My friend gave me the pause oc challenge and I MADE A DUCKING EMIRATE 😭😭😭
(ignore my bad art)
My friend gave me the pause oc challenge and I MADE A DUCKING EMIRATE 😭😭😭
(ignore my bad art)
40 Votes in Poll
So.... you're co-oping with someone right? And you and that/those teammate/s decide to battle some enemy/s/boss. And while you're defeating that boss..... you get jumpscared by some insane dmg by you character!
For example.... (my example)
I was co-oping with someone just this morning..... doing Furina's talent domain.... I was using Raiden and Furina.... and once the last wave of enemies appeared, I used my Raiden's burst once it recharged.... AND I SUDDENLY GET JUMPSCARED BY HER DOING LIKE 110K DMG!! I was so shocked and surprised like WOW.
Thats my example at least.... (sorry I dont have proof :( :( :C its hard to screenshot big dmg cause I was so surprised i didnt expect it)
So has this happened to u before with one of ur characters? If so, feel free to tell the tale :D
DC, out. PEACE!
Sparkly Relection
Normal Attack Performs up to 6 lightning attacks that deal Electro DMG.
Charged Attack Consumes a certain amount of Stamina to deal AoE Electro DMG after a short casting time.
Plunging Attack Toshie plunges towards the ground from mid-air while gathering Electro energies, damaging all opponents in his path. Deals AoE Electro DMG upon impact with the ground.
The Sweet Sense Of Forte
Creates a Forsenic Shards Shield after losing some HP, during which Toshie's resistance to interruption is increased
Forsenic Shards Shield:
Continously unleashing thunder strikes, dealing Electro DMG to surronding enemies.
Every 1s, restores HP for the active character(s) within the ring's AoE based on Toshie's Max HP.
Blooming Withered Sakura
Mirrors are summon which make enemeies be on your sides, aiding you for a time period.
Foe Helper:
Only 4 Foe Help can be made at one time.
Boss, Special and Elite bosses won't be affected.
Turn their Physical DMG into Electro DMG. Any Elemental DMG will be turned into an Elemental Reaction DMG.
Any damage a Foe Helper takes, Toshie's HP will be healed by 15%.
After a time peroid, the Foe Helpers will disappear.
Side Note: @CalicoTheKat what the f-
Sparkly Relection
Normal Attack Performs up to 6 lightning attacks that deal Electro DMG.
Charged Attack Consumes a certain amount of Stamina to deal AoE Electro DMG after a short casting time.
Plunging Attack Toshie plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Electro DMG upon impact with the ground.
Sweet Forte
Creates a Forsenic Shards Shield after losing some HP, during which Toshie's resistance to interruption is increased
Forsenic Shards Shield:
Continously unleashing thunder strikes, dealing Electro DMG to surronding enemies.
Every 1s, restores HP for the active character(s) within the ring's AoE based on Toshie's Max HP.
Blooming Withered Sakura
Mirrors are summon which make enemeies be on your sides, aiding you for a time period.
Enemies's Help:
Boss, Special and Elite bosses won't be affected.
Turn their Physical DMG into Electro DMG.
Any Elemental DMG will be turned into an Elemental Reaction DMG.
Any damage it takes, Toshie's HP will be healed by 20%.
These would be minibosses that take the shape for monsters that you may (or may not) have fought in the past. They are far more powerful than their ordinary counterparts, but grant far better rewards.
Things all ancient monsters have in common:
They have more HP and ATK, as well as 50% more DEF. All of them also use Type 2 HP and ATK scaling.
All of them have minions that can be used at their disposal and may assist or empower them in some way. These minions can respawn during the battle. They also use Type 2 HP and ATK scaling
All of them have a very specific weakness.
Killing ancient monsters would also give you a Primogem and a sample of Primeval Essence, which is an item that can be used as fuel for a Parametic Transformer. One of this item fills all quantity slots on a Parametic Transformer.
Ancient monsters respawn once every week. Each ancient monster defeated can drop 5 Primogems and 1 Primeval Essence.
These would be such a good idea! Like, if I wanna try fighting an Abyss Lector: Fathomless Flames, Abyss Herald: Frost Fall, or Black Serpent Knight: Rockbreaker Ax, i would really wanna find a domain where i can fight them to the fullest of their abilities, right?? (spiral abyss does not count, theres a time constraint for fighting them there)
This would only apply to enemies that have been newly introduced, and u can play against them until u defeat them, in which the challenge will close for u
What do u think?
THAT'S RIGHT BABEY
CONSECRATED TURTLE !!!!!!!!
You heard that right
Remember i already predicted the Croc & Toger ones WAY BEFORE even the first leaks of them
Still hoping for the Cryo Sumpter Beast
SO to get the seven elements of consecration we still lack a Geo Turtle
And i will tell you this guy was a challenge to create
Because turtles are not even an actual enemy so they can't have attacks and all
And then
I found it
THE IDEA
The turtle have only one abiity:
Phagocytic Shield: grants one nearby ally a shield absorbing 100% of the Trutle's current HP (important for later) and blocking all damage until it's destroyed (abyss herald style but they don't die at the end. you see what i mean)
By nearby ally i mean another enemy on the battlefield of cours
As the other turtles, the Consecrated Turtles cannot be damaged by any means
BUT
Breaking a shield it created will damage the Turtle of 25% of it's max HP and be stunned for a long time
WHICH MEANS you'll have to destroy 4 shields it created to defeat the enemy
BUT those shields will progressively get less resistant as the turtle lose HP (because of the 100% of current HP thing. see i said it was important)
At first i thought about doing 100% of max HP but it would have been too long
Would have added 4 entire healthbars to destroy, while the "current hp" one add only 2,5 extra healthbars which is still doable
But atrocious because you cannot damage the shielded enemy while the shield is on
So yeah
An support enemy turtle
To complete the Concecrated Impact
125 Votes in Poll
93 Votes in Poll
A member of the Fatui that uses the power of Dendro to assist his allies. It is capable of summoning a Dendro shield to stop it from taking damage. Perhaps burning away the shield with Pyro will give you an advantage.
Grass Flurry
Fires a flurry of grass blades at the player, each one dealing 25% ATK.
Armor of Leaves
Creates a Dendro shield that can be destroyed with 20 ticks of Pyro. During this phase, the Bracer will gain 100% All Elemental RES and 100% Physical RES, as well as an additional 75% Dendro RES.
Sphere of Vitality
Fires a Sphere of Vitality at the player which deals 150% ATK on contact. This Sphere has a 2 meter diameter and travels slowly (1 m/s). However, it can home into the player, turning toward them at a rate of 360 degrees/s. This decreases by a rate of 72 degrees/s, starting at the moment it is fired. This means that 5 seconds after it was fired, it will no longer home into the player, instead travelling in a straight line. Its damage will also decrease to 75% ATK 5 seconds after it was fired. However, the orb will not dissipate until 10 seconds after it was fired or it hits terrain.
When the orb comes into contact with a human enemy or Fatuus, they will be inflicted with the Dendro status. This attack can only be used while protected by the Dendro shield.
Vine Slap
Conjures a vine out of the ground underneath the player, dealing 50% ATK to players and enemies hit. The vine will then slap the player and return to the ground, dealing 200% ATK and inflicting the Dazed and Mastery Lost debuffs for 3s and 15s respectively. Dazed is inflicted when the player hits the ground While inflicted with Dazed, the player cannot move, lying on the ground instead. While inflicted with Mastery Lost, the player's All Elemental DMG Bonus is decreased by 30%.
This attack can only be used while protected by the Dendro shield.
RES:
-20% Physical RES
10% All Elemental RES
Okay, hear me out.
An Electro Black Serpent Knight that:
Wields a pair of one-handed maces for fast, medium-damage attacks.
Has a special attack that can launch the player back or stun them if it is enhanced.
Consumes a certain portion of its current health to gain a notable increase in attack speed, movement speed, elemental mastery, and enhanced Electro-imbued attacks for a limited time when it hits a shielded player.
When low on health, calls down a series of lightning bolts that stagger and deal substantial damage with each strike, and if the caster is inflicted with Superconduct, have a chance to hit the caster instead of the player.
In addition, a Dendro Black Serpent Knight that:
Wields a staff that can be used as a spear or as a cudgel, the latter use dealing Blunt damage.
Causes Dendro Cores to exclusively target the player, dealing increased damage. This can only happen once in a certain time interval.
Consumes a certain portion of its current health to heal a certain portion of other nearby Black Serpent Knights and Shadowy Husks when it hits a shielded player. This health restoration can only occur a certain number of times, and has a fixed cooldown period before it can be activated again when used.
When low on health, one of the following three things will happen: If any Black Serpent Knights or Shadowy Husks have died nearby within a certain time period, revives one of them with a certain portion of their health. If a nearby Black Serpent Knight or Shadowy Husk is below a certain health threshold, fully restores their health at the cost of a certain percentage of their current health. If the previous two conditions are not met, heals a certain percentage of its own maximum health. This can only happen once.
Finally, a Dendro Fatui Skirmisher that:
Wields a chainsaw sword.
Has special attacks that deal Physical damage over time.
Can create a Dendro shield.
When shielded, all of its attacks are imbued with Dendro and deal increased damage.
When shielded, gains access to attacks that allow it to emit arcs of Dendro energy which can damage the player.
When shield health reaches 50%, uses a special attack that immobilizes the player if it hits them, in which case, it will be followed by a special attack that deals abundant damage.
Thoughts?
Meaning, no battle mechanics, difficulty, drop amounts, scarcity of said enemy.... NOTHING of the sort.
Like for example, I'm always enraged by abyss mages because their freaking noises drive me so SO mad. I hate these mocking bastards so much lmao.
Also female eremites, for similar reasons (the younger ones Jeht's model is based on).
And well, in terms of bosses, I hate fighting Scaradouche because the satisfaction of crushing him doesn't outweight the frustration and rage of seeing him and interacting with him.
evolved in dendro when eating the bones. their slender body glows in green dendro energy, their face is now buried in a mane of leafy scales, their legs arr supported by bony structures, and their tail is longer and looks like a vine full of spikes.
Attacks: being an ambush predator, most of the cosecrated tiger attacks will rely on speed, evasion and agility
Claw : attack several time with it's claws, dealing dendro damage
Tail sweep : perform a tail attack, dealing aoe dendro damage
Triple dash: perform three dash attacks, dealing dendro damage and rapidly moving over the battlefield
Combo: perform a longer combo composed of three claw strike, a tail sweep and a dash
Vine dash: perform up to three dash, dealing dendro damage and leaving a protuberating vine. if the player comes into contact with a protuberating vine, it will erupt spikes, dealing aoe dendro damage
Vine jump: if the player is far away, jump to the player, dealing dendro damage on impact and sending moving vines in some directions, dealing dendro damage.
Phagocytic vines: pluck it's tail on the ground, and use it to held itself high on the air, before growing it's mane scales and sending them in all direction, dealing dendro damage. each scale will spawn a vine moving in random directions, dealing dendro damage. after some time or if it comes in contact with the player, the vines burst out spikes, dealing greater dendro damage. this attack will spawn a phagocytic energy block and you know what it does.
@Witherite Armor hey
Also part one for the confused meatbammls that weren't listening and missed the first part
Fight the following bosses with the listed characters. It's that simple.
Ley Line Disorder:
Sprawling Greenery is automatically triggered alongside any other Resonance effects with the following effects:
Elemental Mastery increased by 90. When Bloom, Burgeon, Hyperbloom, Quicken, and Spread are triggered, all characters in your active party gain a 30% Dendro DMG Bonus for 5s. When Aggravate is triggered, the party gains a 30% Electro DMG Bonus. When Burning is triggered, your active party gains a 30% Pyro DMG Bonus.
Characters:
Collei, Tighnari, Dori, Candace, Cyno, Nilou, Nahida, Layla, Faruzan, Wanderer, Alhaitham, Dehya
Bosses (in order):
Jadeplume Terrorshroom, Electro Regisvine, Algorithm of Semi-Intransient Matrix of Overseer Network, Aeonblight Drake, Dendro Hypostasis, Setekh Wenut
The Consecrated Tiger is a Consecrated Beast, obviously, but the Volcan and Sand Serpent are entirely original (for Teyvat, anyways). Here are what they all do.
Consecrated Tiger
The Consecrated Tiger is a Rishboland Tiger that has grown in power after eating the carcass of a higher being, now able to exert its power over the jungle more effectively.
When it begins the battle with you, it will enter the Phagocytic Form. Some of its attacks will spawn Phagocytic Energy Blocks. Destroy these blocks with the corresponding elements to be imbued with Phagocytic Energy, which causes the next attack to incapacitate the beast.
Volcan
An otherworldly firebird that came to this world to seek more powerful prey.
This beast is capable of extremely fast attacks, as well as ranged attacks. When some such ranged attacks hit the player, the player will be imbued with Pyroactive Energy. This special energy, while in the player, will continuously drain your HP, but attacking the volcan with this energy while it performs one of its melee attacks will stun it. Find windows of opportunity to strike the beast with this special energy to deal massive damage to this outlandish creature.
Sand Serpent
An otherworldly serpent that came to this world to seek more powerful opponents.
You will mostly see this beast burrowing around, areas protected by a Sand Serpent will be highlighted by continuously disturbed sand. Its attacks mostly consist of lunging at you, diving at you, and firing sand at you. But a certain number of these attacks can be parried by a shield, in which case the serpent will be stunned, lowering its Geo RES. Use shields to defeat this creature more easily.
21 Votes in Poll