
しかし、この秘められし場所こそが、真実を追い求め、武術を磨く者にとってかけがえのない試練の地となるのです…
イベントの詳細[]
期間[]
- 2021/10/21 10:00–2021/11/08 03:59
ゲームプレイ時間 悪兆異域の寮 2021/10/21 10:00 2021/11/08 03:59 極悪凶猛の寮 2021/10/24 04:00 報仇激動の寮 2021/10/27 04:00 絶滅無援の寮 2021/10/30 04:00 絶念百裂の寮 Event Shop Duration 試練秘宝・1 2021/10/21 10:00 2021/11/15 03:59 試練秘宝・2 2021/10/27 04:00
参加条件[]
説明[]
- Complete the event quest "謎境の災い" to take part in the event.
- イベント開放初日から3日毎に、1つずつ試練が追加され、計5つの試練に挑むことができます。
- 「式札」を持って「訣籙陰陽寮」に入ると、「式大将」の補佐が得られます。「符術の力」と「式札」が使えるようになり、よりスムーズに試練を通過することができます。また、「虚損した拓本」や「破れた式札」、「亀裂の入った割符」も入手可能です。
- 「虚損した拓本」は「符術の力」で「式大将」の能力強化に使用可能です。「破れた式札」は試練中に、強化効果をもたらすことができます。「亀裂の入った割符」はイベント商店で原石や知恵の冠、キャラクター育成素材、天賦育成素材、大英雄の経験、仕上げ用魔鉱などと交換できます。
- イベント期間中、最初の4つの試練をクリアすると、大英雄の経験とモラを獲得できます。「試練題目」中の任務をクリアすると、原石や大英雄の経験、モラなどの報酬を獲得できます。「烈音斉奏」のすべての条件を達成し、一定数の「亀裂の入った割符」を消費することで、「爆熱リズム・辛炎(炎)」を招待できます。
- 「絶念百裂の寮」は挑戦ステージとなり、試練をクリアしても、「虚損した拓本」と「亀裂の入った割符」を獲得できません。
- マルチプレイ中は試練に挑むことはできません。
- イベント終了後、「虚損した拓本」や「破れた式札」、「亀裂の入った割符」は回収されます。
チュートリアル[]
- 入り口
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試練の開始前に、キャラクターを出陣チームと後方支援チームの二つに分けます。なお、キャラクターは重複使用できません。 |
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9つの「式札」から3つを試練前に選ぶことができます。試練中、装備した「式札」の配置は変更できません。 |
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試練に挑む前に「虚損した拓本」を消費することで、式大将の「符術の力」を強化できます。「符術の力」は、試練を行う上で強力な支援を発揮します。 |
- 試練
Teams[]
Before the trial begins, the team can be configured. Before initiating the trial, characters participating in the trial must be split into two parties, the "Combat" and "Support" parties. The "Combat" party will step up and fight first, while the "Support" team will serve as the substitute team.
Shikifuda[]
Shikifuda can be carried to help while in battle. The selection cannot be changed while the trial is underway.
Name | Effect |
---|---|
![]() 式札・烈炎の印 |
「烈炎結界」を張る。結界内にいるフィールド上キャラクターの与えるダメージ+60%、受けるダメージ+20%。結界は12秒間継続する。 「烈炎結界」は同時に最大1つまで存在可能。 |
![]() 式札・轟雷の印 |
「轟雷結界」を張る。この結界内にいる時、フィールド上キャラクターの元素スキルおよび元素爆発のクールタイム-10%。チーム全員は3秒毎に元素エネルギーを4ポイント回復する。結界は12秒間継続する。 「轟雷結界」は同時に最大1つまで存在可能。 |
![]() 式札・終風の印 |
「終風結界」を張る。結界内にいると、フィールド上キャラクターのジャンプ力が大幅にアップし、攻撃速度と移動速度+10%。結界は12秒間継続する。 「終風結界」は同時に最大1つまで存在可能。 |
![]() 式札・沓波召呪 |
「頻波の御霊」を召喚する。継続期間中、「頻波の御霊」は持続的に周囲の敵を攻撃し、2秒毎に1回水元素範囲ダメージを与える。御霊は6秒間存在する。 「頻波の御霊」が倒される、または継続時間終了時、破裂して衝撃波を発動し、水元素範囲ダメージを与える。その後、バブルを放射し、周囲の敵3体を禁錮し、禁錮された敵が受ける治療効果は70%ダウンする。継続時間10秒。 「頻波の御霊」は同時に最大1つまで存在可能。周囲に大きな体形を持つ敵のみ存在している場合、「頻波の御霊」は破裂時にバブルを発射しなくなる。 |
![]() 式札・迭雪召呪 |
「迭雪の御霊」を召喚する。継続期間中、「迭雪の御霊」は持続的に周囲の敵を攻撃し、2秒毎に1回氷元素範囲ダメージを与える。御霊は8秒間存在する。 「迭雪の御霊」に攻撃された敵は、物理耐性および全元素耐性が20%ダウンする、継続時間10秒。 「迭雪の御霊」は同時に最大1つまで存在可能。 |
![]() 式札・梟風召呪 |
「梟風の御霊」を召喚する。継続期間中、「梟風の御霊」は持続的に周囲の敵を引き寄せる。御霊は6秒間存在する。 「梟風の御霊」が破壊される、または継続時間終了時、破裂後に衝撃波を発動する。周囲の敵をノックバックし、風元素範囲ダメージを与える。 「梟風の御霊」は同時に最大1つまで存在可能。 |
![]() 式札・呪水 |
チーム全員のHPを4000ポイント回復する。その後の5秒間、1秒毎にHP800ポイントとスタミナ20ポイントを回復する。 |
![]() 式札・貞石 |
フィールド上キャラクターの、中断耐性をアップさせ、キャラクターの受けるダメージ-50%、継続時間12秒。 |
![]() 式札・雷玉 |
雷玉を放ち、雷元素範囲ダメージを与える。敵に命中するたびに、さらに元素粒子を2つ生成する。この方法で獲得できる元素粒子は、1回に6つまで。 |
Trial[]
The domain is divided into two floors with multiple rooms on each floor.
After the trial begins, Travelers can use the map to find the room where the "Decisive Emplacement" of the current floor is located. Once the "Decisive Emplacement" challenge has been completed, the player can proceed to the next floor. The trial is counted as complete if all the "Decisive Emplacement" challenges in the domain are successfully completed.
Click the Special Environment button (on the top-left corner next to the minimap), Press the U key on PC, or L1 + Down arrow on PlayStation to check the details of the current trial zone and ascertain the areas that have been explored the surrounding rooms.
Rooms[]
Charms[]
Whenever Arrayed Emplacement and Ferocious Emplacement challenges are completed, as well as the Decisive Emplacement for the first floor, the will be a chance to draw a Charm. Charms can provide various buffs for battle.
Travelers may also draw Charms from Charm Emplacements. When drawing for Charms, Cursed Seals may be encountered and thus suffer from their negative effects.
If there are no suitable Charms at the moment, 破れた式札 can be consumed for re-draws. 破れた式札 can be obtained by completing the trial challenges.
Trials contain hidden traps known as Cursed Fields. Stepping into one such trap by accident can either cause an explosion or cause the player to be afflicted by a Cursed Seal's negative effects.
Name | Buff Type | Rarity | Effect |
---|---|---|---|
Concealment: Landslide | Exploration | Rare | For every destructible object destroyed other than Explosive Barrels, all party members deal 1.2% increased DMG. Stacks up to 20 time(s). |
Concealment: Dissolution | Exploration | Uncommon | For every destructible object destroyed other than Explosive Barrels, all party members gain 2% bonus Energy Recharge. Stacks up to 10 time(s). |
Concealment: Incorporeality | Exploration | Uncommon | For every destructible object destroyed other than Explosive Barrels, all party members will have 1% Bonus Physical and All Elemental RES. Stacks up to 10 time(s). |
Concealment: Vilebane | Exploration | Uncommon | For every destructible object destroyed other than Explosive Barrels, all party members have 2% increased DEF. Stacks up to 10 time(s). |
Concealment: Thunderbomb Explosion | Exploration | Uncommon | Explosive barrels deal 2000% increased DMG against opponents. |
Concealment: On the Shoulders of Giants | Exploration | Uncommon | Explosive barrels will not launch characters, nor will they deal DMG to them. If there are opponents affected by Electro nearby, the explosions from these barrels will still cause the Overloaded reaction, which can launch characters and deal DMG to them. |
Concealment: First Strike | Emplacement | Uncommon | Aegis Emplacement recharge rate increased by 50%. |
Concealment: Eight on Eight | Emplacement | Uncommon | After the Aegis Emplacement is fully charged, its attack state duration is extended by 5s. |
Concealment: Silent Interrogation | Emplacement | Uncommon | The DMG dealt by the shockwaves that the Aegis Emplacements emanate is increased by 150%. Also, when an Aegis Emplacement is destroyed, DMG dealt to characters is increased by 150%. |
Concealment: Treading Carefully | Emplacement | Uncommon | Clears all Aegis Emplacements in the current trial. |
Concealment: Resolute Strength | Exploration | Rare | Every time you use a Curative Emplacement to heal all party members, all party members have their DMG increased by 12%. This effect can stack 2 times. |
Concealment: Lord of Attrition | Exploration | Rare | Every time you complete an Arrayed Emplacement or Ferocious Emplacement challenge, all party members have their DMG increased by 4%. This effect can stack 6 times. |
Concealment: Signal Flare | Exploration | Common | Clears the fog from the current floor, showing the nature of the various rooms. |
Concealment: Steady Tread | Exploration | Common | Block the negative effects of the next 2 Cursed Field(s). |
Concealment: Room Clearance | Exploration | Common | Clears all Cursed Fields on the current floor. |
Concealment: High Roller | Exploration | Uncommon | During this trial, the number of 破れた式札 gained is increased by 50%. |
Concealment: Purification | Exploration | Common | Clears the negative effects of 1 currently active Cursed Seals. |
Concealment: Sanctum | Exploration | Common | Clears the negative effects of all currently active Cursed Seals. |
Concealment: Frugality | Shikifuda | Common | When you use a Shikifuda successfully, you have a 33% chance of not consuming an equipped Shikifuda. |
Concealment: Supplement | Shikifuda | Common | All Shikifuda you are carrying can be used 1 more time. |
Concealment: Armory Maintenance | Shikifuda | Uncommon | All carried shikifuda have their numbers replenished to the maximum amount. |
Tactics: Future-Proof | Shikifuda | Uncommon | All shikifuda barriers will last for 6 more seconds. |
Tactics: Built to Last | Shikifuda | Common | All shikifuda barriers will last for 2 more seconds. |
Tactics: Shock and Awe | Shikifuda | Uncommon | All barriers created by shikifuda will release an Elemental Blast every 5s, dealing AoE DMG of their corresponding element. |
Tactics: Proffered Flame | Shikifuda | Rare | When your active character is within the AoE of a Flame Barrier, attacking will trigger an Elemental Blast that deals AoE Pyro DMG. This effect can happen once every 5s. |
Tactics: Blistering Sear | Shikifuda | Uncommon | When your active character is within the AoE of a Flame Barrier, they will deal 10% increased DMG. |
Tactics: Scorched Earth | Shikifuda | Common | When your active character is within the AoE of a Flame Barrier, they will deal 5% increased DMG. |
Tactics: Charred | Shikifuda | Uncommon | When your active character is within the AoE of a Flame Barrier, they will deal 10% increased Melt and Vaporize DMG to surrounding opponents. |
Tactics: Storm-Fraught | Shikifuda | Rare | When your active character is within the AoE of a Lightning Barrier, attacking will trigger an Elemental Blast that deals AoE Electro DMG. This effect can happen once every 5s. |
Tactics: Conversion | Shikifuda | Uncommon | When your active character is within the AoE of a Lightning Barrier, they will regenerate 2 extra Energy whenever they regenerate Energy. |
Tactics: Thundering Court | Shikifuda | Common | When your active character is within the AoE of a Lightning Barrier, they will regenerate 0.5 extra Energy whenever they regenerate Energy. |
Tactics: Lightspeed | Shikifuda | Uncommon | When your active character is within the AoE of a Lightning Barrier, their CDs will decrease by 0.5s whenever they regenerate Energy. |
Tactics: Strike Home | Shikifuda | Rare | When your active character is within the AoE of a Wind Barrier, DMG dealt by their Plunging Attacks is increased by 20% and they have a 50% chance of unleashing a shockwave that deals AoE DMG. This effect can occur once every 2s. |
Tactics: Swift Strike | Shikifuda | Uncommon | When your active character is within the AoE of a Wind Barrier, their ATK SPD is increased by 5%. |
Tactics: Light as a Feather | Shikifuda | Uncommon | When your active character is within the AoE of a Wind Barrier, their Movement SPD is increased by 10%. |
Tactics: Collision Course | Shikifuda | Common | When your active character is within the AoE of a Wind Barrier, their Plunging Attack DMG is increased by 8%. |
Tactics: Cutting Wave | Shikifuda | Rare | When the Streamsurge Spirit's HP decreases to 80%, the Hydro DMG dealt by its explosion will be increased by 133%. |
Tactics: Driving Rain | Shikifuda | Uncommon | The number of Mist Bubbles left behind when the Streamsurge Spirit is destroyed is increased by 3. |
Tactics: Churning Tide | Shikifuda | Uncommon | The Hydro DMG dealt by the Streamsurge Spirit's explosion is increased by 50%. |
Tactics: Torrent | Shikifuda | Common | The Hydro DMG dealt by the Streamsurge Spirit's explosion is increased by 20%. |
Tactics: Ice Rift | Shikifuda | Rare | When opponents take DMG from the Snowstorm Spirit, their Physical and all Elemental RES will be decreased by an additional 40% for 10s. |
Tactics: Deep Freeze | Shikifuda | Uncommon | The Cryo DMG dealt by the Snowstorm Spirit is increased by 95%. |
Tactics: Frost Formation | Shikifuda | Uncommon | The Snowstorm Spirit's HP is increased by 100%. |
Tactics: Snow Shade | Shikifuda | Common | The taunting effect of the Snowstorm Spirit is enhanced. |
Tactics: Twister | Shikifuda | Rare | The Strixwind Spirit's pull AoE is increased. |
Tactics: Windcutter | Shikifuda | Uncommon | The Anemo DMG dealt by the Strixwind Spirit is increased by 37%. |
Tactics: Gale | Shikifuda | Common | The Anemo DMG dealt by the Strixwind Spirit is increased by 7.5%. |
Tactics: Hurricane | Shikifuda | Uncommon | The Strixwind Spirit's attacks can launch larger opponents. |
Tactics: Surge | Shikifuda | Rare | Using Shikifuda: Ensorcelled Waters restores 10 Stamina every second, and extends Shikifuda: Ensorcelled Waters' duration by 5s. |
Tactics: Tranquil Spring | Shikifuda | Uncommon | Shikifuda: Ensorcelled Waters' Healing Effectiveness is increased by 80%. |
Tactics: Sweet Dew | Shikifuda | Common | Shikifuda: Ensorcelled Waters' Healing Effectiveness is increased by 15%. |
Tactics: Deep Creek | Shikifuda | Uncommon | Shikifuda: Ensorcelled Waters' duration is increased by 2%. |
Tactics: Tumult | Shikifuda | Rare | The Thunder Orb fired by Shikifuda: Thunder Orb will explode 1 more time(s) 1s after its initial explosion, dealing AoE Electro DMG. |
Tactics: Conjunction | Shikifuda | Uncommon | The number of Elemental Particles generated by Shikifuda: Thunder Orb when it hits opponents is moderately increased. |
Tactics: Accumulation | Shikifuda | Common | The number of Elemental Particles generated by Shikifuda: Thunder Orb when it hits opponents is slightly increased. |
Tactics: Profuse Storm | Shikifuda | Uncommon | Shikifuda: Thunder Orb's Electro DMG is increased by 45%. |
Tactics: Imposing | Shikifuda | Rare | Shikifuda: Bedrock's DMG Reduction is increased by 20%. Unleashing Shikifuda: Bedrock deals AoE Geo DMG. |
Tactics: Blockade | Shikifuda | Uncommon | Shikifuda: Bedrock's DMG Reduction is increased by 15%. |
Tactics: Firm | Shikifuda | Common | Shikifuda: Bedrock's Duration is increased by 2s. |
Tactics: Solid | Shikifuda | Uncommon | Shikifuda: Bedrock's Duration is increased by 4s. |
Exposure: Bastion of Order | Character | Rare | 4 randomly selected characters (from both combat and support parties) will have their constellation effects increased by 1 level. |
Exposure: Scroll of Stability | Character | Uncommon | When active character's HP is greater than 70%, Normal, Charged, and Plunging Attack DMG dealt is increased by 10%. |
Exposure: Scroll of Victory | Character | Uncommon | When active character's HP is greater than 70%, Elemental Skill DMG dealt is increased by 10%. |
Exposure: Scroll of Brilliance | Character | Uncommon | When active character's HP is greater than 70%, Elemental Burst DMG dealt is increased by 10%. |
Exposure: Double-Edge | Character | Uncommon | Active characters deal 15% increased DMG and take 10% increased DMG. |
Exposure: Swift Severance | Character | Uncommon | The active character obtains the aura of the Swift Severance Seal, increasing their ATK SPD by 20%. If there are more than 3 opponents within the aura's AoE, the aura's effects will disappear permanently. |
Exposure: Rapid Bolt | Character | Uncommon | The active character obtains the aura of the Rapid Bolt Seal, increasing their ATK SPD by 15%. With every opponent within the aura's AoE, the aura's effects will decrease by 5%. If there are 3 opponents within the aura's AoE, the aura's effects will disappear temporarily. |
Exposure: Precarious Strategy | Character | Uncommon | When active character's HP is less than 50%, Normal, Charged, and Plunging Attack DMG dealt is increased by 10%. |
Exposure: Dangerous Strategy | Character | Uncommon | When active character's HP is lower than 50%, the character's Elemental Skill DMG dealt is increased by 10%. |
Exposure: Startling Strategy | Character | Uncommon | When active character's HP is lower than 50%, the character's Elemental Burst DMG dealt is increased by 10%. |
Exposure: Exorcism | Character | Uncommon | When your active character's Stamina is higher than 70% and their attack hits an opponent, they will unleash a shockwave at your active character's position that deals AoE DMG. This effect can be triggered once every 5s. |
Exposure: Guiding Light | Character | Uncommon | When a character's Elemental Skill hits an opponent, it will generate an additional 1 Elemental Particles. This effect can be triggered once every 4s. |
Exposure: Shattered Armor | Character | Uncommon | When an active character triggers a Superconduct reaction on a nearby opponent, opponents will have their Physical RES decreased by an additional 20%. |
Exposure: Majestic Storm | Character | Rare | All party members gain a 30% Electro DMG Bonus. |
Exposure: Deafening Storm | Character | Uncommon | All party members gain a 10% Electro DMG Bonus. |
Exposure: Swift Storm | Character | Common | All party members gain a 2% Electro DMG Bonus. |
Exposure: Twilight Flame | Character | Rare | All party members gain a 30% Pyro DMG Bonus. |
Exposure: Scarlet Flame | Character | Uncommon | All party members gain a 10% Pyro DMG Bonus. |
Exposure: Perilous Flame | Character | Common | All party members gain a 2% Pyro DMG Bonus. |
Exposure: Creeping Frost | Character | Rare | All party members gain a 30% Cryo DMG Bonus. |
Exposure: Encroaching Frost | Character | Uncommon | All party members gain a 10% Cryo DMG Bonus. |
Exposure: Fatal Frost | Character | Common | All party members gain a 2% Cryo DMG Bonus. |
Exposure: Wrathful Wave | Character | Rare | All party members gain a 30% Hydro DMG Bonus. |
Exposure: Roiling Wave | Character | Uncommon | All party members gain a 10% Hydro DMG Bonus. |
Exposure: Killer Wave | Character | Common | All party members gain a 2% Hydro DMG Bonus. |
Exposure: Maddening Mist | Character | Rare | All party members gain a 30% Anemo DMG Bonus. |
Exposure: Mist's Edge | Character | Uncommon | All party members gain a 10% Anemo DMG Bonus. |
Exposure: Green Mist | Character | Common | All party members gain a 2% Anemo DMG Bonus. |
Exposure: Devastating Rock | Character | Rare | All party members gain a 30% Geo DMG Bonus. |
Exposure: Resounding Rock | Character | Uncommon | All party members gain a 10% Geo DMG Bonus. |
Exposure: Disintegrating Rock | Character | Common | All party members gain a 2% Geo DMG Bonus. |
Exposure: Iron Death | Character | Rare | All party members receive a 30% Physical DMG Bonus. |
Exposure: Shattering Steel | Character | Uncommon | All party members receive a 10% Physical DMG Bonus. |
Exposure: Chrome Edge | Character | Common | All party members receive a 2% Physical DMG Bonus. |
Exposure: Keen Blade | Character | Uncommon | All party members deal 8% bonus Normal Attack DMG. |
Exposure: Free-Form Blade | Character | Uncommon | All party members deal 8% bonus Charged Attack DMG. |
Exposure: Plummeting Blade | Character | Uncommon | All party members deal 12% bonus Plunging Attack DMG. |
Exposure: Rite of Seven Songs | Character | Uncommon | All party members deal 8% bonus Elemental Skill DMG. |
Exposure: Redoubtable | Character | Uncommon | DEF of all party members is increased by 15%. |
Exposure: Treacherous Thunder | Character | Common | When an active character triggers an Electro-Charged reaction on a nearby opponent, they will trigger a shockwave at the position of the opponent affected by the reaction. The shockwave will deal AoE DMG. This effect can be triggered once every 10s. |
Exposure: Driving Lightning | Character | Common | When an active character triggers a Superconduct reaction on a nearby opponent, they will trigger a shockwave at the position of the opponent affected by the reaction. The shockwave will deal AoE DMG. This effect can be triggered once every 10s. |
Exposure: Storm of Nine Heavens | Character | Common | When an active character triggers an Overloaded reaction on a nearby opponent, they will trigger a shockwave at the position of the opponent affected by the reaction. The shockwave will deal AoE DMG. This effect can be triggered once every 10s. |
Exposure: Scorching Sky | Character | Common | When an active character triggers a Vaporize reaction on a nearby opponent, they will trigger a shockwave at the position of the opponent affected by the reaction. The shockwave will deal AoE DMG. This effect can be triggered once every 10s. |
Exposure: Flames of Destruction | Character | Common | When an active character triggers a Melt reaction on a nearby opponent, they will trigger a shockwave at the position of the opponent affected by the reaction. The shockwave will deal AoE DMG. This effect can be triggered once every 10s. |
Exposure: Cutting Edge | Character | Rare | All party members deal 20% bonus Normal Attack DMG. |
Exposure: Glittering Edge | Character | Rare | All party members deal 20% bonus Charged Attack DMG. |
Exposure: True Form | Character | Rare | All party members deal 20% bonus Elemental Skill DMG. |
Exposure: Swift Severance | Character | Rare | Active character receives a 20% ATK SPD Bonus. |
Exposure: Explosive Charm | Character | Rare | Whenever you sprint, you will leave a Charm behind that will explode after 1s. Can occur once every 10s. You may store up to 3 of this effect at one time. |
Exposure: Counter Strike | Character | Rare | A backlash will occur when opponents score a melee hit against a character protected by a shield, unleashing a shockwave that deals one instance of AoE DMG. Can occur once every 2s. |
Exposure: Tremor | Character | Rare | When an active character obtains an Elemental Orb or Elemental Particle, the character will unleash a shockwave that deals DMG to surrounding opponents. This kind of shockwave can be unleashed once every 4s. |
Exposure: Fierce Blade | Character | Rare | When your active character's attacks deal CRIT Hits, they will unleash a shockwave at the active character's position that deals AoE DMG to opponents. This effect can be triggered once every 5s. |
Exposure: Swift Step | Character | Uncommon | Character Sprinting Stamina Cost decreased by 50%. |
Exposure: Measured Force | Character | Uncommon | Character Charged Attack Stamina Cost decreased by 50%. |
Exposure: Armor Up | Character | Uncommon | When an active character obtains an Elemental Shard generated by a Crystallize Reaction, they will trigger a shockwave that deals AoE DMG. This effect can be triggered once every 5s. |
Exposure: Tandem Devastation | Character | Uncommon | When your active character defeats an opponent with a Charged Attack, they will unleash a shockwave at the active character's position that deals AoE DMG to opponents. This effect can be triggered once every 0.5s. |
Cursed Seals[]
When drawing for Charms, Cursed Seals may be encountered and thus suffer from their negative effects. Stepping into one such trap by accident can cause the player to be afflicted by a Cursed Seal's negative effects.
Name | Effect |
---|---|
Cursed Seal: Decay | All Curative Emplacements on this floor will be unable to heal any characters. |
Cursed Seal: Ensnaring | A Cursed Field will spawn in a random position in the current trial. |
Cursed Seal: Heavy Ordnance | Opponents summoned by the current floor's Arrayed Emplacements, Ferocious Emplacements, and Decisive Emplacements have their ATK increased by 20%. |
Cursed Seal: Corrosion | One party member will not be able to receive healing or be revived. This Cursed Seal only works on this floor. If your parties contain any characters whose Elemental Skills, Elemental Bursts, Talents, or Constellations can revive another character, these effects can be triggered and can enter CD, but they will have no effect. |
Cursed Seal: Shattered | Explosive Barrels deal 100% bonus DMG against characters. |
Cursed Seal: Open Wounds | Characters take 20% extra DMG. |
Charm Magic[]
Travelers will obtain 虚損した拓本s for exploring the Domain as well as completing the challenges. Travelers can use 虚損した拓本s to enhance Shiki Taishou's Charm Magic on the event page for assistance in the trial.
Name | Level | Cost | Effect |
---|---|---|---|
Charm Magic: Ingenuity | 1 | 100 | When drawing a Charm, the chance of drawing a high-grade Charm is increased by 2%. |
2 | 150 | When drawing a Charm, the chance of drawing a high-grade Charm is increased by 4%. | |
3 | 200 | When drawing a Charm, the chance of drawing a high-grade Charm is increased by 6%. | |
4 | 250 | When drawing a Charm, the chance of drawing a high-grade Charm is increased by 8%. | |
5 | 300 | When drawing a Charm, the chance of drawing a high-grade Charm is increased by 10%. | |
6 | 350 | When drawing a Charm, the chance of drawing a high-grade Charm is increased by 12%. | |
7 | 400 | When drawing a Charm, the chance of drawing a high-grade Charm is increased by 14%. | |
8 | 450 | When drawing a Charm, the chance of drawing a high-grade Charm is increased by 16%. | |
9 | 500 | When drawing a Charm, the chance of drawing a high-grade Charm is increased by 18%. | |
10 | 550 | When drawing a Charm, the chance of drawing a high-grade Charm is increased by 20%. | |
Charm Magic: Happy Coincidence | 1 | 300 | During this trial, the number of Safeguarding Spirits on each floor is increased by 3. |
2 | 300 | During this trial, the number of Safeguarding Spirits on each floor is increased by 6. | |
Charm Magic: Infinitesmal Force | 1 | 300 | The maximum number of destructible objects on each floor is increased by 10. |
2 | 300 | The maximum number of destructible objects on each floor is increased by 20. | |
3 | 300 | The maximum number of destructible objects on each floor is increased by 30. | |
Charm Magic: Fuel to the Fire | 1 | 300 | The maximum number of Explosive Barrels on each floor is increased by 5. |
2 | 300 | The maximum number of Explosive Barrels on each floor is increased by 10. | |
3 | 300 | The maximum number of Explosive Barrels on each floor is increased by 15. | |
Charm Magic: Meticulous Planning | 1 | 300 | All shikifuda can be used 1 more time. |
2 | 300 | All shikifuda can be used 2 more times. | |
Charm Magic: Purity | 1 | 200 | When drawing a Charm from a Charm Emplacement, the odds of encountering a Cursed Seal are decreased by 4%. |
2 | 250 | When drawing a Charm from a Charm Emplacement, the odds of encountering a Cursed Seal are decreased by 8%. | |
3 | 300 | When drawing a Charm from a Charm Emplacement, the odds of encountering a Cursed Seal are decreased by 12%. | |
4 | 350 | When drawing a Charm from a Charm Emplacement, the odds of encountering a Cursed Seal are decreased by 16%. | |
5 | 400 | When drawing a Charm from a Charm Emplacement, the odds of encountering a Cursed Seal are decreased by 20%. | |
Charm Magic: No Openings | 1 | 300 | When re-drawing a Charm, there is a 100% chance that you will be refunded the 破れた式札 consumed for this re-draw. This effect will trigger a maximum of 2 times on each floor. |
Charm Magic: Flash in the Pan | 1 | 300 | The first time you draw a Charm from each Charm Emplacement, the chance of gaining the highest level of that particular Charm is increased by 20%. |
Charm Magic: Smooth Running | 1 | 300 | The maximum number of Cursed Fields in this trial is limited to 5. |
Charm Magic: Rejuvenation | 1 | 300 | There will be a Curative Emplacement in every room before the room with a Decisive Emplacement. |
Charm Magic: Whetstone | 1 | 300 | Every floor will have 3 or more Charm Emplacements. |
試練題目[]
Pass the trial challenges and complete the corresponding Martial Trial to obtain rewards.
試練 | 報酬 |
---|---|
敵を累計200体倒す | |
破壊可能オブジェクトを累計50個破壊する | |
タル爆弾を累計20個爆発させる | |
攻撃強化と治療効果を提供する「守護霊」を累計10体獲得する | |
最高ランクの「符呪」を累計10枚引く | |
高ランクの「符呪」を累計累計40枚引く | |
「符術・百発百中」を最高レベルまで強化する | |
「符術・高尚潔白」を最高レベルまで強化する | |
「治療兵機」でキャラクターを治療せずに 「悪兆異域の寮」をクリアする | |
「治療兵機」でキャラクターを治療せずに 「極悪凶猛の寮」をクリアする | |
キャラクターが戦闘不能にならずに「悪兆異域の寮」をクリアする | |
キャラクターが戦闘不能にならずに「極悪凶猛の寮」をクリアする | |
6人以下のチームで「報仇激動の寮」をクリアする | |
6人以下のチームで「絶滅無援の寮」をクリアする | |
「符術・作戦計画」を最高レベルまで強化する |
烈音斉奏[]
任務「大将の信じる道」を完了し、試練で「亀裂の入った割符」を累計4,000枚獲得し、「亀裂の入った割符」×1,000を消費することで「爆熱のリズム・辛炎(炎)」を招待できます(イベント期間中一回のみ招待可能)。
イベント商店[]
試練秘宝・1[]
アイテム | ![]() | 在庫 | 総費用 |
---|---|---|---|
![]() ![]() | 1,000 | 1 | 1,000 |
![]() ![]() | 60 | 6 | 360 |
![]() ![]() | 60 | 6 | 360 |
![]() ![]() | 60 | 6 | 360 |
![]() ![]() | 60 | 6 | 360 |
![]() ![]() | 60 | 6 | 360 |
![]() ![]() | 60 | 6 | 360 |
全アイテムの総額 |
試練秘宝・2[]
アイテム | ![]() | 在庫 | 総費用 |
---|---|---|---|
![]() ![]() | 120 | 5 | 600 |
![]() ![]() | 40 | 6 | 240 |
![]() ![]() | 120 | 2 | 240 |
![]() ![]() | 40 | 6 | 240 |
![]() ![]() | 120 | 2 | 240 |
![]() ![]() | 40 | 6 | 240 |
![]() ![]() | 120 | 2 | 240 |
![]() ![]() | 20 | 20 | 400 |
![]() ![]() | 10 | 20 | 200 |
![]() ![]() | 20 | 20 | 400 |
全アイテムの総額 |
紀行任務[]
このイベントでは、棲地紀行に「シーズン任務期間」の紀行任務が追加されました。これらの任務で得られる紀行経験(BP EXP)は、1週間の経験値制限である10,000紀行経験値にはカウントされない。
任務 | ![]() ![]() |
---|---|
[イベント] イベント「謎境一騎」において、「符術・百発百中」を最高レべルまで強化する | 1,500 |
[イベント] イベント「謎境一騎」において、「治療兵機」でキャラクターを治療せず「悪兆異域の寮」をクリアする | 1,500 |
[イベント] イベント「謎境一騎」において、チーム人数最大6人の状態で「報仇激動の寮」をクリアする | 1,500 |
合計報酬[]













- イベントアイテムはイベント終了時に失効する:



その他の言語[]
言語 | 正式名称 |
---|---|
日本語 | 謎境一騎 Meikyou Ikki[!][!] |
中国語 (簡体字) | 谜境悬兵 Míjìng Xuán Bīng |
中国語 (繁体字) | 謎境懸兵 Míjìng Xuán Bīng |
英語 | Labyrinth Warriors |
韓国語 | 미로의 전사 Miro-ui Jeonsa |
スペイン語 | Dominio del guerrero |
フランス語 | Guerriers du labyrinthe |
ロシア語 | Воины лабиринта Voiny labirinta |
タイ語 | ทหารผู้กล้าแห่งแดนพิศวง Thahan Phu Kla Haeng Daen Phitwong |
ベトナム語 | Chiến Binh Bí Ẩn |
ドイツ語 | Labyrinthkrieger |
インドネシア語 | Pejuang Labirin |
ポルトガル語 | Guerreiros do Labirinto |