80% when they deal DMG. They will also constantly lose HP based on 3% of their Max HP every second. |
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Inexorable Force | 3 | All party members' Normal Attack and Charged Attack gain a 50% All Elemental DMG Bonus. |
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Untamed Wind | 3 | When a character triggers a Swirl Reaction, all party members gain a 80% Anemo DMG Bonus for 8s. |
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Immaculate | 3 | When the party members are using 3 or more different types of weapons, all party members' ATK will be increased by 60%. |
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Superlative | 3 | Increases all party members' Elemental Skill and Elemental Burst Level by 1. The maximum upgrade level is 15. |
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Swagger | 3 | When on the field, the character's ATK DMG will be increased by 25% every 3s. This effect can stack up to 3 times. |
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Stunning | 3 | After the active character's Normal Attack hits an opponent for 3 times, they will unleash a shockwave at the opponent's position that deals AoE DMG. This effect can be triggered once every 2s. |
イベント商店[]
アイテム | ![]() | 在庫 | 総費用 |
---|---|---|---|
![]() ![]() | 500 | 1 | 500 |
![]() ![]() | 800 | 2 | 1,600 |
![]() ![]() | 15 | 12 | 180 |
![]() ![]() | 45 | 4 | 180 |
![]() ![]() | 15 | 12 | 180 |
![]() ![]() | 45 | 4 | 180 |
![]() ![]() | 15 | 12 | 180 |
![]() ![]() | 45 | 4 | 180 |
![]() ![]() | 20 | 9 | 180 |
![]() ![]() | 60 | 3 | 180 |
![]() ![]() | 20 | 9 | 180 |
![]() ![]() | 60 | 3 | 180 |
![]() ![]() | 20 | 9 | 180 |
![]() ![]() | 60 | 3 | 180 |
![]() ![]() | 10 | 60 | 600 |
![]() ![]() | 5 | 60 | 300 |
![]() ![]() | 10 | 60 | 600 |
全アイテムの総額 |
Basic Mode[]
Basic Mode (also known as Quick Start) was introduced in Hues of the Violet Garden. Players who have completed the minimum requirements can use Basic Mode to begin participating in the event before completing the recommended prerequisite quests.
Players who use Basic Mode participate in the same event as all other players and will not miss anything. The story and dialogue will also be the same, even if they are incongruous with the player's progression outside of the event.
紀行任務[]
このイベントでは、虞淵紀行に「シーズン任務期間」の紀行任務が追加されました。これらの任務で得られる紀行経験(BP EXP)は、1週間の経験値制限である10,000紀行経験値にはカウントされない。
任務 | ![]() ![]() |
---|---|
[イベント] 「険路怪跡」において、「ノーマル」難易度の「危懸奇哨の庭」をクリア | 1,200 |
[イベント] 「険路怪跡」において、「ノーマル」難易度の「紆余曲折の籠」をクリア | 1,200 |
[イベント] 「険路怪跡」において、「ノーマル」難易度の「明暮逆乱の地」をクリア | 1,500 |
[イベント] 「険路怪跡」において、「ノーマル」難易度の「奇絶怪絶の境」をクリア | 1,500 |
合計報酬[]




















- イベントアイテムはイベント終了時に失効する:

サウンドトラック[]
No. | サウンドトラック名 | アルバム | 再生 |
---|---|---|---|
17 | 霞む、霜の崖 | 千岩の眺望 | 険路怪跡 秘境 |
19 | 危険な絶境 | 千岩の眺望 | 険路怪跡 秘境 |
23 | 交錯する塵界 | 千岩の眺望 | 険路怪跡 秘境 |
27 | 深き洞穴に遊ぶ | 千岩の眺望 | 険路怪跡 秘境 |
35 | 猛然たる風雷 | 千岩の眺望 | 険路怪跡 (バトル) 秘境 |
その他の言語[]
険路怪跡
言語 | 正式名称 |
---|---|
日本語 | 険路怪跡 Kenro Kaiseki[!][!] |
中国語 (簡体字) | 危途疑踪 Wēitú Yízōng |
中国語 (繁体字) | 危途疑蹤 Wéitú Yízōng |
英語 | Perilous Trail |
韓国語 | 위험위험한 길, 수상수상한 발자취 Wiheomhan Gil, Susanghan Baljachwi |
スペイン語 | Senderos Peligrosos |
フランス語 | Sentier périlleux |
ロシア語 | Опасная тропа Opasnaya tropa |
タイ語 | ร่องรอยพิศวงบนเส้นทางอันตราย Rongroi Phitwong Bon Senthang Antrai |
ベトナム語 | Lộ TrìnhLộ Trình Nguy HiểmNguy Hiểm |
ドイツ語 | Unheilvoller Pfad |
インドネシア語 | Jalur Berbahaya |
ポルトガル語 | Trilha Perigosa |
トルコ語 | Tehlikeli Yol |
イタリア語 | Sentiero insidioso |
詭域戦境
言語 | 正式名称 |
---|---|
日本語 | 詭域戦境 Sen sakai[!][!] |
中国語 (簡体字) | 谲域战境 Jué Yù Zhàn Jìng |
中国語 (繁体字) | 譎域戰境 Jué Yù Zhàn Jìng |
英語 | Realms of Guile and War |
韓国語 | 기만과 전투의 영역 Giman-gwa Jeontu-ui Yeong'yeok |
スペイン語 | Territorio estratégico |
フランス語 | Royaume des tactiques |
ロシア語 | Королевства лжи и раздора Korolevstva lzhi i razdora |
タイ語 | ดันเจี้ยนสงครามมายา |
ベトナム語 | Chiến Cảnh Dị Vực |
ドイツ語 | Schlachtfeld der Listen und Kriege |
インドネシア語 | Alam Ratapan dan Peperangan |
ポルトガル語 | Trilha Traiçoeira |