地脈異常は深境螺旋や特定の秘境内で、キャラクターを助けたり妨げたりする効果のこと。これらの効果にはAoEダメージを与える、クールタイムを増加させる、エネルギーを消耗させる、特定のステータスをバフするなどの効果がある。地脈異常はモンスターや元素試練装置にある敵の特殊要素スキルオーラとは別のものである。
ハザード/デバフ[]
深境螺旋や特定の秘境内には、キャラクターの妨げとなる様々なハザードとデバフが存在する。
環境ハザード[]
特定の地脈異常は深境螺旋や特定の秘境の環境条件に影響を与え、氷塊の落下から氷範囲DMGなどのキャラクターの妨げとなる追加の危険や効果を作り出す。
名前 | 効果 |
---|---|
極寒ゲージ | キャラクターの温度バーが氷でいっぱいになると、指定した熱源で再び温まるまで、1秒ごとにHPが減少します。HP低下機能に関する詳細は氷点下を参照。 |
Lightning Bolts | 上空から定期的に稲妻が落ちてきて、雷DMGを与え、当たったキャラクターのエネルギーを完全に消耗させる。Lightning boltは稲妻の玉を残すことがある。 |
Powerful Blast | 過負荷/超電導/感電/溶解/蒸発が発動すると、強力な爆風に襲われ、キャラクターにDMGがかかるようになる。 |
Icicles | 上から定期的にIciclesが降ってきて、氷DMGを与える。 |
Frozen Duration Increase | 凍結のステータス効果の持続時間が大幅に増加する。 |
High-Energy Crystal Cores | 倒した相手は不安定な高エネルギーのクリスタルコアを落とし、キャラクターが近づくと爆発して、近くのキャラクターに岩DMGを与える。 |
Plasma Field | 挑戦が始まると、挑戦エリアの端にプラズマフィールドが生成される。フィールド内では2秒/5秒に一度、キャラクターは落雷を受け雷DMGを受ける。フィールドの範囲は、挑戦が進むにつれて徐々に拡大する。 |
Chaos Cluster | 挑戦が始まると、カオスクラスターがキャラクターを追い回す。カオスクラスターがキャラクターや敵に触れると、絶大なDMGを与える。キャラクターと接触すると消滅する。このクラスターが与えるサイズとDMGは徐々に出血して小さくなっていきますが、スピードも徐々に上がっていく。 |
Attendants | 指定された敵(「リーダー」)は、通常その耐性を(10%)バフし、12秒ごとにリーダーのHPの5%分の回復を行う他の敵(「従者」)を数人従えている。 |
Energy Tides | この課題では、エネルギー潮流が存在します。元素の満潮と元素の干潮が10秒周期で入れ替わる。 High Tideの間、キャラクターの攻撃が相手に当たると大量のElemental Particleが発生し、Elemental Energyを10回復する。この効果は2.8秒に1回発生する。 Low Tideの間、パーティ内のすべてのキャラクターはElemental Energyを得ることができません。 |
元素デバフ[]
特定の地脈異常は、キャラクターへの元素の適用に関連した負の効果、またはデバフを引き起こす。元素が取り除かれるか、キャラクターから浄化されると、デバフも取り除かれる。敵のせいでキャラクターにデバフがかかった場合、ステータスバーのエレメントの上に🚫マークが赤く表示される。それ以外の場合は、デバフがかかっていることを示す表示はありません。
Name | Element | Effect |
---|---|---|
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Your character will be periodically inflicted with Smoldering Flames, causing you to take Pyro DMG until the inflicted 炎 element is removed. |
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Your character will be periodically inflicted with Slowing Water, greatly increasing your skills' CD duration until the inflicted 水 element is removed. |
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Your character will be periodically inflicted with Engulfing Storm, continuously draining your Energy until the inflicted 雷 element is removed. |
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Your character will be periodically inflicted with Condensed Ice, greatly increasing your Stamina Consumption until the inflicted 氷 element is removed. |
- Elemental debuffs will apply to all characters in the party independently.
- The effect of most elemental debuffs can affect all characters in the party. However, the effect of Smoldering Flames only influences the characters currently on the field.
- The values of the effects differ between domains.
- The interval between each pulse is 30 seconds.
- After starting the challenge, it takes 3 seconds for the environment to release the first pulse.
- The duration of the aura is not determined by the elemental gauge of the aura.
- Aura have different durations between abilities.
- Aura have different elemental gauges between domains.
- The duration of the aura can be reduced by Artifacts and Elemental Resonance.
- For example, the base duration of Engulfing Storm is approximately 20 seconds. When a character has Prayers for Wisdom and Shattering Ice, the duration will be down to 20 × (1 - 0.4) × (1 - 0.4) = 20 × 0.6 × 0.6 = 7.2 seconds.[1]
- For common calculation,
- Engulfing Storm will drain energy per 3 seconds during the duration.
- Engulfing Storm will start the first Energy draining in 3 seconds when the aura applies on characters.
- For Engulfing Storm with the duration of 20 seconds, it will drain for 6 times until it naturally depletes.
- The Pyro DMGs from Smoldering Flames has 2U Pyro.
- That's why some characters still have the Pyro state even the Smoldering Flames end.
- Damage of Smoldering Flames is dealt based on the effect's damage multiplier, the domain's Element Level Coefficient, and the target's resistance to the damage type.
- The damage multiplier is variable between different domains.
- The Element Level Coefficient is the same as the Element Level Coefficient of transformative reactions.
- For the relationship between resistance and the damage reduction by resistance, see Damage#Resistance.
- For calculations,
DL | Effect | Enemy Level | Damage Multiplier | Element | Elemental Gauge | Duration |
---|---|---|---|---|---|---|
Smoldering Flames (Domain: Taishan Mansion) | ||||||
I | 28 Pyro DMG per second | 38 | 15% | Pyro | 1 | 20 |
II | 56 Pyro DMG per second | 54 | 15% | Pyro | 1 | 20 |
III | 111 Pyro DMG per second | 71 | 15% | Pyro | 1 | 20 |
IV | 456 Pyro DMG per second | 88 | 40% | Pyro | 2 | 20 |
Slowing Water (Domain: Cecilia Garden) | ||||||
I | -80% Cooldown Reduction | 15 | - | Hydro | 1 | 30 |
II | -100% Cooldown Reduction | 36 | - | Hydro | 1 | 30 |
III | -100% Cooldown Reduction | 59 | - | Hydro | 1 | 30 |
IV | -150% Cooldown Reduction | 80 | - | Hydro | 2 | 30 |
Condensed Ice (Domain: Forsaken Rift) | ||||||
I | -200% Stamina Consumption Reduction, -50% Stamina Recover Rate | 38 | - | Cryo | 1 | 20 |
II | -200% Stamina Consumption Reduction, -50% Stamina Recover Rate | 54 | - | Cryo | 1 | 20 |
III | -200% Stamina Consumption Reduction, -70% Stamina Recover Rate | 71 | - | Cryo | 1 | 20 |
IV | -200% Stamina Consumption Reduction, -100% Stamina Recover Rate | 88 | - | Cryo | 2 | 20 |
Engulfing Storm (Domain: Hidden Palace of Lianshan Formula) | ||||||
I | Drain 2 Energy per 3 seconds | 15 | - | Electro | 1 | 20 |
II | Drain 2 Energy per 3 seconds | 36 | - | Electro | 1 | 20 |
III | Drain 3 Energy per 3 seconds | 59 | - | Electro | 2 | 20 |
IV | Drain 5 Energy per 3 seconds | 80 | - | Electro | 2 | 20 |
Removing Elemental Debuffs[]
- The effect of elemental debuffs can be momentarily dispelled (cleansed) by intentionally causing elemental reactions on the character. For example, abilities like Barbara's Let the Show Begin and Xingqiu's Guhua Sword: Fatal Rainscreen can apply the Hydro effect on the character. This is known as a dormant element, and is just a pure application of an element, which does not inflict the status effect the element would normally inflict upon the target if applied through other means:
- The elemental self-application does not deal any damage.
- Self-applied Pyro does not inflict Fire, and therefore does not deal any damage over time.
- Self-applied Cryo does not inflict Cold, and therefore does not slow movement and attack speed.
- Self-applied Electro does not inflict Shock, and therefore does not interrupt movement and attacks.
- The Superconduct caused by self-application does not reduce the physical resistance of the character.
- For most talents with elemental self-application, the elemental gauge per self-application is 1 unit gauge. The exception to this is Diona's Icy Paws, which applies 2 units.
- For some non-Geo/Anemo shield talents, like Diona's Icy Paws and Xinyan's Sweeping Fervor, when protected by the shield, once the player switches the on-field character to the next character, the talent will infuse the next character with the element. It can re-infuse infinitely many times by switching characters until the shield disappears.
- This effect does not occur when using Thoma's Blazing Blessing; in this case, Pyro is only applied to Thoma upon casting, and is not applied to any characters the player subsequently switches to.
- Some auras cannot be dispelled by some talents.[2]
- The duration of the aura is not determined by the elemental gauge of the aura.
Character | Talent | Element | Elemental Gauge | Duration (second) | Interval (second) |
---|---|---|---|---|---|
Bennett | Fantastic Voyage | Pyro | 1 | 2.1 | 1 |
Xinyan | Sweeping Fervor | Pyro | 1 | 1 | - |
Barbara | Let the Show Begin♪ | Hydro | 1 | 0.3 | 5 |
Xingqiu | Guhua Sword: Fatal Rainscreen | Hydro | 1 | 0.5 | - |
Beidou | Tidecaller | Electro | 1 | 2 | - |
Razor | Lightning Fang | Electro | 1 | 2.1 | 2 |
Diona | Icy Paws | Cryo | 2 | 0.1 | - |
Jean | Dandelion Breeze | Anemo | 1 | 0.2 | - |
Sangonomiya Kokomi | Kurage's Oath | Hydro | - | ||
Thoma | Blazing Blessing | Pyro | - |
Buffs[]
Certain Ley Line Disorders provide buffs or additional effects that benefit characters.
Name | Effect |
---|---|
Elemental DMG Buff | (Element) DMG dealt by all party members increased by 75% |
Energy Blast | When Overloaded/Melt/Vaporize/Electro-Charged/Superconduct is triggered, an Energy Blast will occur, dealing DMG to surrounding enemies. |
Electro-Charged Buff | Electro-Charged DMG increased by 150%, and its AoE is increased by 100%. |
Overloaded Buff | Overloaded DMG increased by 200%. |
Swirl Buff | Increases Swirl reaction DMG by 300%, and its AoE by 100%. |
Superconduct Buff | Superconduct DMG increased by 300%, and decreases target's Physical RES by an additional 20% |
HP Conditional Buff | When your character's HP is greater than 50%, ATK and DEF are increased by 25%. |
When HP is greater than 80%, Normal Attack SPD is increased by 20%. | |
When HP is greater than 80%, Movement SPD is increased by 20%. | |
When HP is greater than 95%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%. | |
When HP is less than 60%, ATK is increased by 50% and DEF is increased by 50%. | |
When HP is less than 45%, Normal Attack SPD is increased by 30%. | |
When HP is less than 45%, Movement SPD is increased by 30%. | |
When HP is less than 30%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%. | |
When active character's HP is greater than 90%, DMG dealt is increased by 50%.
When an active character regenerates HP, they will regenerate 3 Energy for all characters in your own party. This effect can be triggered once every 1.5s. | |
Action Conditional Buff | Using an Elemental Burst increases all party members' ATK and DEF by 6%. Max 10 stacks. At 5 stacks and above, increases character Normal Attack SPD and Movement SPD by an additional 30%. |
CRIT Elemental Particle Generation | CRIT hits will generate Elemental Particles and Orbs. Can only occur once every 15s. |
CRIT DMG Buff | CRIT DMG dealt by all party members increased by 120%. |
Backlash | A backlash will occur when opponents hit a character protected by a shield, unleashing a shockwave originating at the attacking opponent's position that deals one instance of AoE DMG. Can occur once every 2s. |
Plunging Attack Buff | When Plunging Attacks hit opponents, each opponent hit will increase the ATK of all characters in your own party by 6% for 30s. A maximum of 60% ATK can be gained this way.
All party members' Plunging Attacks DMG increased by 120%. |
Melee Buff | If the character wields a Sword, Claymore or Polearm, Normal and Charged Attacks deal 75% increased DMG.
If the character wields a Sword, Claymore or Polearm, Normal and Charged Attacks will unleash shockwaves when they hit opponents, dealing AoE DMG. These shockwaves can be triggered in this manner every 2s. |
Ranged Buff | When there are no opponents around your current character, the DMG dealt by all characters in your party is increased by 75%.
When there are no opponents around your current character, Movement SPD is increased by 20%, and Sprinting and Alternative Sprint Stamina consumption is decreased by 50%. |
Shield Buff | While protected by a shield, the DMG dealt by characters is increased by 50%.
When a character obtains an Elemental Shard created from a Geo Reaction they will unleash a shockwave that deals DMG to opponents in an AoE. A shockwave can be triggered once every 1s. |
Elemental Mastery Buff | All party members' Elemental Mastery is increased by 300.
When a character triggers an Elemental Reaction on a nearby opponent, it will trigger a shockwave at that opponent's position that deals DMG. A shockwave can be triggered in this manner every 1s. |
Damage Calculations[]
Certain Ley Line Disorders deal damage directly to either characters or enemies, such as Icicles, Lightning Bolts, Powerful Blast, or Energy Blast.
- Damage is dealt based on the effect's damage multiplier, the domain's Element Level Coefficient, and the target's resistance to the damage type.
- The damage multipliers of some abilities may vary between different domains.
- The Element Level Coefficient is the same as the Element Level Coefficient of transformative reactions.
- For the relationship between resistance and the damage reduction by resistance, see Damage Resistance.
- For calculations:
- The durations of applying aura on characters is determined by the elemental gauge, which is similar to the ones of attacks from characters
- The skills have a fixed cooldown.
- The cooldown of Powerful Blast is 3 seconds. For each character, the cooldown counts individually.
- The cooldown of Energy Blast is 3 seconds. In the single mode, all characters in the party share the cooldown.
- Energy Blast from Spiral Blessing maybe uses different damage multipliers, not only 400%.
DL | Effect | Enemy Level | Damage Multiplier | Element | Elemental Gauge | Duration | Note |
---|---|---|---|---|---|---|---|
Icicles (Domain: Forsaken Rift) | |||||||
III | 222 Cryo DMG per Hit | 71 | 30% | Cryo | 1 | 9.5 | -100 Stamina when the character is hit |
IV | 570 Cryo DMG per Hit | 88 | 50% | Cryo | 1 | 9.5 | -100 Stamina when the character is hit |
Lightning Bolts (Domain: Hidden Palace of Lianshan Formula) | |||||||
III | 471 Electro DMG per Hit | 59 | 100% | Electro | 2 | 12 | -30 Energy when the character is hit |
IV | 1419 Electro DMG per Hit | 80 | 150% | Electro | 2 | 12 | -40 Energy when the character is hit |
Balls of Lightning (Domain: Hidden Palace of Lianshan Formula) | |||||||
III | 141 Electro DMG per Hit | 59 | 30% | Electro | 0 | 0 | -1 Energy when the character is hit |
IV | 283 Electro DMG per Hit | 80 | 30% | Electro | 0 | 0 | -1.5 Energy when the character is hit |
Powerful Blast (Artifact Domains) | |||||||
Some Levels | - | - | 400% | Physical | - | - | - |
Energy Blast (Artifact Domains) | |||||||
Some Levels | - | - | 400% | Physical | - | - | - |
変更履歴[]
脚注[]
ナビゲーション[]
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